24 | polygon placer, csgo / cs2 workshop contributor #blender #cs2 @editor_hammer for Source 2 tips!

Ohio, USA
Joined June 2015
hammer ❀️
hammer β™₯️ #cs2 map sol #wip
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seth πŸ‰ retweeted
Submissions to the Mapcore Custom Gamemodes Contest have officially closed, good luck everybody! We will start playing and rating maps before stage 2 soon, results will be published on the 8th of November.
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Introducing Fiasco, my submission for the Mapcore Custom Gamemode Contest. Survive disasters, and maybe survive your friends too! Check it out! steamcommunity.com/profiles/…
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the destroyer of pumpkins #CS2
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seth πŸ‰ retweeted
After almost a year in development, Ucupaint 3.0 is finally here! Cleaner UI, dedicated height/displacement channel, unified preview mode, adjustment layer, new decals, and much more! Biggest Ucupaint update yet! 🦣 github.com/ucupumar/ucupaint… #ucupaint #b3d
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In MW2 I was given the opportunity to work on core multiplayer, ground war, and gunfight. Now with MW4 I’m making my big map debut. It was a lot of fun designing geo for Haijin and working with multiple departments to bring it to life. The map is beautifulβ€”filled with character and meticulous detail. There’s so much to explore. And with our dynamic weather system the immersion is real. I’m excited to see players dive in and experience it for themselves.
All Operators, this is Watcher. The wait is over. Hajin is now an active Exclusion Zone. Your mission is clear. Get in, complete your objectives, and make it out alive. DMZ Early Access is LIVE NOW. 🫑
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Hey folks, I'm Cory De La Torre! Need a Level Designer on your game? Hit me up! I've been making worlds and gameplay spaces for over 15 years now. I've worked extensively in both Single Player and MP. Past: Respawn, Bounding Box, Gunfire Games, Valve. cory-delatorre.squarespace.c…
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seth πŸ‰ retweeted
Made foil and glitter variants of Sewer Alligator sticker submission for @CounterStrike Workshop
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seth πŸ‰ retweeted
It's done. "Splinter" van
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An explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
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Introducing Vault, a new Wingman map for @CounterStrike Available for download on the Steam Workshop now! ⬇️
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Everyday, forever is now "Look what I made the computer do."
We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal.
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Vault has been released for @CounterStrike Check it out!!: steamcommunity.com/sharedfil… Also @aowblacky made an awesome trailer for the mapβ™₯️: youtube.com/watch?v=IgCbVLXj…
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seth πŸ‰ retweeted
I can run from the source engine, but I can never truly escape it. Shader tests. #indiegame #gamedev #godot
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seth πŸ‰ retweeted
new Quake map: Mermaids In The Basement for Quake Rooftops Jam... more info on my blog / link in bio
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Prophunt 2.0 is out for CS2! πŸͺ‘ - New third-person camera - Slide, rotate and tip over your frozen prop - Leave decoy clones to fool seekers - Seekers pick where they drop in - Missed shots cost seekers health Dust2, Mirage, Inferno, Nuke & Office all updated on the Workshop πŸ‘‡
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