With the layer speeds already set, it is now just a matter of adding details to the scenery.
The improvement is very noticeable.
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Testing different depths. I also changed the layer speeds to make it feel more realistic.
It looks quite a bit better now.
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Second layer already.
I tweeted twice in the same day. It's all good, don't worry.
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First layer of ground already paved. I've also given it a little styling change.
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Dust in the jump, dust in the dash, but I had not added the effect when the character is running.
I apologize.
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New and last addition to finalize the dynamics of the destruction of the scenery:
A small cloud of dust will be released from the objects that are destroyed in the levels.
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This is how the destruction of objects has evolved in Amets. The whole process in a single video.
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A skill like "dash" should give us some sense of speed. Raising a little dust as the player uses it will help to achieve that feeling.
Remember: There is never enough detail.
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At the same time, and to improve the game feeling, objects will be destroyed in different ways depending on where the player decides to hit them.
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The destruction of objects and elements that are part of the environment will be possible in Amets.
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I used the same concept of the waves, but this time when you eliminate an enemy.
Much shorter, insinuating that everything around you is nothing more than a dream...
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I added a new wave effect in the camera to show the boss's fury.
The final scene of the level needs to be transcendental.
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I am still working on the design. Now it's the turn of the character. I have added a small animation to the jump to simulate the dust that rises with the movement.
I hope you like it.
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The difference between the blurred background and the standard background in an image. The change in atmosphere is noticeable.
Happy with the change. I am self-convinced that I have a minimal idea of design.
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Blur effect to add realism to the environment. This way, the closest objects will stand out above the background, as it happens with Mari Carmen and the player.
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Adding some particles to the environment to start developing the atmosphere of the level.
Lets go!
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