Joined November 2022
So been vibecoding with Unreal Engine and yea, this is not going to happen. At this stage it's going to be easier to make three.js look like Unreal than to make unreal feel as agent friendly as three.js
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Simon Nordon retweeted
To really drive this point home we just got another surfing game by @SimonNordon on Wavedash wavedash.com/games/bhop-surf
repeat after me: WAVEDASH IS A WEBSITE FOR SURFING GAMES ON THE WEB, AND FOR SURFING GAMES, ON THE WEB
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I'm really interested in a three.js samples website that's open source where you can just point your agent to it and say "make the clouds look like that".
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I hate hearing all games made with AI are slop, yet at the same time every new game on my feed I instantly just assume it's slop.
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I'm hoping @UnrealEngine is figuring out a way you can type "make me an fps game in unreal" and claude just does everything from a blank computer. No pre-installing the engine or creating an epic account.
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I feel like my project is poisoning Claude. It makes terrible 3D levels because it's restricting itself to my gameplay. Find myself letting it building something in isolation and putting it over.
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Casting it now. Roblox game Dev is a scam. "I'm making $4k a month on Roblox". > Build game > No one plays > "You need to advertise" > Spend $100 on ads. > 10 players join. > 90 fake bots join. > Make $95 ($5 loss) > Perfectly calculated to make you feel like your just about to crack it
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Please stop trying to sell AI wrappers. No one wants your Claude system prompt wrapped in a website.
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Guys please I was making a joke, who in their right mind would pay for a website?
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The pain of trying to convince people to use AI. "I don't want to PR AI code" my brother in christ you will never look at another line of code again.
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If unity or unreal want to survive they're going to have to build hyper performant code only engines, probably from the ground up in assembly.
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I fear not he man who vibe codes 10,000 games. But I fear the man who vibe codes a game 10,000 times.
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To set yourself apart for AI game Dev you really need to develop your own visual style
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AI is crazy because my most productive part of the day is when I'm sleeping. I save all the heavy work before bed and let Claude think for 8 hours.
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Ive been developing my game for 3 years, and yes, when AI tools started releasing I used them to massively accelerate development. Is it still vibe coded?
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When people say "AI still can't do X" often what they're saying is the "The AI App on my phone can't do X". People do not understand how much these apps are holding them back. Go pure CLI and suddenly AI's can do everything.
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I've created a skill that lets Claude use codex for Imagen. Don't even have a reason to open the cli anymore.
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okay now we're cooking. Originally I was turning tasks into chats, better to turn chats into tasks. Chats but they have statuses, tags, can be archived. Just make your own codex.
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I've built my own games platform. Every night a queue up 1-3 games for claude to build and in the morning I wake up and play them.
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