Designer & Frontend Developer

Perth, Western Australia
Joined August 2013
Testing out Apple’s SHARP to generate a point cloud from a 2D Image then using @threejs to create a GPGPU particle flow field in WebGL. Live demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/t… #threejs #webgl #particles #3DModel
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Inspired by @dhh’s Omarchy bootscreen, rebuilt as a small interactive CRT scene in @threejs Link: cullenwebber.github.io/three… Repo: github.com/cullenwebber/thre… #omarchy
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Might record my next Three.js experience start to finish. Blank Figma to a live site, all UI design, blender modelling and development broken down in between. Worth doing?
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The first Threejs site I designed & developed made it to the top of the Lenis showcase page 😎
Solais by The Start Visibility you can measure. Scroll you can feel. → solais.ai
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Experimenting with volumetric lighting and skeletal animation in @threejs Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre…
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The arm was rigged in blender, took a whole 5 minutes but the results turned out fine
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Working on some volumetric lighting and global illumination in ThreeJS 😎
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Bent Normals, subsurface and Bloom added 🥸
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Working on a datamosh post processing pass in @threejs
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Experimenting with @threejs to create a colourful particle explosion for the @Start_Digital Lab. Built using the GPUComputationRenderer, custom depth shaders and post processing. Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre…
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Rising star of 2026 at the Australian Web Awards. Trying to push WebGL into the industry with every project!
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Driving keycap physics with browser window movement (and device motion) in @threejs Demo: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre… #threejs
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Rendering HTML into a canvas… then projecting it on to a @threejs scene! Live link: cullenwebber.github.io/three… Source code: github.com/cullenwebber/thre… #threejs #webdev #shaders
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Published my first @codrops tutorial using WebGPU & TSL in @threejs! Almost kept this scene for myself 🤣
We're kicking off this week with a fantastic tutorial! @SinzVII explores how mouse trails, fluid simulation, dual-scene compositing & post effects come together in Three.js to produce a cinematic X-ray reveal effect: tympanus.net/codrops/2026/03…
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Update #1 to my @threejs Table Tennis game. Added Game UI ( within the canvas) using @pmndrs UI Kit. Started developing a mock brand identity out in illustrator. Tinkered with the physics a bit more to get a better feel, even introduced a spin effect. #threejs #3DModel
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Update #2: Made the rallying a lot faster between players and even created a replay cutscene!
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The blender file, the net probably has too many vertices but acts like a soft body when the ball hits it which is cool
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Here’s what the physics bodies look like compared to the 3D models
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Designed and developed this website about 2 years ago (was my first @threejs project) glad to see it win website of the day today! solais.ai
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