
Software Dev | Maître Bullshitsu | https://teapaw.org/t.co/nZ095QrHvY | https://teapaw.org/t.co/fVWMhTEfvU | @discord @EA Partner [email protected]
Belgium
Joined March 2019
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This last week I've seen so many clueless opinions about what retail is and what should happen to it
Retail diverged from being an MMORPG into what I would say is both a 'social pve challenge game' and a 'collection game'
Why? Because it's not possible to keep a MMORPG alive after 22 years. Over enough time, everything will be solved, a correct way to play the game will develop, and the campaign will become so long and convoluted that it is impossible to catch up without story skips.
Eventually the endgame becomes the default state to play the game in, and updates must focus on the endgame so as to retain dedicated players. Power creep and 'qol' is impossible to avoid and I can't think of any game that has ever successfully done patches making it slower. The 'RPG' part ends up getting pushed out.
You can see it now with the current state of retail patches, where every grind they add receives heavy pushback (eg. AP, or more recently venomstones). There are only so many ways to repackage grinds before they are just considered chores. The current season took a step towards more meaningful gear and it backfired.
Retail being alive after 22 years is actually a testament to what went right, being able to consistently organize groups of 20 people for challenging content is something that's not present in any other game, FFXIV is the only other popular game that's moderately similar and its groups are only 8 man.
But anyone who was playing wow because it was an MMORPG would feel disenfranchised as a result of all this, so that's the hole that Forever is trying to fill (and it seems to be successful so far). I doubt Forever will have a real long-term impact on the Retail playerbase.
I've seen so many of these posts from people who probably don't even play wow suggesting they abandon or sunset Retail for Forever when the games are basically different genres. It's almost like saying they should abandon Overwatch to work on Forever
(ofc retail is not perfect, there are a lot of criticisms to be had, but these people are just crazy)
ZiL retweeted
Zeppelin Crew: "Please wait until the airship has come to a complete stop before disembarking."
Horde Players:
I would argue make world pvp give MORE progress to make it feel more alive, a'd drive people out instead of being forced in instances.
Make grey targets and people who have died "too much" honorless to protect questers and repeated ganks.
Win win.
Hi @AggrendWoW @Zirene @ClaytonStone!
Why don't world PvP kills grant Rank Points? World PvP was a huge success in beta.
Won't this encourage players to AFK in capitals between BGs and farm ranks in instances, leaving the open world emptier? 🙁
Is this intended ?
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The amount of comments saying "bro there's only 5 fingers...." SHOULD be equal to exactly zero.
That's more alarming than the sadly-very-much-6-fingered AI skelly.
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Extremely cool to watch, but let's be real that agility is also why they are undodgeable and will travel around terrain easily to ruin your day haha :P
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How people think #WARDOGS looks like on my computer.
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I understand the sentiment, but... Don't ship an editable config file then.
Most games you'll end up changing config manually for so many reasons, and that has been the case since forever.
If that is bannable, big L. Do not expose what would warrant a ban in plain text.
Just FYI I have a 9800 x3d and a 5090, and 64 gigs of ram, and I still have access to potato mode in the choice list (and I can select it) .
Never opened any settings file either.
Clarifying this tweet.
Using nvidia inspector or 3rd party software to remove smokes, grass or changing textures (we've all seen the clips) is considered bannable.
In season 3, if you have one of these settings set, you will be blocked from playing with a warning popup on launch politely asking you to close the game and change the settings. If you force a work around this warning to continue playing with unfair advantages, we consider that bannable.
Seperately, In WARDOGS we don't allow users to set 'potato shadows' via ingame settings unless we've detected their hardware is min spec. In Season 3, we will be forcing a reset of this setting on launch to prevent users who dont need this setting using it. If you force a work around to this (to be clear, specifically potato shadows NOT potato mode) on higher end hardware than the users it's intended for, we will consider this bannable from Season 3.
This will be re-iterated in the final Season 3 patch notes next week. Thanks.
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👏STOP 👏 ISSUING 👏 GLOBAL 👏 WARNINGS 👏 OUTSIDE 👏 THE GAME 👏
Also, define "abusing potato mode". Does that mean there is an option in the in-game settings that will get people banned? Why not remove low graphic settings entirely if selecting them gets you banned ?!
ZiL retweeted
Congratulations everyone, you made HISTORY!
WoW: Forever has achieved:
🔹The biggest launch in WoW history by peak concurrent players
🔹The highest number of returning players in WoW history
This is all because of you, the players. From all of us, THANK YOU!
ZiL retweeted
Maybe the layering has been a bit aggressive in the world / capital cities, but this launch is the smoothest launch I’ve ever been a part of. I was expecting something similar to Classic 2019 or even recent retail launches, but this has been fantastic.
Major kudos to Blizz.
ZiL retweeted
Pour fêter le lancement de WoW: Forever, nous vous offrons la chance de gagner 2 Packs épique des Éolides : un pour vous et un pour un ami ! 🎁
Pour participer :
♾️ Suivez-nous
♾️ Retweetez cette publication
♾️ Taguez un ami avec qui vous souhaitez explorer Azeroth
Vous avez jusqu’au 9 novembre. GGHF !
ZiL retweeted
Wow Forever launched last night.
There was a queue at launch. For two minutes.
There was lag in game. For thirty seconds.
Then it was flawless for the rest of the night. No crashes, no bugs, no bottlenecks, plenty of mobs, seamless and perfect.
Just, how? HOW?
Played two games of infantry last night for the first time since closed beta and made $100K each game.
Didn’t even buy a kit. Just followed a squad around and looted the players they killed.
I averaged maybe 10 kills per game, with each kill being worth anywhere from $3K–$10K. I was also revived multiple times throughout both matches, meaning even when I died, I could get right back into the fight without losing anything.
That’s ridiculous considering how little effort it took.
So not only is infantry significantly easier than flying, but you’re also making at least 3x as much money with far less risk and investment.
Meanwhile, pilots can have incredible games and still struggle to turn a profit. And unlike infantry, when we go down, there’s no teammate coming to revive our helicopter.
Yeah, I really don’t want to see any more infantry players on Reddit or X acting like they’re the victims of this game’s balancing. 😂
#WARDOGS




























