
Currently working on Super Sentinels ❤️💙💛💚🩷 | Personal account @TheSkidesZ
Joined February 2021
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responding to some feedback requesting more detailed characters in my Power Rangers meets Mario and Luigi inspired RPG game!
❤️💙💛💚🩷
#indiedev #SuperSentinels
Skides - Super Sentinels retweeted
How the smash community is acting over the Nintendo direct tomorrow
Skides - Super Sentinels retweeted
ngl guys I sometimes really hate having to do "marketing" and "promoting" for my indie game projects like this is literally how it feels 😭
I drew the character art for my indie game with pencil and paper, then digitally colored the portraits in PaintTool SAI
the art isn't fantastic but the process of creating it with my own two hands brings way more satisfaction than AI slop ever could!
Skides - Super Sentinels retweeted
Incredible part about gamedev that isn't mentioned enough.
You can make something in half an hour that looks like it should've taken six months to develop.
Equally, you can spend six months stuck on something that looks like it should've been possible in half an hour.
My game is for MARIO AND LUIGI FANS, algorithm PLEASE FIND THEM
My game is for POWER RANGERS FANS, algorithm PLEASE FIND THEM
I am so excited for all the new 3D support the @ConstructTeam has been adding to #Construct3
I was able to make exciting 3D changes to my Power Rangers inspired RPG game!
#pixelart #gamedev #indiegame #ドット絵
#SuperSentinels
Dewdrop Dynasty is officially OUT!!
(That was a less than ideal launch but I'm just so relieved it's out.)
store.steampowered.com/app/1…
#pixelart #gamedev #indiegame #metroidvania #ドット絵 #gametrailer
Skides - Super Sentinels retweeted
Construct 3 and Construct Animate stable r495 are now out! Including:
⭐ 3D rotation for 3D shape, Sprite & more
⭐ New Billboard behavior
⭐ 3D editor improvements
⭐ Export to folder
⭐ New examples & more!
Full release notes 👇
Replying to @ConstructTeam
Construct is so underrated
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
Skides - Super Sentinels retweeted
Disappointed that Blueprints is deprecated in Unreal Engine? Want visual coding that scales instead of turning in to spaghetti? Try Construct! Visual coding done right.
Skides - Super Sentinels retweeted
Sakurai started the Kirby Air Riders Direct with a question for the ages.


























