Slumbaby | Vtuber Artist + Rigger (@Slum_bb) header
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DM about commissions Donate: https://teapaw.org/t.co/uGig4aPlBj VGEN/SHOP in link 📧: [email protected] 🎁: https://teapaw.org/t.co/b1cZsKls5o 🎥: https://teapaw.org/t.co/2RxDZGysRt

Joined November 2020
Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)Photo by Slumbaby | Vtuber Artist + Rigger (@Slum_bb)
Live2D is the ONLY creative ecosystem where artist's only options are either sharing their entire raw working project file, or a black box moc3 that cannot be touched by anyone ever again. This is NOT normal. This is an artificial situation caused by Live2D being closed.
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Slumbaby | Vtuber Artist + Rigger retweeted
Why this is: The cmo3 file is like liquid gold. As a rigging artist giving your cmo3 someone can: - reuse +mass reproduce your work file for other models or their own commissions. - Mass produce your file and profit off of your work - Take your techniques and your style - The credit will become confusing when a model that no longer looks like the original rig is still credited. Rigging is a technical art form. Most people don’t know the time and personal techniques that are put into models. A lot of big name rigging artists don’t show how reproduce their style because in rigging style is everything and what sets you apart. If someone gets a cmo3 and literally can reproduce all the rigging artists hard work spent on it. Even to the point of mass selling it on a larger scale or using it for their own commissions- the rigging artist is the only one who gets hurt. You pay for a cheeseburger at a restaurant but you don’t pay to know the recipe.
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Slumbaby | Vtuber Artist + Rigger retweeted
The state of Live2D when you're 90% done with a rig
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Slumbaby | Vtuber Artist + Rigger retweeted
sample of my mouth tracking from my last stream! i do less face acting when the phone is horizontal so it's less strain on my face (and jaw) :D
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Slumbaby | Vtuber Artist + Rigger retweeted
Attention all hands- this is your yappin' cap'n speaking! My 2.0 design has been finalized: vsona.co/taiyz/the-sunshower… There were a few cooks in the galley so I want to give a huge shoutout to TripleB, @KirstenlyArt and @Slum_bb for digging up this treasure.
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Slumbaby | Vtuber Artist + Rigger retweeted
Since there's a lot of pleople commenting how they have difficulty rigging headturns Here's a #Live2D headturn cheatsheet for heads. Understanding these landmarks helped me easily rig consistent faceturns. I hope it's helpful for some of you 🦭
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Slumbaby | Vtuber Artist + Rigger retweeted
Just updated Live2D and this is honestly one of my favourite new changes Flipping things now include blendshapes, thank GOD, i can now rig hair so much faster
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Slumbaby | Vtuber Artist + Rigger retweeted
【📢 Notice regarding Live2D Cubism 5.3 】 VTube Studio may support Live2D Cubism 5.3 later this year, but the required Unity SDK from Live2D Inc. has not been released yet. Full transparency below: 👇🧵 1⃣ 【 Background: Status of the SDK 】 • While the Cubism 5.3 Editor has been released, the Live2D Unity SDK for 5.3 currently only exists as an early beta. It is not feature-complete, tested, or suitable for production use. • At this point, I have not been provided with a timeline for when the Live2D 5.3 Unity SDK will be finished. As long as that remains unclear, I cannot give an estimate for 5.3 support in VTube Studio. • Until Live2D Inc. release a stable, fully functional SDK, I cannot integrate it into VTube Studio. • The new 5.3 Unity SDK uses an entirely new rendering system and switches from Unity's built-in render pipeline to Unity URP (Universal Render Pipeline). This makes it fundamentally incompatible with how the old SDK works. 2⃣ 【 Next Steps 】 • I have made it clear to Live2D Inc. that complete and correct 5.3 support is of the highest importance to VTube Studio's users. They have acknowledged this and agreed to prioritize it accordingly. • Once the new SDK is finalized, large parts of VTube Studio will need to be re-implemented to restore full functionality. In addition, VTube Studio itself will have to be migrated to Unity's URP, which is a major project on its own. Many existing systems are not compatible with URP and must be rewritten from scratch, including the entire VFX system and other core components. This is currently in progress but will take significant time. • After discussions with Live2D Inc., I was given assurances that all functionality VTube Studio depends on (including Live2D items and in-between-layer items) will be supported in the new system. However, these features will be implemented differently under the new system, which will require substantial rework on the VTS side. • After the upcoming February release for VTube Studio and assuming the Live2D 5.3 Unity SDK is nearing completion, implementing 5.3 support will be my sole focus. Because of the scope of changes, I will rely heavily on community testing. 3⃣ 【 Additional Context 】 Since the first early beta versions of the 5.3 Unity SDK last year, I have been in continuous contact with Live2D Inc. and provided technical feedback. After a while, it became clear that their initial implementation would not be able to correctly render models at full scale, broke existing functionality and could not realistically be fixed. That implementation was ultimately scrapped in December, which led to Live2D's decision to switch to a new URP-based rendering approach in order to restore missing functionality. Careful coordination and validation are necessary to make sure 5.3 support can be implemented properly, even if that means it takes more time. I am working closely with Live2D Inc. to ensure that the final implementation will be able to support all features that users of VTube Studio rely on. Again, as soon as I can realistically estimate a timeline for this, I will let you know on all VTube Studio social media. At the moment, the best ETA I can confidently give you is "sometime this year". Thank you for your patience.
Cubism Editor update✨ 5.3.00 is now released! Long-awaited features are finally here! 📢Watch intro video!📢 New Features: ・Blend mode ・Offscreen drawing ・Brush Tool Enhancements ・Warp Deformer Resize Support ・Added option to reverse Rotation Deformer position ・Added WebM to Video output settings. ■ Download live2d.com/en/download/cubis… ■ Introducing Ver 5.3 Features live2d.com/en/cubism/update/ docs.live2d.com/en/cubism-ed… ■ Update History docs.live2d.com/en/cubism-ed… #Live2D
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Slumbaby | Vtuber Artist + Rigger retweeted
5.3リリース版で使えるようになって嬉しいアプデ内容 ・メッシュのミラー編集の時に両側同時に動かせる ・ブレンドシェイプの掛け合わせ確認ができる ・パラメータ設定で一括ブレンドシェイプ化できる 細やかなところですが嬉しい3点です 他にももっと増えてるので色々試してみよ~! #Live2D
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Slumbaby | Vtuber Artist + Rigger retweeted
art dump of illustration comms from Vgen + one i did for someone birthday :P #VGenComm
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Slumbaby | Vtuber Artist + Rigger retweeted
The best way to naturally change textures is to trick the viewers brain by doing it while movement is happening! Then just overlap the textures and quickly swap them in the parameter while everything is moving 🦭 Don’t forget to the principles of animation to your advantage!
I like to animate texture transitions #Live2D
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Slumbaby | Vtuber Artist + Rigger retweeted
oh my god do not do this
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Slumbaby | Vtuber Artist + Rigger retweeted
..I like having an excuse to draw her interacting with my faves okay
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Slumbaby | Vtuber Artist + Rigger retweeted
If you don't have $50k to buy a full-blown 3D mocap setup, it's nice to remind you that XR Animator is a FREE alternative which can do full body mocap, prop tracking, musical instrument mocap and more, all with just a simple webcam📷
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Slumbaby | Vtuber Artist + Rigger retweeted
25% OFF UNTIL JAN 15th! Doing a little sale for the new year! Live2D Hair Physics Example Project & Tutorial Available at: kuroama.carrd.co/#resources
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Slumbaby | Vtuber Artist + Rigger retweeted
🏴‍☠️ SPONGEBOB SQUAREPANTS GIVEAWAY 🏴‍☠️ to win all 3 new spongebob youtooz retweet & like this post then comment BIGGUY 🍍 no limits on entries 3 winners announced dec 26th 🧽 goodluck!
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Slumbaby | Vtuber Artist + Rigger retweeted
Surefire way to make your Live2D Rigger love you and your model art: 1. Name layers like Eye_R or EyeR. No spaces! 2. Separate left and right parts even if identical 3. Only use Normal, Add, and Multiply blend modes (others not in VTS yet) 4. Extend textures so turning reveals more 🥹🧡
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🎉 GIVEAWAY TIME! Win a FREE Custom Plushie! 🎉 ✅ Follow @VograceCharms ✅ Retweet this post! (Must) ✅ Comment below with which plushie you want the most! Winners will get a FREE custom design + shipping! 🌍 Ends November 15 (PST) vograce.com/collections/cust…
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Slumbaby | Vtuber Artist + Rigger retweeted
Want to give to the community a little If any smaller Vtubers would like a free animated stinger then reply with your png Tos below
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