Jesse / Dr. Spacezoo (@SmashRiot) header
Jesse / Dr. Spacezoo (@SmashRiot) profile picture

Gamedev | Dr. Spacezoo | Wishlist this indie-as-f SHMUP https://teapaw.org/t.co/GXhqTz7854 | IMS | MIVS | Enjoys beer/code | Definitely not an AI | He/Him | Beep

Bay Area, CA, USA
Joined January 2012
Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)Photo by Jesse / Dr. Spacezoo (@SmashRiot)
Dr. Spacezoo is live on Steam Early Access for Win/Mac/Linux! It's time to save the animals! store.steampowered.com/app/3…
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Jesse / Dr. Spacezoo retweeted
Less than 24 hours left to put that final bit of polish on your sub and get it in GET IN bit.ly/indiearcade2023
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Jesse / Dr. Spacezoo retweeted
We released a new video game today, Kitsune Zero! Perhaps you'd like to play it? (RTs appreciated) Steam (DLC): store.steampowered.com/app/1… Itchio (standalone): eniko.itch.io/kitsunezero
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MIVS Applications for Super MAGFest 2023 close in about 30 minutes! super2023.reggie.magfest.org…
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And that's a wrap! Big thank you to all the studios that submitted their games to MIVS. We are looking forward to checking them all out! <3 MIVS
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Friendly reminder that tomorrow is last day to submit your indie game for Super MAGFest. Deadline is Sept 11th at 23:59 ET. Apply at super2023.reggie.magfest.org… and read more information at super.magfest.org/mivs #MAGFest #MAGFest2023 #IndieGameDev #MIVS2023
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Still a few days remaining to apply to MIVS for Super MAGFest 2023!
There is still time left! Two Days left to get your game in for MIVS at Super MAGFest 2023. Submissions will close on Sep 11 at 23:59 ET. Apply at super2023.reggie.magfest.org… and read more information at super.magfest.org/mivs #MAGFest #MAGFest2023 #IndieGameDev #MIVS2023
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Reminder! MIVS is accepting Indie Game Applications! Sep 11 2022 at 23:59 ET is the Deadline to submit your game to show at Super MAGFest 2023! Apply at super2023.reggie.magfest.org… and read more information at super.magfest.org/mivs #MAGFest #MAGFest2023 #IndieGameDev #MIVS2023
Jesse / Dr. Spacezoo retweeted
The MAGFest Indie Video Game Showcase (MIVS) is now accepting indie game applications to show at Super MAGFest 2023!! Submissions will close on Sep 11 at 23:59 ET. You've got just under a month to apply; read up on the details at super.magfest.org/mivs
Jesse / Dr. Spacezoo retweeted
Super MAGFest 2023 is coming January 5th and Indie Arcade submissions are open TODAY, RIGHT NOW🎺 Got an alt.ctrl experience you wanna show the world? Let us know: bit.ly/indiearcadeonline2023 🕹️ Submissions close 9/30/2022, we can't wait to see what you've been building 🛠️
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Jesse / Dr. Spacezoo retweeted
It wouldn’t be a MAG event without chiptunes! Friday night’s events will close out with a block of chiptune action, featuring @Button__Masher, @petriform, and Bleeds. Saturday 4 PM - sign up to get on the roster early! forms.gle/p67UBckeDPkKq3mA6 Sat. 12 AM - Chiptune Anarchy!!
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MIVS will be accepting indie game applications to show at Super MAGFest 2023 starting today!!! Submissions will close on Sep 11 at 23:59 ET. Apply at super2023.reggie.magfest.org… and read more information at super.magfest.org/mivs #MAGFest #MAGFest2023 #IndieGameDev #MIVS2023
Had a bit of time to work on my GPU Path Tracer. Improved BVH generation and got it working in the compute shader. It's a significant difference in a scene: 1 fps when disabled, 20 fps when enabled. BVH split / memory layout is far from optimal, but its an encouraging difference.
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Baked the diffuse and emission texture details for each face into the mesh struct, which is far from optimal, but it rendered out ok
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Removed the baked in diffuse/emission color and now using diffuse/emission texture map look-ups instead. Colors are improved.
Spent a little time today adapting my procedural planet generator for Unity's Terrain system in order to create an island. Need to look for a few more interesting seeds before locking it down and hand customizing the terrain for the project.
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Also tied the textures and detail map into the procedural generator so can hand sculpt the terrain heights and click an editor button to set the textures/grass scatter based on height, slope, etc.
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Added tree and bush placement into the procedural generator so can quickly dress the island using a similar set of rules as grass placement.