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Got space for a bookmark? Sharing early and often on this one. Tools and helpers for Unity, maybe Unreal, we'll see where it goes. Several in the works and more planned. Take a peek, let me know if you'd like to see something more, too!
overdrivetoolset.com/
Gabriel retweeted
Hey, my asset pack is out! Build customizable, animation-ready characters for your projects.
Mix, match, tweak parts, shapes, colors. Tested with Mixamo, Unity Asset Store, and custom animations.
Free pack to try, with paid packs adding more content.
u3d.as/3PGF
If good grids and snapping make you happy in #unity3d , take a peek? Rebuilding the old ProGrids, but with MUCH more - custom grids, mesh snaps, etc.
I'd love to get feedback and ideas, especially if you were a fan of the original.
youtu.be/9tdxaAvkOb0
"Actions Palette" is live - instantly use, favorite, and discover all the awesome actions hidden in Unity. Join the Discord to download, give feedback before Asset Store upload 🙇 discord.gg/8CykefmMcm
Actions Palette. Bam. This is so good for learning, and fast editing. Bet you didn't even know Unity had shortcuts for picking ortho top/left/etc ... now you can find cool stuff like that, use it, favorite it and overall zoom zoom.
Say hi and try it out! discord.gg/8CykefmMcm
Dear @willgoldstone , I should have listened. Blender "grab" manipulation is the best thing ever. I have learned.
Anyway, hey all, I also made it for Unity (22.3 and up). Enjoy and please give requests/feedback! Free now, asset store ... someday. overdrivetoolset.com
What an unexpected journey, and an absolute Level Up from basic ProBuilder. Thanks team for the great API.
Free beta on Discord! discord.gg/JVQecUp7rE
Today in "ProBuilder Directors Cut" - Inset works! Love this. Too much math (hey, I'm an artist). Worth it.
New build is up on the server:
discord.gg/JVQecUp7rE
Call it ... "ProBuilder: Directors Cut"? 😎🎬
Very close to done, free beta soon. All the quality-of-life helpers and some major features.
- Inset
- Dissolve edges/verts
- True live preview
- so much more
Honestly @unitygames can I call it that please? :P
Gabriel retweeted
Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
Lots of interest in "Todo" for Unity, so here it is! Download free, enjoy and perhaps check out the other tools as well ;)
overdrivetoolset.com/todo/
- Easy in-Unity list
- Drag-drop references (GO or asset)
- Very satisfying "done" column :P
Hope it helps!
What. I love this. Made a "todo" helper in @unitygames , with drag-droppable references and some nice "Done" visuals ... it's keeping me on-task! So satisfying and quick. Huh. Should I clean it up and share?
Multiverse is working well enough - free open beta! Download, try it out, see how you like the new ability to open multiple prefabs next to your scene.
overdrivetoolset.com/multive…
A simple GIF to catch views? Really looking for input from Unity game devs, how you'd expect to use this in your work. What final features/etc would you need? Opening and editing multiple prefabs and scenes.
First new Asset Store product since PB, just launched! "Pin" frequently used variables and objects/assets, no more hunting and clicking around for the same things over and over. More to come soon as well. Been forgetting to post over here.
overdrivetoolset.com/pins/
It's been SO helpful to have Taival working with SceneBlocks from literally day one. Amazing game and super-complex Scene files 😅 to test Scene Blocks on. And now this fantastic video from them, showing the workflow!
youtu.be/T9TazmfJpk8
Scene Blocks is essentially done! I'd love a couple more early testers though - DM, share it around? Thanks!
youtu.be/1k4PieuW4EM
Building new Unity tools is ... an addiction? Anyway, I already love this one the mostest.
Vertex color editor! So easy to try on new looks, save variations, just have fun ... Best of all, custom color picker so it's in-game compatible too! >> overdrivetoolset.com
For artists who work primarily in the Scene View ... I'm moving fast on Overlays to replace the Hierarchy, Project, and Inspector. Also, making much-needed improvements for filtering and control.
>> overdrivetoolset.com











