I created the top banner sketch for Chapter 4.8 for my dream of an MMORPG game.
You can take a look at the chapter here. spiritrelics-mmorpg.com/mons…
Spirit Relics MMORPG is a design document website.
Each chapter walks through the topics.
spiritrelics-mmorpg.com/
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Intended to update socials today, but I was busy getting my ass kicked by Godot. Disabling hover for keyboard/controller was strong, I won in the end thanks to this YouTube video.
youtu.be/vtPiP8SULhs?si=S0Br…
Curious that I didn't find much coverage on the topic. Thanks Heal Moon!
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Released a tiny game on itch.io to learn some coding basics for Spirit Relics, check it out. Made with Godot.
dataslaughter.itch.io/cube-g…
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spiritrelics-mmorpg.com/wild…
I created the next banner on the website. This chapter talks about the wildlife resources.
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spiritrelics-mmorpg.com/inac…
This chapter covers the decay mechanics in my game concept. This allows history to rise and fall naturally based on different levels of activity.
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This is my favorite banner so far. This showcases all 4 main game styles in my MMORPG concept. You can read all about my dream of an MMORPG on SpiritRelics-MMORPG.com This banner is from Chapter 2.4.
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Here is the next image for my imaginative project, Spirit Relics. spiritrelics-mmorpg.com/cons…
This chapter covers community building and construction skills.
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Here is the next image for the website. This is chapter 2.2. This chapter covers basic construction.
spiritrelics-mmorpg.com/core…
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And here's the start of chapter 2.1's art. This chapter covers different visuals across different starting locations and how it changes across locations. Read more at spiritrelics-mmorpg.com/buil…
This project is only an imaginative work on my idea for an #MMORPG.
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