Ali Aljuboury 🛰 🌏 retweeted
Official artwork in 2026 by me? You best believe it.
Thank you so much @Tashi343i / @Halo for the opportunity to work on this. Dream come true.
Fireteam Fiction are en route to #HaloFest 📚
Authors Troy Denning, Tim Lebbon, Matt Forbeck, and Jeremy Patenaude are joining the party as well as a shining ensemble of community artists.
Check out the lineup you can expect to see in December!
📖 aka.ms/HaloFestOctoberUpdate
Ali Aljuboury 🛰 🌏 retweeted
Happy #PortfolioDay ! I'm Sheila, a freelance 3D Environment Artist from Italy!🌼
🎨 artstation.com/sheila_a
Ali Aljuboury 🛰 🌏 retweeted
Redditors are genuinely mad over this menu, it’s actually fucking hilarious!
Love the game dev communities on X and YouTube, glad I became a part, but Reddit gamedevs truly are something special. Gonna ‘lose’ that password again soon 💁🏻♂️😂
I miss when most of the internet was this unique
friend made her personal website entirely based on the sims 2
this is the correct use of the internet. i am obsessed
marencka.com
Genuine question, do people count things like this as "yellow paint"? I thought yellow paint literally meant colored paint guides that don't fit the environment art. Using elements that fit the environment to guide players is what level designers are supposed to be doing, no?
Ali Aljuboury 🛰 🌏 retweeted
Recently finished some fan art for #REPHA, learned a lot of new tricks that ill use in future projects!
These guided set pieces rely on timing. If players deviate too much from the required speed everything falls apart. If you're too slow you'll miss the event you triggered. There are potential solutions but you'll never guarantee everyone will have the same experience































