Artist | Making A Game | 🚫 No AI 🚫

Sydney
Joined February 2017
Surfing across the map
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Official artwork in 2026 by me? You best believe it. Thank you so much @Tashi343i / @Halo for the opportunity to work on this. Dream come true.
Fireteam Fiction are en route to #HaloFest 📚 Authors Troy Denning, Tim Lebbon, Matt Forbeck, and Jeremy Patenaude are joining the party as well as a shining ensemble of community artists. Check out the lineup you can expect to see in December! 📖 aka.ms/HaloFestOctoberUpdate
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Hijabi Jinn
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AN EXCLUSIVE. It arrived! This is so surreal to actually hold it
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🧙‍♀️🤛
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A traitor to all Nephilim kind #repha
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Happy #PortfolioDay ! I'm Sheila, a freelance 3D Environment Artist from Italy!🌼 🎨 artstation.com/sheila_a
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She caught her subordinate lacking #repha
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Redditors are genuinely mad over this menu, it’s actually fucking hilarious! Love the game dev communities on X and YouTube, glad I became a part, but Reddit gamedevs truly are something special. Gonna ‘lose’ that password again soon 💁🏻‍♂️😂
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ROCKET PUNCH!!!
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Overstimulated
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Dragonborn
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I miss when most of the internet was this unique
friend made her personal website entirely based on the sims 2 this is the correct use of the internet. i am obsessed marencka.com
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I understand now why more devs don't do this
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Unfortunately for my sanity I am not most devs
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Genuine question, do people count things like this as "yellow paint"? I thought yellow paint literally meant colored paint guides that don't fit the environment art. Using elements that fit the environment to guide players is what level designers are supposed to be doing, no?
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WIP still frames of the Repha animation I’m working on
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Recently finished some fan art for #REPHA, learned a lot of new tricks that ill use in future projects!
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These guided set pieces rely on timing. If players deviate too much from the required speed everything falls apart. If you're too slow you'll miss the event you triggered. There are potential solutions but you'll never guarantee everyone will have the same experience
Replying to @martintallolaga
Yo no veo a nadien quejándose de Gears con la misma mecánica.
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It's definitely the simplest solution, but it's consistent. I can't blame devs for deciding to prioritize the art over the challenge in these sections
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