Dylan B (@StarmorphAI) header
Dylan B (@StarmorphAI) profile picture

@Render DevEx Engineer

Phoenix Arizona
Joined December 2022
Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)Photo by Dylan B (@StarmorphAI)
New video: Getting Started with Sandboxes Chapters 0:00 Intro 0:16 What are sandboxes? 0:37 Why use sandboxes for AI agents 1:58 The sandbox lifecycle + Render SDK example 2:41 Snapshots: file system and runtime 3:18 Network access and security 5:03 Sandboxes + Workflows 6:01 What's next render.com/sandboxes
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Dylan B retweeted
Introducing Render Sandboxes: a computer for every agent. render.com/sandboxes
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RSI at home?
We asked GPT-6 Astra to edit Qwen3.5-0.8B weights to improve math. It directly changed only 0.016% of weights, fixing 0.8B's reasoning loops & improving math up to 6x and even instruction following 3x, without gradients or training. We call this Weight-Space Programming: frontier LLMs can now natively read/write neural network weights! 🧵 Blog: rikiyat.github.io/blog/weigh…
Readers added context they thought people might want to know
LLM was given weights explicitly as text in prompt and used code/forward passes (per authors' logs) to ablate Qwen looping direction, a known thinking-mode issue per model card. Primarily fixed repetition in that mode, not general 'natively' improving weights/math. rikiyat.github.io/blog/weight-sp… github.com/RikiyaT/lm_und… huggingface.co/Qwen/Qwen3.5-0… huggingface.co/RikiyaT/Qwen3.…
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wishful thinking perhaps teapaw.org/hosseeb/status/2117380…
Re: the Astra modifying Qwen 3.5-0.8B paper today, important clarification. The story is not "Astra used its LLM X-ray vision to surgically alter the weights of its brethren." It's more like "Astra found a published interpretability technique that can solve this particular kind of failure modes, and implemented it on its own." It's a cool anecdote, but well within our understanding of LLM capabilities. It's not RSI, and it's definitely not LLM telepathy or whatever people on HN seem to think.
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Looking forward to taking this course. Have been following Matt since his typescript pre-AI days.
I've just finished filming the most ambitious course of my career. It starts November 9th, and runs for 2 weeks. It's everything you need to build your company's software factory. Everyone's talking about how to go FASTER with agents. That's really, really easy. Loops, YOLO mode, dark factory. That's a recipe for a slop cannon. No serious organisation is going to trust a factory like that. So, you need to slow down to speed up. What's the first pedal your driving instructor showed you? Not the accelerator. Once you put the brakes on your agent - to constrain it and increase its output quality - you can start to trust it. The best brakes? Good ol' software fundamentals. Here's what we cover: - Automated Review - Codebase Design - DDD & Ubiquitous Language - Mutation Testing - Feedback Loops From there, the course accelerates. We show you a working factory and build your system design skills. We even plan your infra with you. You'll walk out with a software factory spec, ready to hand to an agent. And you won't be learning alone. You'll have a massive community with you, learning along. We actually opened sales on Monday. It's already on track to be BY FAR the biggest course of my career. Want to join in? Here's the link below: aihero.dev/s/wS5YtK
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Sundar Pichai on the earnings call: 'This rapid progress underscores our incredible model momentum. We are at the point where AI is helping us increase our training and launch velocity. I would expect the next twelve months to see continued acceleration because of RSI.'
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Thoughts on agentic video editing from the CEO at Veed
My thoughts on the agentic video editing wave: 1. There won't be one winner in agentic video editing. Speed, use case and workflow will always matter. Just as Cursor moves upmarket while Lovable caters to non-technical users, specialised video tools will continue to serve different audiences, even as general-purpose agents improve. 2. Every major AI leap unlocks new product categories. Since GPT-3.5, we've seen coding, 3D and presentations. Opus 5.5 and Google's vision-language models are now unlocking agentic video editing. The edits still look more like websites than videos, but this is the worst they'll ever be. 3. Editing costs will collapse, and the number of creators will explode. Basic edits could go from dollars to cents within a year, with huge speed improvements. Frontier models will still command a premium. As editing becomes effortless, recording content might be the biggest bottleneck. 4. The best editors might be the biggest critics of agentic editing. Just as experienced engineers initially resisted AI-generated code over quality and maintainability, I think professional editors will eventually come around as the tools improve. 5. The real magic is in iteration. Getting 80–90% of an edit right on the first attempt is great, but making it excellent requires much more iteration. The way creators give feedback, refine edits and make videos feel distinctly theirs is where these tools will become truly magical 6. Anthropic's focus on coding enabled agents to build videos using HTML/CSS, SVG, browser rendering and OpenCV. Packages like Hyperframes, Rebooshed and VEED's OpenEdit gave LLMs editing capabilities they previously lacked. Opus 5.5 now makes many of those use cases redundant. 7. Chat alone won't be enough for video editing. Chat will be central, but video operates across time and X, Y and Z coordinates. More sophisticated UI will be needed to make great edits. 8. Brand consistency and repeatability remain unsolved. A Casey Neistat video feels distinctly his because of intentional creative decisions. Creators and brands need that same predictability across hundreds of edits. Even vibe coding hasn't solved this well (yet). 9. Basic editing won't be a long-term moat. Anthropic, Google and OpenAI will eventually offer it. Deeper workflows, specialised use cases and excellent mobile experiences will drive differentiation. 10. Don't reinvent professional editing tools. Building non-linear timelines is incredibly hard. Agentic video tools should focus on creating great first cuts and making it easy to hand them off to existing professional editing tools. Overall, the next six months will be noisy! But video editing has never been winner-take-all. And I do NOT think that will change. Hope this helps.
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This is honestly huge for agentic use. I think we will look back and be in disbelief we used to give agents blanket read/write permissions over everything. Now on Render you can scope your API keys and agents permissions to particular resources only. Huge risk reduction!
Give every API key only the access it needs. Scoped API Keys are now in private beta on Render. Choose which actions a key can perform, without handing a CI job, agent, or integration all of your permissions. Learn more and request access: render.com/blog/scoped-api-k…
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extremely good explanation
Many of you don't understand how serious this is, so let me break it down. In computer science there is a famous kind of puzzle called 3-SAT. You are given a long list of yes-or-no switches and a set of rules about how they must be arranged, and you have to find a combination that satisfies every rule. The obvious way to solve it is to try every combination, but each new switch doubles the number of possibilities, so a puzzle with a few hundred switches would take longer than the age of the universe to brute force. For decades, the smartest people in the field found clever tricks that made this a little faster, but every trick still hit the same wall: the time required kept exploding as the puzzle grew. About 25 years ago, two computer scientists, Russell Impagliazzo and Ramamohan Paturi, working with Francis Zane, turned that wall into a formal idea. They proposed the Exponential Time Hypothesis, which says this explosion is not a failure of human cleverness but a law of nature. No algorithm, however brilliant, will ever solve 3-SAT without the time blowing up exponentially. Nobody could prove it, but almost everyone believed it, and it became one of the foundations of modern computer science. Researchers used it as a measuring stick. If you could show that solving some other problem quickly would also crack 3-SAT quickly, you had shown that problem was hopelessly hard too. Hundreds of papers, across scheduling, graphs, logic and much more, rest on this one assumption. Now an internal AI model at OpenAI claims to have broken it. It says it found an algorithm that solves these puzzles meaningfully faster than the hypothesis allows, and it has checked the proof in a computer verification system called Lean. And here is the remarkable part: the very people who proposed the hypothesis, Impagliazzo and Paturi, along with MIT's Ryan Williams, are now leading the public review of whether a machine has disproved their own idea. So what happens next? If the disproof holds, a large part of theoretical computer science has to be revisited. Every result that said "this problem cannot be solved faster, assuming ETH" loses its foundation, and researchers will have to work out which of those walls were real and which were simply where we stopped looking. It does not mean everything becomes easy. The new algorithm is still slow in absolute terms and this is not the famous P versus NP problem being solved. But it means our map of what is possible was wrong in a place we were very confident about, and it was an AI that redrew it. If the disproof fails, the hypothesis survives and the field breathes out, but we will still have watched an AI produce serious, checkable work on one of the deepest questions in the discipline, closely enough that the founders of the idea had to take it seriously. Either way, something has shifted.
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If you are worried you might be exposed to the PHP vulnerability
If you are wondering whether your website is affected, we have packaged a Codex skill to help check. Point your Codex at this repo to guide you through it: github.com/openai/php2shell-…
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Agreed this is a pain point but I think its actually setting up the environment for the agents -- giving them access and context to all the needed platforms e.g. notion, email, analytics, etc
most time-consuming part of software engineering in 2026 is re-authenticating MCP connections every few days 💀
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Dylan B retweeted
Manage your Render infrastructure without leaving the terminal. Learn how to: - Trigger deployments - Manage Postgres & KV stores - SSH directly into web services - Install Render Agent Skills - Automate CI/CD pipelines with non-interactive mode Full video: youtube.com/watch?v=pILqLLFi…
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Heard dot has unlimited Astra usage local --> cloud
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You don’t need to be naturally talented, you need to be unnaturally persistent.
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G-d forbid an agent get a little motion
Claude Dashboards and Claude Motion are in beta today. Ask Claude to turn your data into live dashboards and your ideas into animated explainers.
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Dylan B retweeted
Not every seed of service you plant will sprout and flourish, but if you keep planting, eventually some of them will. That's just the math of good deeds and good faith.
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