Strange Hill to Die On (@StrangeHill2DO) header
Strange Hill to Die On (@StrangeHill2DO) profile picture

Wildly opinionated about somewhere between three and seven things.

Yay Area
Joined August 2019
Two very help things people pointed out: #1: Use color to help debug black-and-white. #2: The rear (third) layer should be 1/3 the size of the front, not 1/4. #GodotEngine #DungeonCrawler #blobber #gamedev
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This almost works. Probably just gotta replace the "rounding" effect with opaque nothingness to get something that feels natural. #GodotEngine #DungeonCrawl #blobber #gamedev
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Looking for more tutorials in the vein of screamingbrainstudios.com/fi… as we can't quite figure out how to deal with walls/perspective in spacious rooms (toward the end of the video). #GodotEngine #DungeonCrawl #blobber #gamedev
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Don't question it, just roll with it. It brings joy. #GodotEngine #gamedev #ScreenshotSaturday
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Every fictional game world should have its own card game. Most of the nonfictional ones, too. #ScreenshotSaturday #GodotEngine #Prototype #CardGame
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We clearly don't understand Euler Angles. Or 3D in general, for that matter. #gamedev #screenshotsaturday #GodotEngine
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Does anyone know the algorithm for creating solvable puzzles? We'll get there eventually, but we're too busy trying to solve randomly generated boards. #gamedev #GodotEngine #puzzle
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Ignore the space ships for a moment. What puzzle game is this most similar to? We're not familiar with any puzzle games in which blocks are pushable until they're part of a match. #gamedev #GodotEngine #puzzle
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Big #ringword dictionary update -- went from 70K words to 700K. Now it's hard to not find matches! Thanks a bunch to kaikki.org for helping parse wiktionary.com's corpus. #GodotEngine #gamedev #wordpuzzles strangehillgames.com/ringwor…
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Because we can't stop making #WordPuzzles, here's a very early greybox of a moderately-ambitious concept. #GodotEngine #gamedev
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Finally fixed the #ringword bug reported by both external playtesters -- took a week to encounter it. "RUSHEEP" was the key. strangehillgames.com/ringwor… #GameDev #GodotEngine #WordPuzzles
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Don't let #GodotEngine's Array.has() fool you -- Dictionary.has() is the one with constant-time lookup. Massive #ringword performance improvements on larger boards. #GameDev #WordPuzzles
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The idea for #ringword came to us in a dream. Perhaps because we played too much Slice and Dice by @ColourTann last night (check it out, it's fantastic), we dreamt up more #wordpuzzles Time to prototype! strangehillgames.com/ringwor…
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Here's a #ringword screenshot with the letters visible to give a better idea of what it's all about. strangehillgames.com/ringwor… #gamedev #godotengine #wordpuzzles
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We were going to stop with fewer words, but it seems like there's always room for more. #ringword strangehillgames.com/ringwor… #gamedev #godotengine #wordpuzzles
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New day, new #ringword There's a nice symmetry to this one, but we bet you can beat it. strangehillgames.com/ringwor… #godotengine #gamedev #wordpuzzles
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#ringword beta is much more user-friendly now. Give it a go and see if you can find any bugs. Or higher scores than this. strangehillgames.com/ringwor… F12 console should log error messages. #gamedev #godotengine #wordpuzzles
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It's always a good sign when you spend as much time playing your game as developing it. #gamedev #godotengine
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Why is it that the shadows (raycasted circular polygons) seem to be affected by the relative camera position? #gamedev #screenshotsaturday #GodotEngine
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