Two very help things people pointed out:
#1: Use color to help debug black-and-white.
#2: The rear (third) layer should be 1/3 the size of the front, not 1/4.
#GodotEngine #DungeonCrawler #blobber #gamedev
This almost works.
Probably just gotta replace the "rounding" effect with opaque nothingness to get something that feels natural.
#GodotEngine #DungeonCrawl #blobber #gamedev
Looking for more tutorials in the vein of screamingbrainstudios.com/fi… as we can't quite figure out how to deal with walls/perspective in spacious rooms (toward the end of the video).
#GodotEngine #DungeonCrawl #blobber #gamedev
Every fictional game world should have its own card game.
Most of the nonfictional ones, too.
#ScreenshotSaturday #GodotEngine #Prototype #CardGame
We clearly don't understand Euler Angles.
Or 3D in general, for that matter.
#gamedev #screenshotsaturday #GodotEngine
Does anyone know the algorithm for creating solvable puzzles?
We'll get there eventually, but we're too busy trying to solve randomly generated boards.
#gamedev #GodotEngine #puzzle
Ignore the space ships for a moment.
What puzzle game is this most similar to?
We're not familiar with any puzzle games in which blocks are pushable until they're part of a match.
#gamedev #GodotEngine #puzzle
Big #ringword dictionary update -- went from 70K words to 700K. Now it's hard to not find matches!
Thanks a bunch to kaikki.org for helping parse wiktionary.com's corpus.
#GodotEngine #gamedev #wordpuzzles
strangehillgames.com/ringwor…
Because we can't stop making #WordPuzzles, here's a very early greybox of a moderately-ambitious concept.
#GodotEngine #gamedev
Finally fixed the #ringword bug reported by both external playtesters -- took a week to encounter it. "RUSHEEP" was the key.
strangehillgames.com/ringwor…
#GameDev #GodotEngine #WordPuzzles
Don't let #GodotEngine's Array.has() fool you -- Dictionary.has() is the one with constant-time lookup.
Massive #ringword performance improvements on larger boards.
#GameDev #WordPuzzles
The idea for #ringword came to us in a dream.
Perhaps because we played too much Slice and Dice by @ColourTann last night (check it out, it's fantastic), we dreamt up more #wordpuzzles
Time to prototype!
strangehillgames.com/ringwor…
Here's a #ringword screenshot with the letters visible to give a better idea of what it's all about.
strangehillgames.com/ringwor…
#gamedev #godotengine #wordpuzzles
We were going to stop with fewer words, but it seems like there's always room for more.
#ringword strangehillgames.com/ringwor…
#gamedev #godotengine #wordpuzzles
New day, new #ringword
There's a nice symmetry to this one, but we bet you can beat it.
strangehillgames.com/ringwor…
#godotengine #gamedev #wordpuzzles
#ringword beta is much more user-friendly now. Give it a go and see if you can find any bugs. Or higher scores than this.
strangehillgames.com/ringwor…
F12 console should log error messages.
#gamedev #godotengine #wordpuzzles
It's always a good sign when you spend as much time playing your game as developing it.
#gamedev #godotengine
Make it stupid; makes you smart.
#gamedev #godotengine
Why is it that the shadows (raycasted circular polygons) seem to be affected by the relative camera position?
#gamedev #screenshotsaturday #GodotEngine








