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Animation for brands, games, and broadcast.
If you need something a little unique, why not ask a goblin?
studiogoblin.co.uk
Fight scenes are one of our favourite things to puzzle out and put together - especially fights between mechs, robots, and kaiju-sized men.
If you're a creator looking to have your dream project animated, let us know!
Here’s a look at how a short like Mechamoefoe: Rise of Grogzilla comes together. From animatic, to rough animation, to the finished article. An entirely hand-drawn production!
After spending time researching and experimenting with different styles for Mechamoefoe: Rise of Grogzilla, we settled on what we hoped would become iconic characters and mechs, while still ensuring that Chad and Max remained recognisable as themselves.
It’s out! A few years ago, following the animated channel intro, Cold Ones approached us with the crazy idea to produce a pilot length anime.
Watch Mechamoefoe: Rise of Grogzilla here: youtube.com/watch?v=YaksRe4W…
Follow us on bluesky 👇
bsky.app/profile/studio-gobl…
and on threads 👇
threads.net/@studiogoblin
All this Christmas can't be good for your 'elf. ✨🦴
Have a great end to the year, folks. We'll see you in the next.
When Cold Ones came knocking, we delivered—a quick-cut, whistle-stop channel intro.
"Ooo, it's cold!" ❄️
We're no strangers to the spooky, here 👻
If you're in need of the grisly or the macabre, we're only a scream away.
Sometimes, when you're a little man with a little beret, you just need to take a leap of faith 💜
Here's another example of us getting to illustrate some classic game development for The Gaming Historian.
This month, a music video we produced for Chance Calloway found an audience at the San Diego Filipino Film Festival '24.
Described as a "jewel-toned animation of queer teenage love", we're always pleased to hear that the film's still turning heads 🏳️🌈
Here's a behind the scenes!
Devil Town by Julian James and the Moonshine State.
We had a lot of fun creating a colourful (grey?) cast of characters to populate the video and of course, creating anything with a spooky vibe is always a joy for us.
studiogoblin.co.uk/projects/…
Music visualisers are self-contained animated set pieces with a handful of interesting looped features. They’re atmospheric and can be used to complement the tone of any track.
If you think this might be worth exploring for your own project, don’t hesitate to reach out!
Studio Goblin Turns Six!
We’ve been drawing ourselves into and out of all kinds of crazy projects. In that time, we’ve had:
- 6 offices
- 100s of animations
- 2 retired computers (R.I.P. Lady Export and The Colonel)
- 2 engagements
- 1 pet (trust us, he’s enough)
🥳
Heroes aren't always chivalrous paragons of duty. Sometimes they like a giggle, even at the expense of a horde of ill equipped goblins. ⚔️✨
We designed this cast of characters a few years ago for what, unfortunately, became a cancelled game project. However, we are lucky enough to be able to share them now.
I'd do anything for a mole with a tambourine, but who's your favourite?
🐸🦌🐿️
If there's two things we have in spades here a the studio, it's discretion and ideas!
We value our ability to push ideas and reveal new ones. Goblins never leave well enough alone, and though I'm sure it's lovely out on right field, we spend too much time out of left to know. 😉
We squeezed a lot out of this little design! Meet Vox from Meaning Machine's innovative first person talker, "Unknown Number".
Creating an entire suite of animation for a in-game character is challenging, but massively rewarding.
See more: studiogoblin.co.uk/projects/…
This month we put together an animated visualiser for "Gone Fishin", the latest track by @Grievesmusic. 🎣
It's always fun working on these vignettes and finding fun and unexpected ways to animate the space.
You can find out more about the project here: studiogoblin.co.uk/projects/…






















