Mine Invaders (@SubdivisionCG) header
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They're not invading, they're just curious.

München, Bayern
Joined January 2018
Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)Photo by Mine Invaders (@SubdivisionCG)
Mine Invaders retweeted
Sluglord - Game-ready model by Alex Coman 🔗artstation.com/artwork/VgO18… #artistic #digitalart
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Mine Invaders retweeted
Here is a little teaser of a CG video I am working on made in Unity. #madewithunity #unity3d #landscape #3dart
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Another day, another palette. ✨ Today we're experiencing some sunbathing together with Seven! #gamedev #indiedev #indiegame #gameart If you want to experience more than 50 shades of colors, wishlist @VesperTheGame coming out on 30th July! 👇 bit.ly/3vofj8w
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He may be good with the ladies, but King RAT should not be trusted. #gaming #indiegame #robot #screenshotsaturday #strategygame #starwars
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Need high resolution #procedural rocks? All it takes is 8 nodes, the node setup is shown in the video. The mountain uses Worley F1 / Standard (fBm). #Houdini #vfx #3dmodeling #gamedev #indiedev
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Mine Invaders retweeted
Did some tests today with creating a little Voxel Model editor. Still got a ways to go on making the initial generation a little more efficient. But the deletion, then regeneration of the mesh is pretty efficient already. Next up’s coloring tools. #UE4 #indiedev #gamedev
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Mine Invaders retweeted
The Scaled Snails by Tiago Sousa 🔗artstation.com/artwork/3dg2d… #Digital2D #conceptart
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How we quickly create stylized relief maps in #Houdini. The result looks raised but is a completely flat texture, ready for use in #Unity3d. #VFXFriday #Procedural #GameDev #IndieDev
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I hear it's #FollowFriday. Then I strongly suggest you follow @MightofMe because this looks like a gem of a game with a really cool art style.
At night, the queue of waiting merchants grows outside the city gates. #godotengine #ドット絵 #indiegame #gamedev #indiedev
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Mine Invaders retweeted
Sketch Final
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May 4th. Let's Star Wars it up a bit. Here's a few pieces I did about 8 years ago when I worked on Episode 7.
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Mine Invaders retweeted
DREAMING #digitalart #b3d
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Mine Invaders retweeted
The Crumbling city series! Some of my favorite personal environment work. #personalart #worldbuilding
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A quick way to create seamless noise in #Houdini The fval2 parameter can be used to animate it. mulconst7 is not needed if the input grid is 1x1 units (ours is 10x10). #procedural #vfx #gamedev #indiedev
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These are usually spotted in swarms, they like high humidity and warm temperatures. #gamedev #indiedev #creaturedesign #animation #towerdefense
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Isn't this a lovely little #creature (actually they can get quite big)! Perfectly harmless, we assure you. Your safety is our top priority. #gamedev #towerdefense #indiedev #strategy #gaming #3dmodeling
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2021 is the year of the R.A.T. - the release of Mine Invaders draws near. In the meantime, enjoy this modeling video of an environment #creature that bears an uncanny resemblance to a fly! #gamedev #3dmodeling #indiegame #videogaming #IndieGameDev #gaming
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