TAIX_AI retweeted
We’ve been working nonstop as a studio for over 6 years. Go check every single commit, every single day. No days off, not even on Sundays when even God took a day to rest.
I've been following @RastislavBakala since the early days of @QORPOworld, and one thing I've noticed is how obsessed this guy is with gaming.
I remember Citizen Conflict and the work they put into it. I wish that game had gone further.
Now seeing what the team is building with @playaneemate, I have to appreciate their dedication.
AneeMate is looking really good. Respect to Rastislav and everyone behind it 👏
TAIX_AI retweeted
AneeMate Dev Update, 3 Nov 2026 (evening patch)
COMBAT AND ANIMATION
- Smoother kid combat: no more snap turn at the end of an attack, soft turn toward robots, a short impact pause on every hit, and a quick dash to a robot within 6 m.
- The kid can turn in place after an attack instead of sliding around.
- AneeMates fight better: wind-ups no longer pop, turns are soft and depend on the body type (snakes slower, frogs snappy, quadrupeds lean into turns).
- Slow motion in combos now kicks in on every third jump between robots, with a dash burst and a speed trail.
- New walk and run animations for frogs, Byrany, Beevy, Lyra and Ampivolt. Frogs hop lower and longer.
- Shynuar and Shynu have a new flying and gliding animation.
- Elemental effects on many AneeMate attacks now match their element.
GAMEPLAY AND BALANCE
- Home raids no longer get "called off" over and over. Raids now fight to the end, bring 6 to 8 robots, and stuck robots free themselves.
- Turret: active for 30 seconds, 70 second cooldown, gives no XP, and switches off if you walk far away.
- Every gadget now has a cooldown longer than its active time. Invisibility cooldown is 50 seconds.
- Weapon elements are locked during combat. Pick your ammo element before the fight.
- Batteries now recharge your shield.
- Fixed weapons becoming unusable after changing ammo. If your bag is full, leftover ammo now drops next to you instead of vanishing.
- Fixed ammo that kept switching type on its own in the backpack.
- Fixed AneeMates jittering on small tower defense spots.
- An AneeMate placed on a TD spot now leaves your party and shows as assigned to that spot.
- Roarpion is now Large and takes 4 TD slots.
- Team storage in co-op has no limit.
- Removing buildings now refunds the correct amount of resources.
- Captured AneeMates no longer stay stuck inside their Yipee after you deposit them at camp.
- Party swap in the Matebook now always works.
- "Echoes Beneath the Cap": the corrupted area and cursed AneeMates now spawn on dry land, not in deep water.
- Island boss: the green arena wall no longer traps the boss and its robots, and it no longer flickers.
- "Out of ammo" no longer spams, and never shows while you play as an AneeMate.
- Gliding sound no longer starts when you just jump.
CONTROLS AND UI
- Pressing O or K while building now exits build mode first. The V camera works in build mode. K again returns control to your kid.
- Matebook, Badges and Profile open from the main menu again.
- Bigger previews in the menu and Party, plus a Bag preview. Long ability names now fit.
- Field Guide moved to F1 and the menu.
- The Quests tab under Character is gone; use Requests (J).
- New capture badge icons.
- Epic AneeMates now drop from Vault (1%) and Elite (2%) capsules, and every 50th Elite capsule guarantees an Epic.
- New language selection: globe icon in the main menu and in Settings, Gameplay. Translations will roll out over the next patches.
- New skin prices across the wardrobe.
PERFORMANCE AND ONLINE
- Display settings (window mode, VSync, FPS limit) now apply correctly at game start, so no more toggling settings to get your FPS back.
- DLSS is now off by default for stability. Turn it on in Settings, Performance for the best FPS on NVIDIA cards.
- Smoother first appearance of frogs and corruption events (no hitch).
- Starting from the Epic launcher now signs you in to co-op automatically. If it fails, you see a clear reason.
- The aneemate.com leaderboard now shows your catches from the game.
- Market selling is more stable.
Thanks for all the reports. Keep them coming!
Not your typical creature-catching game. Imagine Ash doing this back in the ’90s.
Download and play store.epicgames.com/p/aneema…
TAIX_AI retweeted
This doesn't need any comments. Just go watch the gameplay! 🔥
And if you want to experience it yourself, go download AneeMate for FREE on the Epic Games Store right now!
The gameplay is ready. Now, our full focus shifts to the economy and getting more eyes on the game.
This is what AI + Gaming can look like!
That's why we don't just believe AI + Gaming will become the biggest narrative. We KNOW it will. It's simple. It makes sense. AI empowers teams to build and ship incredible games at an insane speed.
Not your typical creature-catching game. Imagine Ash doing this back in the ’90s.
Download and play store.epicgames.com/p/aneema…
TAIX_AI retweeted
It takes time, but we’re finally getting there.
Every single asset you see here was created with AI. From concept art to base meshes, textures, and final assets. And some of these results are genuinely incredible. We’re reaching a point where you can barely tell whether an asset was created by a human artist or AI.
But here’s the key: It’s all about the workflow.
It’s not about opening Blender, telling AI to generate something, endlessly iterating, and burning billions of credits. It’s about building a proper, efficient pipeline that consistently delivers this level of quality.
And the most exciting part? We’re getting incredibly close to launching our AI-native Creator Platform, where anyone will be able to do all of this through a simple UI. No advanced technical knowledge required.
And just wait until I show you our map editor and how we’re generating entire playable maps.
The tools we’re building for creators are insane.
The future isn’t just AI making games. It’s giving everyone the power to create inside them.
$QORPO
TAIX_AI retweeted
This is the moment to start building the AneeMate ecosystem together. From a game to a modular world.
See you soon, Wanderers!
TAIX_AI retweeted
For the past few months, I’ve been using two $190 AI subscriptions: Claude Max and Codex. And I have to say, Claude Opus has completely outperformed ChatGPT for my development workflow.
My AI agents have been working almost nonstop, even throughout the night. The progress with agent skills, automation, and autonomous development is absolutely insane.
But there’s still one major limitation: 3D modeling in Blender is nowhere near the quality we need. Different engines, different approaches, textures, resolution, and overall visual consistency are still major challenges.
However, I genuinely believe we’re only six months away from a massive breakthrough.
We’ve already built our own custom AI agent, optimized for efficient credit usage. We’re now developing our own monitoring systems and tools, aiming to reduce AI development costs by another 50–60%. Of course, every new model update can also increase credit consumption.
But imagine this:
Autonomous game development. AI agents building while you sleep.
We’ve already achieved overnight builds. You wake up, there’s a new playable version, and people can immediately start testing it.
Now imagine an entire system of overnight builders. Every morning, you wake up to a better game, new features, new improvements, and something new to test.
That’s where I believe we’re heading.
And now our biggest focus is shifting toward bringing users onto the platform.
Because when the cost of building approaches zero, marketing and distribution become king.
The future is AI + Gaming.
TAIX_AI retweeted
AneeMate Public Access is Coming!
Tomorrow, October 28, at 4:00 PM UTC, we’re hosting our official livestream ahead of the public launch!
@RastislavBakala will be streaming LIVE, showcasing the gameplay, features, economy
Public Access officially begins October 30!
Get ready
TAIX_AI retweeted
We are entering the AI + Gaming era, and the future is not just about making games. The future is an AI-powered creator platform where TOY will build the tools that allow anyone to create games inside Unreal Engine, using our existing IPs and assets.
Exciting times are coming
TAIX_AI retweeted
When gameplay, AI, and economy collide, it can become the next big narrative.
Sitting in the office and working overtime as usual to improve things.
You can't do much without hard work. Just work, work, work, and you'll see it's going to be worth it.
Thanks for keeping your trust in me.
@playaneemate
TAIX_AI retweeted
AneeMate Public Open-Alpha is LIVE 🚀 The wait is over. Download now on Epic Games. teapaw.org/i/broadcasts/1pJdRDpry…
TAIX_AI retweeted
Thank you for watching! Every commit is live. We’re building in public, and remember, this is the worst it will ever be!
AneeMate Public Open-Alpha is LIVE 🚀 The wait is over. Download now on Epic Games. teapaw.org/i/broadcasts/1pJdRDpry…
TAIX_AI retweeted
Hey guys, so this is probably the most personal and deepest article I've ever written. It's a little bit longer. We don't use AI for writing, just for grammar.
And I have to say, it's very special to me that you're supporting me in making my dreams come true, creating games, and seeing how we can change this narrative together.
But at the same time, I'm so glad you're supporting my impact mission, named after my daughter, which is helping people on the autism spectrum.
And here is my story. It takes a while to read, but if you can take the time to read it, it would mean everything to me.
The new TAMITOS article is live, and this one is very special.
It's about our personal story. It's about the founders, the special kiddo who inspired the whole team, and the journey from the very beginning to eternity.
From a product made for one little kiddo to something made for the whole world.
Read the TAMITOS story, and you'll understand why this is going to be a very important product in the long term.
tamitos.com/en/blog/tamitos-…
TAIX_AI retweeted
AneeMate dev update, last 30 days: 695 commits, 2M lines shipped. Every commit is public: aneemate.com/dev Play free on Epic. @playaneemate $QORPO
TAIX_AI retweeted
Want to be part of it?
Don't forget, you still have a chance to join our AneeMate Creators Program!
Apply here: aneemate.com/creators
TAIX_AI retweeted
QORPO studio, last 30 days: 3,017 commits, 3.1M lines shipped, 7 builders. Every commit is public: qorpo.world/live $QORPO
TAIX_AI retweeted
Our second TAMITOS book, Tale of Uniqueness, is coming!
Partners from Slovakia and the Czech Republic can now become part of this special journey and secure exclusive signed editions through pre-orders.
And for our global partners, we have some very special products coming too!
For now, we're excited to share some unique key art from the magical world of TAMITOS. 💜
Pre-order here:
shop.tamitos.com/en/products…
TAIX_AI retweeted
If you haven't registered for the upcoming @playaneemate Creator Program yet, then tell me honestly: what do you really know about Web3 gaming?
Register here, and we'll forgive you. 😎
aneemate.com/creators
TAIX_AI retweeted
The future of TAMITOS is bigger than you can imagine.
We believe AI is about to completely transform the entertainment industry, and TAMITOS is positioned to become one of the most exciting global brands of this new era.
Gaming powered by 12 years of industry experience, with AI unlocking incredible possibilities at a fraction of traditional development costs.
An ambitious animated TV series with incredible international talent bringing our magical universe to life.
Books that teach empathy, emotions, inclusion, and understanding to the next generation.
TAMITOS Move connecting fitness, communities, and real charitable impact.
AI powered healthcare and education solutions designed to help children and families.
We are combining gaming, entertainment, technology, education, and social impact into one powerful ecosystem.
Our ambition is not to become another children's brand. Our ambition is to build one of the most meaningful and recognizable entertainment brands in the world.
With AI accelerating everything we create, we believe the biggest opportunities are still ahead of us.
We couldn't be more bullish on the future of TAMITOS.
And we would love for you to be part of this journey and build something extraordinary together. ❤
TAIX_AI retweeted
Gaming is going to be the single biggest opportunity in entertainment. And Web3 gaming, with real economies behind it, will finally have a chance to compete with meme coins for attention and capital.
It was worth working overnight to push things further. Here's a showcase of the combat system coming in the next AneeMate build.
We're getting better with every iteration and closer to what we've always wanted to achieve.

















