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Brandon Demeria - Software Developer. Building an AI Game Master and TTRPG content generation tools.

Canada
Joined April 2023
Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)Photo by TavernofAzoth (@TavernofAzoth)
Tavern of Azoth - AI Game Master
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📜Printable TTRPG creature sheets. Updated the layout so you can move and resize the illustrations. Pretty happy with the result!
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This feels almost magical: @tweethue’s API + AI lets lighting and music adapt in real time as you narrate your TTRPG campaign.
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Long overdue on Tavern of Azoth. Our AI Game Master can now generate and interact with equipment. "I throw my sword into the river" is now a destructive action!
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Does Science have a place alongside magic in your TTRPGs?
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Most of the time Dalle fails at bows. But in this instance. Not too bad. 👌 This creature was randomly generated for an encounter by our AI Game Master.
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Had a blast playing this over the weekend. Definitely a good 2+ cooperative board game.
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Playing around with adding an encounter map generator to Tavern of Azoth. Generations look pretty decent. Figure if I upscale the images and add a customizable grid overlay it could be pretty cool.
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Example of Inpainting on Tavern of Azoth
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New Feature on Tavern of Azoth: Inpainting
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Inpainting on Tavern of Azoth lets you change specific regions of your custom TTRPG characters and creatures. And as a reminder - creatures can be imported to Foundry or exported as PDFs for your digital or traditional table. 🗡️
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A quick swampland foraging guide I used in my last campaign. 20 rations with images. All public domain. tavernofazoth.com/blog/swamp…
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Some wine for your next campaign?
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This community generated slime creature presents an interesting challenge. 💚 #ttrpg #AIart #tavernofazoth
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The Campaign Studio Search your generated content and drag/drop them into your campaign story.
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What unique abilities would you give this formidable tunneling monster?
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Unpopular opinion: Arbitrary deadlines are the best. I hear a lot of software developers protest against "arbitrary deadlines" imposed by other teams within a company, claiming that these dates do nothing but add unjustified pressure and force developers to release underdeveloped features. I believe we need these deadlines. Features almost always run up against their release date. Time pressure has a wonderful way of forcing things to get done. Even if, and maybe especially if, you're developing a project solo, I think it's important to commit to two-week release cycles.
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TavernofAzoth retweeted
AHHHHHH! We are SO close to the goal! :D Cannot contain my excitement!
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Tavern of Azoth - Campaign Studio will allow users to build campaigns which can be guided and narrated by our AI Game Master. This enables players to easily jump into a world and experience your story! The first feature I would like to share. Events Events are key elements of context the AI can leverage to control outcomes. Granting your AI Game Master a mix of agency and deterministic behaviours as the players journey through wander through the depths of your creative vision.
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We made a trailer for my buddy TavernofAzoth. The next campaign looks badass. Do you find this intro inspiring? Would you play a campaign in that world?
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