📜Printable TTRPG creature sheets.
Updated the layout so you can move and resize the illustrations. Pretty happy with the result!
This feels almost magical: @tweethue’s API + AI lets lighting and music adapt in real time as you narrate your TTRPG campaign.
Long overdue on Tavern of Azoth. Our AI Game Master can now generate and interact with equipment.
"I throw my sword into the river" is now a destructive action!
Most of the time Dalle fails at bows. But in this instance. Not too bad. 👌
This creature was randomly generated for an encounter by our AI Game Master.
Playing around with adding an encounter map generator to Tavern of Azoth.
Generations look pretty decent. Figure if I upscale the images and add a customizable grid overlay it could be pretty cool.
A quick swampland foraging guide I used in my last campaign. 20 rations with images. All public domain.
tavernofazoth.com/blog/swamp…
This community generated slime creature presents an interesting challenge. 💚
#ttrpg #AIart #tavernofazoth
tavernofazoth.com/blog/art-s…
Short blog entry on the current art styles.
Looking for feedback before adding more styles to the site.
Unpopular opinion: Arbitrary deadlines are the best.
I hear a lot of software developers protest against "arbitrary deadlines" imposed by other teams within a company, claiming that these dates do nothing but add unjustified pressure and force developers to release underdeveloped features.
I believe we need these deadlines. Features almost always run up against their release date. Time pressure has a wonderful way of forcing things to get done.
Even if, and maybe especially if, you're developing a project solo, I think it's important to commit to two-week release cycles.
Tavern of Azoth - Campaign Studio will allow users to build campaigns which can be guided and narrated by our AI Game Master.
This enables players to easily jump into a world and experience your story!
The first feature I would like to share. Events
Events are key elements of context the AI can leverage to control outcomes. Granting your AI Game Master a mix of agency and deterministic behaviours as the players journey through wander through the depths of your creative vision.





















