TensorWorks retweeted
here's a brief breakdown of the Unreal Engine 5.2 pixel streaming updates from @TensorWorks that allow multiple views and even something very much like #WebXR 🤯
hoping to find time in the near future to record a tutorial so you can set this up too !
YT: youtu.be/KwOhLwwdA8Y
Replying to @kentbye
At the @webxrawards, @ibrews announced Unreal Engine 5.2 will have an experimental option to export immersive experiences viewable within a browser with Pixel Streaming via @TensorWorks' plugin. He emphasized that it's a cloud-based "WebXR-like" feature rather than local one.
TensorWorks retweeted
We’re thrilled to partner with @TensorWorks to make it simpler and more cost-effective for @EpicGames Unreal Engine developers to deploy and scale Pixel Streaming applications in the cloud. Learn more about the partnership here: blog.coreweave.com/scalable-…
TensorWorks retweeted
An introductory video series has been published on the Unreal Online Learning website that provides an overview and demos of the official container support introduced in Unreal Engine 4.27: learn.unrealengine.com/cours…
TensorWorks retweeted
Learn how to improve the accessibility of complex applications with our new white paper — Cloud Solutions: Exploring the power of containers!
You'll discover how this technology is supplanting virtual machines when it comes to deploying software in the cloud.
Download today:
TensorWorks retweeted
The official Unreal Engine 4.27 container images are now live on GitHub Container Registry! To get started, follow the instructions in the Quick Start Guide to authenticate with GHCR and pull a development image: docs.unrealengine.com/4.27/e…
TensorWorks retweeted
New blog post: Identifying application runtime dependencies unrealcontainers.com/blog/id…
TensorWorks retweeted
New blog post: Enabling vendor-specific graphics APIs in Windows containers unrealcontainers.com/blog/en…
TensorWorks retweeted
CORRECTION: we previously stated that DirectX Raytracing with the Unreal Engine does not function in GPU accelerated Windows containers. We have subsequently discovered how to make raytracing work correctly and the blog post has been revised accordingly. unrealcontainers.com/blog/of…
TensorWorks retweeted
The Unreal Containers community now has a Discord server! discord.gg/x9XpGKfE
TensorWorks retweeted
Wondering how well Unreal Engine workloads perform in GPU accelerated Linux containers and if there are any overheads arising from containerisation? Check out our empirical analysis for answers. (Short answer: configure your environment correctly and you're golden.)
New blog post: Investigating Unreal Engine performance in Linux cloud environments
unrealcontainers.com/blog/in…
TensorWorks retweeted
Linux support for the Unreal Engine's Pixel Streaming system is now available to all Engine licensees: adamrehn.com/articles/pixel-…
TensorWorks retweeted
The @UnrealEngine is uniquely positioned to become the world's first cloud-native game engine, strengthening its position within emerging and established industries to facilitate an unprecedented breadth of adoption and collaboration: adamrehn.com/articles/cloud-…









