TerraUnity Team retweeted
🕹️ Unity Asset Store Pack - TerraWorld 2023 - Node-Based Real-World 3D Scene Generator
📦 Asset store page: prf.hn/click/camref:1100lNXT…
Support by dropping a like below ❤️👇
#GameDev #UnityAssetStore #IndieDev #GameAssets #VFX #MadeWithUnity #Unity3d
TerraUnity Team retweeted
Testing a prettier and more optimized TerraFormer shader for the Moto Project – Unity 6 #gameshow #gaming #GamingCommunity #GamingNews #GamingContent #indiegame #IndieGameDev #Unity #Unityさんと繋がりたい #gamedev #gamedevelopment #gameshow #gaming #GamingCommunity
TerraUnity Team retweeted
'TerraFormer - Advanced Terrain Shader' drops price to $49.99, previously $99.99 assetstore.unity.com/package…
#gamedev #gamedevelopment #indiedev #unity #unity3d
TerraUnity Team retweeted
MeshLods big win test scene:
NoLods: 513 million tris at ~21fps
MeshLods: 10 million tris at ~244fps
*6000.2 is probably most exciting Unity release in a long time! (regular operations like adding heavy models into scene or marking them static is ~50x faster than 202x.x)
TerraUnity Team retweeted
NatureManufacture is the publisher of the week at the Unity asset store! Ice World for free as a gift for one week! Everything -50%. L.V.E 2023 on flash sale! One of the best moments to catch our assets at a low price!
➜assetstore.unity.com/publish…
Build your sea, volcano, rivers, lakes, forests, meadows, mountains, and frozen worlds with our advanced tools and environmental assets!
#unityassetstore #madewithunity #unity3d #environment #gamedevelopment #NatureManufacture #IndieDev
TerraUnity Team retweeted
First video in 3 years - Hope you like it! ☺️ youtu.be/EYt6uDr-PHQ #gamedev
TerraUnity Team retweeted
They thought the apocalypse would end it all. They were wrong. Beat dangerous mutants in this ultimate #indiegame, and help Earl on his quest to save what's left of the world. #gamedev
Wishlist on Steam: store.steampowered.com/app/2…
TerraUnity Team retweeted
Want to learn how to make a spinning globe? 🌏 Follow these easy steps using ArcGIS Online and ArcGIS Living Atlas. esri.social/eH5W50RgJKR
#ArcGISOnline #LivingAtlas
TerraUnity Team retweeted
Meta's neural interface works by electromyography (EMG), which tracks signals from the brain that pass through the wrist
TerraUnity Team retweeted
Real world filmed to produce miniature effect using tilt shift lenses
📹 diorama_toyama
teapaw.org/Visionaledge/status/17…
TerraUnity Team retweeted
I can't believe half a million of you watched my first-ever design video - wow! The second one is doing even better. Working on releasing the third design video in a week or so. This is opening up a lot of doors for me! Chase your dreams guys
TerraUnity Team retweeted
Perspective is everything
teapaw.org/Coo1post/status/168130…
TerraUnity Team retweeted
Here is an open letter to our community:
on.unity.com/48rGiVu
TerraUnity Team retweeted
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
TerraUnity Team retweeted
Unity hdrp water and my custom waterline
#Unity #unity3d #vfx #realtimeVFX #realtime #gamedev #shader #makewithunity #indiegames
TerraUnity Team retweeted
Kim Peek was an American savant born with an abnormally large head and serious developmental challenges. Doctors discovered that the bundle of nerves connecting the two hemispheres of his brain was missing. They considered him mentally retarded and advised his parents to send him to a mental institution, but they refused.
At six years old, doctors recommended a lobotomy to "cure" him, but his parents didn't consent. Despite this, Kim started to amaze them, reading and memorizing vast amounts of information in various subjects, such as history, literature, geography, and dates. It was recorded that he could accurately recall the contents of at least 12,000 books.
Peek read by scanning the left page with his left eye and the right page with his right eye. He remains one of the greatest savants in history and inspired the 1988 Academy Award-winning film Rain Man.





























