I create 2D/3D art/assets/avatars and programs. I sometimes stream my living room SEM Always in VRChat Projects: https://xitter.cf/t.co/KO4xCKWWns https://xitter.cf/t.co/FWvjlf1lLP

Joined December 2017
If you want to get shocked in VRChat you need StayPutVR, and I just released the 1.4 update! Friends can lock any of your trackers and you get shocked if you move. 1.4 also adds a mode that makes you keep your mouth closed (face-tracking or mic) and shocks you for speaking!
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Foxipso retweeted
Step into a world in bloom! 🌼 Furality Flower Festival, our smaller-scale event on the run-up to Furality Online Xperience, is coming January 22nd - 24th. 🌺 Registration is coming soon. Keep an eye on our socials for updates! 💙 More info on both our 2027 events in reply.👇
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I went to post something on Reddit, but forgot that Reddit mods are the worst. There's no fun allowed there.
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Foxipso retweeted
The VRChat native face tracking beta SDK has arrived! β I've updated some of my add-on with experimental versions if you wish to provide feedback. I will start updating all of my packages to the native SDK after it is part of the next main SDK release. ⬇ More info bellow ⬇ I am curently holding off on updating all of my packages to avoid confusion and learn how to make the switch as seemless as possible for everyone. Here are the add-ons that are supported: - Lapwing - Marycia - Shinano - Milltina - SiuSiu - Chocolat - Mamehinata - Milfy - Mayo - Lumina what does this update bring? - MUCH reduced synced parameter requirements (only ~10bits max) - your friends will see your face tracking more true to what you're seeing - visemes shouldn't clip anymore - better performance important notes if you wish to provide feedback: - You will need the face tracking beta SDK in your project - Only the open beta version of VRChat will be able to display the beta face tracking - Please switch to the beta branch of VRCFT on steam to be able to control the experimental face tracking - Importing the experimental version will automatically switch your face tracking to the newer VRC systems if you are using the base prefab. - If you are using a customised version I advise you copy the avatar descriptor component from the prefab and remplace the references of the head mesh and eye bones. - Styling should remain the same, if you observe any anomalies or have geenral feedback, please reach out on Booth or Ko-Fi
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Today is the day! We’re doing our public release of BFR! You can set up Babble Frame Runtime by going to babble.diy/downloads/ and following the instructions on the install page! Also check out our discord for more info!
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Do you like Doom and Mount-n-Blade? My Patreon supporters can get an early build of my addictive game, Phobos Anomaly. It reimagines Doom with a campaign and overworld where fight battles in the open and in science facilities, collect loot, weapons, recruit marines, and upgrade your weapons and stats. It features dozens of new 3D guns, ammo types, topics, barrels; an IVAS HUD with night vision/thermal/edge detection; squad mechanics; a last-stand perk; drones; new effects and blood (low/med/high/sick); story cinematics, and lots more!
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My favorite bug of the Steam Frame is that it treats the stream button as a suggestion, which it usually just ignores. I have to restart SteamVR on my PC a few times before initiating a stream from my headset actually does anything. Usually a "addons blocked!" loop is involved.
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It's conceivable this is caused by QuestLHSync, but not sure. My second favorite bug: hitting the steam button closes and immediate reopens the SteamVR menu for no reason. You have to click randomly with the laser to get it to stop.
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Third favorite, which SteamVR has always done, no matter how not-touching-the-triggers your fingers are, pressing the Steam button will still randomly trigger a SteamVR screenshot.
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If you want a faster input method for using the desktop on Steam Frame, try this chorded keyboard "I" threw together (truly, Claude made it all). But why distribute a binary? Just paste the provided prompt into your AI agent of choice and have it make it live on your Steam Frame
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iykyk. MechWarrior II.
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For anyone using QuestLHSync with the Steam Frame or Quest Pro, I have a fix I've been testing: I did an hour of debugging to figure out how to make it understand my four base stations and not make the solve floating in the air. I'd love for more testers: github.com/InconsolableCelli…
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It pays particular intention to the distance of your trackers from your headset at the start of the session, so walk around with them on. It then rules out solves that would have your trackers too far from the headset (floating, in the ground, etc.) and that did it for me.
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Iiit's been--
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Hey Microsoft, thanks for posting on the support forums. It looks like you're having some trouble with H1-B changes. Don't worry, we'll get your H1-B problem resolved. Kindly open a PowerShell™ terminal, type `sfc /scannow`, and hit enter. This entry has been marked as resolved. This entry has been marked as closed. Warning: this entry is over 7 days old. You can no longer reply to this entry. Answer flagged as Accepted. Answer flagged as Problem Solved. Please click here to rate this answer. Please click here to ask Copilot for Microsoft Support Copilot about this answer.
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Here's 4 minutes of gameplay during an absolutely insane ambush in my Doom-reimagined game, Phobos Anomaly. I'm still actively working on it; follow for more!
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I've been working on a game, Phobos Anomaly: a reimagining of Doom that gives it Mount & Blade mechanics and all the features I dreamt about as a kid. Missions, upgrades, dozens of 3D guns, squad mechanics, an IVAS, and more. If there's interest, early access on my Patreon soon!
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