π Master J. retweeted
Hey #GodotEngine Folks, Godot Powerful has archieved Version 6.0 check it out :D
github.com/nonunknown/godot-β¦
There are plugins from
@HugoLocurcio
@Origami_Pete
@JulienVanelian
@TheGreatMasterJ
@KyleTheCoder
and much more #Godot #gamedev #indiedev
π Master J. retweeted
I've added asynchronous compilation of shaders (+ caching) to #GodotEngine (GL ES 3)!
πGoal: reduce stalls due to shader compilation.
It's somewhat experimental, but already used in production in some project.
github.com/godotengine/godotβ¦
Feel free to test it and give feedback.
Version 1.2 of DecalCo, my decal solution for the #godotengine just landed on github and soon on Godot's assetlib with huge performance improvements, new GLES2 compatibility and bug fixes.
github.com/Master-J/DecalCo
godotengine.org/asset-librarβ¦
#indiedev #gamedev
How cool is that? Got my texture painting app running on my Samsung Galaxy Note 10 Lite. Runs better than expected but still have a long way to go to make it run smoothly.
#godotengine #madewithgodot #3DCG #gamedev #indiedev
Not much progress on my texture painting app made using #godotengine because i'm a bit busy working on my game project but i still managed to make the brush follow the surface of the painted mesh.
#gamedev #indiedev #3DGC
Small update to my texture painter made in #godotengine, brush blending is now working properly, brush alphas are still a pain to fix, i guess i'll have to rethink the way it currently works. (also ugly twitter compression)
#gamedev #indiedev #3DCG
Added brush alphas support to my little texture painting app built in #godotengine, the brush sampling is a bit buggy and performances took quite a hit but hopefully that will get fixed soon. And after that, i'll work on adding paint layers to it.
#gamedev #indiedev #3DCG
Recorded a longer painting session using my toy texture painter built using the #godotengine. The framerate has dramaticaly improved since yesterday. Now i need to implement brush alphas and pen pressure.
youtube.com/watch?v=quxaQY_0β¦
#gamedev #indiedev #3DCG
3d texture painter prototype i built in about 3 hours using #godotengine, dunno if i'll ever turn it in an actually usable app, only time and motivation will tell. #indiedev #gamedev
Quick #raymarching experiment using the #godotengine, hopefully this will turn into a fluid simulation tool for the engine.
#gamedev #indiedev #3dcg #madewithgodot
Need some slash #textures to juice up your animations?
Here's how to make some good looking ones at lightspeed !
#gamedev #vfx #realtimevfx #indiedev #unity3d #godotengine #UE4
DecalCo, my #shader based decal solution for the #godotengine is now available in Godot's Asset Library ! No need to use github anymore to get it !
godotengine.org/asset-librarβ¦
#indiedev #gamedev
Making #npr stuff in Blender is so much fun, tho designing swimsuits is not bad either !
#b3d #3dcg #bnpr #animegirl
DecalCo, my #shader based #decal solution for the #godotengine is now available on #github under the #MIT license!
No more waiting for Godot 4.0 to have nice decals to play with.
github.com/Master-J/DecalCo
#gamedev #indiedev #3D #madewithgodot
π Master J. retweeted
I will be publishing a new character modeling tutorial series over the next weeks. Videos will be released on Fridays. Take a look if you are interested: youtube.com/watch?v=i2KXwzzkβ¦
Finally! After a week of work the lighting of my #decal #shader is working with multi lights setups and ambient lighting. Shadows are also supported but you have to make your decal very thin to make them look good. #indiedev #gamedev #godotengine
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Elaborating a bit on the shadow issue :
It's mainly cause by a renderer limitation. Godot has a forward renderer, which forces me to use the shadows generated by my decal projector mesh (a cube).
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