πŸ”ž Master J. (@TheGreatMasterJ) header
πŸ”ž Master J. (@TheGreatMasterJ) profile picture

French indie game developper, 2d and 3d artist. Not comfortable w/minor following πŸ”ž.

In my bedroom, making stuff
Joined April 2019
Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)Photo by πŸ”ž Master J. (@TheGreatMasterJ)
Hey #GodotEngine Folks, Godot Powerful has archieved Version 6.0 check it out :D github.com/nonunknown/godot-… There are plugins from @HugoLocurcio @Origami_Pete @JulienVanelian @TheGreatMasterJ @KyleTheCoder and much more #Godot #gamedev #indiedev
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I've added asynchronous compilation of shaders (+ caching) to #GodotEngine (GL ES 3)! πŸ‘‰Goal: reduce stalls due to shader compilation. It's somewhat experimental, but already used in production in some project. github.com/godotengine/godot… Feel free to test it and give feedback.
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How cool is that? Got my texture painting app running on my Samsung Galaxy Note 10 Lite. Runs better than expected but still have a long way to go to make it run smoothly. #godotengine #madewithgodot #3DCG #gamedev #indiedev
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Not much progress on my texture painting app made using #godotengine because i'm a bit busy working on my game project but i still managed to make the brush follow the surface of the painted mesh. #gamedev #indiedev #3DGC
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Small update to my texture painter made in #godotengine, brush blending is now working properly, brush alphas are still a pain to fix, i guess i'll have to rethink the way it currently works. (also ugly twitter compression) #gamedev #indiedev #3DCG
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Added brush alphas support to my little texture painting app built in #godotengine, the brush sampling is a bit buggy and performances took quite a hit but hopefully that will get fixed soon. And after that, i'll work on adding paint layers to it. #gamedev #indiedev #3DCG
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3d texture painter prototype i built in about 3 hours using #godotengine, dunno if i'll ever turn it in an actually usable app, only time and motivation will tell. #indiedev #gamedev
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Quick #raymarching experiment using the #godotengine, hopefully this will turn into a fluid simulation tool for the engine. #gamedev #indiedev #3dcg #madewithgodot
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Need some slash #textures to juice up your animations? Here's how to make some good looking ones at lightspeed ! #gamedev #vfx #realtimevfx #indiedev #unity3d #godotengine #UE4
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DecalCo, my #shader based decal solution for the #godotengine is now available in Godot's Asset Library ! No need to use github anymore to get it ! godotengine.org/asset-librar… #indiedev #gamedev
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Making #npr stuff in Blender is so much fun, tho designing swimsuits is not bad either ! #b3d #3dcg #bnpr #animegirl
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Got bored yesterday so i drew a retro style waifu, turned out pretty good i guess. #art #artshare #manga #mangaart
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DecalCo, my #shader based #decal solution for the #godotengine is now available on #github under the #MIT license! No more waiting for Godot 4.0 to have nice decals to play with. github.com/Master-J/DecalCo #gamedev #indiedev #3D #madewithgodot
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Just noticed a little typo in the splashscreen, i guess this is going to be the 1st issue that will be solved. πŸ˜‚
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My #decal #shader plugin for the #godotengine is almost ready ! I will release it very soon on #Github once i'm done writing some wiki about how to use it. Here's a little sneak peek of a little demo scene showcasing their features ! #gamedev #indiedev #3dcg
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πŸ”ž Master J. retweeted
I will be publishing a new character modeling tutorial series over the next weeks. Videos will be released on Fridays. Take a look if you are interested: youtube.com/watch?v=i2KXwzzk…
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Finally! After a week of work the lighting of my #decal #shader is working with multi lights setups and ambient lighting. Shadows are also supported but you have to make your decal very thin to make them look good. #indiedev #gamedev #godotengine
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Elaborating a bit on the shadow issue : It's mainly cause by a renderer limitation. Godot has a forward renderer, which forces me to use the shadows generated by my decal projector mesh (a cube).
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So, to make the shadow look good, you have to scale the projector mesh to make it look like a plane (a 0.05 height works great). This isn't really an issue since you generally want your decals to be very thin in order the prevent the decal to bleed on other objects.