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i never finish a game but will post sometimes.

around
Joined May 2011
Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)Photo by GUMMYCAT (@Tithil_)
particle swarm optomization of a robot arm inspired by a video i saw on the subject
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a cellular automata with extra bits. energy deposits are red, signals green. organisms have a small genome with condition genes and action genes. a row of condition all are anded together, the action gene at the end will be executed. action genes can also have no condition
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WIP 3d level editor. custom gui system in progress as well. soon to be texture editing and room creation #gamemaker
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remaking metroid #gamemaker
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neural cellular automata. shows splitting behaviour
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i think this engine is unbalanced lol #garrysmod #wiremod
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improved shader using a mask to mark rainbowed areas. messing with rainbow numbers. next task is a game loop. #gamedev #GameMakerStudio2
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made minesweeper with pretty visuals #gamedev #GameMakerStudio2
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ported my physics to c++. #gamedev
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aabb checks and spacial hashing has improved the speed immensely. hopefully i will figure out kd trees next. #gamemaker #GameMakerStudio #gamedev
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terrible verlet integration with unoptomized collision checking. works well enough. no idea why the square is like that. #GameMaker #GameMakerStudio #gamedev
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added more points to make it easier to read #gamedevelopment #programming
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3d point rendering with full transformation capability. camera is looking left and right and cubes are going towards the camera. #gamedevelopment #programming
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collision stress test. octree has a depth of about 6, some nodes have 200 triangles to check. #GameMaker #GameMakerStudio2
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recurrent spiking neural network showing some fun behavior #GameMaker
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Compact binary to BCD converter. new decoder design not by me. new shift register by me.
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