Pinned Tweet
Note: Much of whats posted on this account will soon be a fraction of what I have recorded & stored away.
With an SD card in hand I can now post to (youtube.com/channel/UCXh3fty…) somewhat often while keeping the tech between chars a tad more organized.
Slightly Altered version of the midscreen brp lv2 confirm using fafnir>665k>x
-Spaced a bit farther back on the fafnir for this rec
Follow up scrap on the at>bhb lv2 posting string for those who either arent paying much attention to their chrge or want dmg/meter on the AT
1
as it both provides space for you to fight your way out of the corner and charge if you wish.
-Can theoretically meaty after ac>charge(or dash charge)>66x to consistently go positive on charge and maintain a relatively solid offensive presence.
1
-Works until you brush pass the edge of p2 Rstart(may be char specific, only tested on KY). When you(or your opponent rather) do reach p2 round start you have to hold back for a short bit so they dont line up with the wall
-in some ways a much better use of charge at this range-
1
1
Using bhb ac for kds midscreen allows you to:
Safejump(H/L)
Iad H/L in some cases
L/R
With no frc required
Notes:
son push back on it increases exponentially which then stops you from linking bhb lest you spend meter on the frc and hit a proper dash split
-1st hit connects awkwardly on the model which then not only pushes back but also forces the 2nd/3rd hits to whiff
-2nd hit lands but the 2nd hit actually still funtions like AC's bhb (/ lv1) so it serves as more of a stabilizer for the move because you dont seem to get much out of it otherwise and if you can it more than likely requires you to spend meter.
-1st hit connects but for some rea
1
either(This is will also serve as a general list for bhb slip ups not just 2366/66236 bhb):
-dont have enough space to whiff the first hit and link the other 2 (leading into other
-first hit whiffs but the 2nd/3rd are too far off screen to link together or even make contact
1
to the bhb that comes after 5k, which then causes some chars to fall out of the 2nd/3rd hits way. (This GB link on its own only works on a few chars for a few different reasons that tie back into this issue)
the bhb>2366 bhb is more char specific as there a some cases where you
1
The 5k>bhb link is a bit char specific to start (Working on RO/KY, JO, PO, TE to some extent, KL, DI, AX, CH, AN, MI, JA, AB, BA, ED, IN, & BR)
But when stored dashing momentum is added through your block string it becomes far more char specific as the residual speed is pushed in
1
The playlists saved here for CH/HOS
teapaw.org/To_pass_time/status/12…

