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I just realized it probably makes more sense to post the trailer directly here.
So, take two:
The first Age Of Harvest announcement trailer is out.
The status icon roster keeps growing.
A few more added today. Some repeated as placeholders. Plenty more incoming.
Place your bets for the better one. Last time 'chair' was number 1 by far
Balancing and testing. I seriously need to improve legibility for when I zoom out the skills diaspora. This is not good.
I'm losing my mind trying to develop a skill system that's not about spending XP points, but about actually discovering and developing skills and faculties ONLY through play (with multiple ways of doing so)
It's starting to click guys 😭!!!
7 years ago, I posted the first iteration of the idea that would eventually become Age of Harvest.
It’s been sitting in the back of my mind, evolving and taking shape ever since, and probably for quite a while before that too.
I've been digging a lot of roguelikes lately, almost exclusively, so I wanted to try and make a little thing of my own. Just trying things out, but I'm getting somewhere, I think. #roguelike #gamedev #GodotEngine #pixelart
Toen retweeted
The Steam page was badly outdated, so I refreshed it with new screenshots, new descriptions and a quick gameplay showcase.
Wishlist if you feel like it, but you don't have to click through, I posted the same video here anyway: store.steampowered.com/app/3…
Music by @JosephComposer really brought it to life.
Had to learn a bit of video editing on the way, another skill I didn't ask for. #indiedev
Wishlist on Steam to follow the development and help the project!
store.steampowered.com/app/5…
The first Age Of Harvest announcement trailer is finally here.
A dark fantasy traditional roguelike focused on simulation and emergent gameplay, set in an ever-changing labyrinth that stretches into the unknown.
youtube.com/watch?v=nRFyggKb…
Wishlist on Steam to follow the development: store.steampowered.com/app/5…
Toen retweeted
I've lost count of the menu screens I posted here, but each one beats the last. #indiedev
Building settings and shortcuts, turns out there are 60 action buttons in total.
Toen retweeted
"Everything is worth what its purchaser will pay for it." Publilius Syrus
#indiedev
+City have stock market with daily barter deals.
+Navigation in towns is clicking straight on the locations
+I added early braking for boats, they row backwards, since I kept missing the dock lol















