Todor (CGDive) retweeted
Tessera meets EEVEE with FULL textures! 💥
Our GPU-driven continuous LOD pipeline in Blender now renders multi-material PBR (Albedo, Normals & Roughness) and updates the viewport instantly.
No more flat colors! 🎨🔥
#b3d #rendering #gamedev
Todor (CGDive) retweeted
Bringing UE5 Nanite architecture directly into Blender! 🚀
Continuous cluster LOD is now dynamically updating in the 3D viewport in real time.
As you zoom, clusters seamlessly split into fine leaves or collapse into coarse parent groups.
More info and link below🧵👇
Todor (CGDive) retweeted
Joint and fat helper bones for better hand deformation in #Blender
I love posing hands and I hate sausage fingers 😆
Built in Rigify and reusable on any character.
Learn how to create it in my Advanced Rigify Course.
p2design-academy.com/p/arc-a…
#animation #rigging #3D #p2design
Todor (CGDive) retweeted
Wow! So it took a few hours to fill up the 50 places that were available to beta testing. I extended it 100. Woke up this morning and they were all taken. Less than 24 hours. So I feel happy this morning and I boosted it to 300. But I will keep it like this for a while. As expected, bug reports are coming in. Only 5 so far. Nothing serious except one performance issue and I think I know what it is. Should all be fixed my tomorrow. BTW, the 3d section of the software needs some love, so does the 3d tracker. So skip this for now. Thank you for your support! #joscompositor
Todor (CGDive) retweeted
New work-in-progress from our #hardcuts users. Amazing stuff, keep up the great work! hardcuts.io
Todor (CGDive) retweeted
How to Auto Rig / Electrocute a dog in 50 seconds in Blender ⚡️🐕 Dev continues!
Todor (CGDive) retweeted
Damage Control 2.0 Update is officially out! Lot´s of new tools, setups and fixes. More info on shops. Free update for existing owners #geometrynodes #b3d
Comment DAMAGE and win free product! (1 person)
superhivemarket.com/products…
or embracefx.gumroad.com/l/dama…
Todor (CGDive) retweeted
Spall is out 💥
Procedural fracture & damage for Blender 5. Pick a material, drag the hit, and the break follows live. Your mesh stays untouched; bake when it looks right.
Now in early access.
#b3d #blender3d #geometrynodes
hehe, CGDive is so good at "specific topic/video, e.g Three.js / AI coding". No wonder they decided to contact me.
Todor (CGDive) retweeted
I MADE IT!
I beat Adobe and shipped a better relight feature than them. (theirs is not even released yet).
A multibillion-dollar company with thousands of engineers just got beat by one person.
Crazy thing is that ImageFlow.dev runs in your browser locally for Free 🤯
Let's kill Adobe one feature at a time.
Stay tuned, I'm working on a desktop version of ImageFlow and a new LightRoom alternative that i'm so excited about!
Todor (CGDive) retweeted
(WIP) First attempt at generating procedural tension maps and wrinkles using geometry nodes. #b3d #geometrynodes
Is there any way to go to X and get mostly #b3d and other CG in my feed? I am interested in AI but holly-molly... every. single. post. is some AI hot take.
Search doesn't really solve the problem either.
Back to forums, I guess.




























