🎮 Gaming & Esports Researcher 👨‍🏫 University Lecturer 🕹️ Esports Freelancer 📨 'Gaming Science' Newsletter: https://xitter.cf/t.co/XnCpbJMrBU

Joined November 2013
The upcoming #BlizzCon just made me think. Working in Esports has been the coolest and most fun side quest I've taken in life so far.
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A #study found that "encountering... [immersive] game environment, [players]... become fully immersed in the game world, enhancing their loyalty to the #game." Spending time in-game = increased chance to spend money.
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Our search for status expands into the realm of #gaming. We want to be perceived as better, stronger... more valuable than others. Our in-game rank, character gear, card collection... all things we deem important. These are reasons why we keep playing #videogames.
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Do you know what the Computer vision syndrome (CVS) is? It's a condition where the eye muscles aren't capable of relaxing from the constant tension required to focus on a monitor. That being said, look away from your monitor from time to time, and take care of your eye health.
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#Gaming & #esports #science fact: Teams with minimal to no changes of their team composition (members) decline in performance over time, while teams that have a constant chance in members improve with repetition.
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"... prior shared success had a significant positive impact on the outcomes of a match. That is, teams with more successful previous co-play relations than their opponents were more likely to win..." christian-staedter.com/team-…
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Did you know that The United States #FDA has issued warnings to companies selling vaping products that look like toys, as they may attract youth to nicotine use. Some companies have started producing #vaping devices that are fully functional video games.
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By 2023, it was estimated that 3 billion people will be gamers, according to a Newzoo report. That’s nearly 2/3 of the planet gaming together! Data from 2024 confirm: 3.5 billion people play video games. Not sure if the internet can keep up (I know the German internet can't).🌍🎮
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The motivation to socialize has a greater impact on how much women watch streams. A positive perceptions of gaming influences how much they play. That's weird. Women tent to play more when they think there are positive aspects about gaming. Right now, I have no idea why this.
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Research found that progamer and amateur players feel nervous and overconfident right before they choke. Amateurs also may feel underconfident or frustrated just before struggling to perform. Here's the full episode on it: christian-staedter.com/choki…
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Your match history might look the same as a pro’s—but your psychological profile? Probably not. #EsportsResearch
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Did you know "there is a relation between the distributiveness of a team’s communication pattern and the team’s performance"? They distribute leadership and shift their communication type.
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