Laser dome comparison is a perfect representation of Reaction Command debate.
KH2 one is a culmination of characters, their skill cinematically shown & surprise player.
KH3 one is a culmination of player, your skill mechanically tested through what you know character can do.
The thing is, Revenge value require more work to balance as every player character attacks now need to be assigned RV value. It's easier to balance around DPS than adding DPRV in to the equation.
And KH2(& 3) screw the number up in some place, lead to OP strat.
fucked up how kh2 created a system that allows bosses to fight back and not be simple ragdolls while still allowing for a good amount of combo and player expression but nobody decided to copy that. Instead devs just decided to make bosses not take hitstun.
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Sora only get HP walker form Rapunzel's Accessory, so use that with Second Chance and Withstanding Combo medals & you are set.
Well, you still have to be careful for HP Break status effect though.
So KH3 has HP Walker ability that regen Sora's health after running for 5 sec.
Which seems unusable in bosses, but against Yozora (+ Data Terranort & MX) who can be spin with Aero. You have enough time to heal 1 HP for Second Chance to activate.
Can be used in Lv1 All PRO codes
I think KH3 Ultima Weapon & its sword are design to anti-X-blade (Similar to Kingdom Key & D ver)
- Cross VS Parallel line
- Yellow-Green-Blue VS Red
- Bulky & Over-designed VS Slim & Simple
- Pure Golden Light VS Rainbow Radiant
- X + III = 13 / X - III = 7 (God damn it again)
Final & Ultimate Form feel like Sora's take on each game Final Bosses power (KH2 Xemnas's telekinesis, KH3 Xehanort's X-blade weapon design)
So whoever the Final boss of KH4 is. Sora is gonna be copying them & doing his own spin again.
Still, I still not fully down on QTE. And I have massive respect for a current days games like KH3 & DMC5 for trying to not rely on it.
I hope KH4 RCs is mostly like one in Nintendo Direct trailer (Cause it's not really RC).
20 years ago, us gamer were exciting for innovation & hoping to see how cinematic moment can intregrated into player's interaction & QTE mostly sacrifice latter for former
And well, we kinda gave that up. including Square Enix whose QTEs is getting worse & worse (FF13-2, 15, 16)
Reaction Command hate back in KH2-launch era was probably the same hate toward QTEs back when it's still new. even if it was mechanically better one back then.
And well, nowadays, QTEs is widely used, way more tolerated & mechanically worse. So KH2 RC age better as time goes on.
KH2 fans hype up Final-Mix gameplay balance change as if it wasn't decent at best & mix-bag at worse.
You think if KH3 get Final Mix, it will be balance? KH2FM didn't even fix what's broken (Stitch, FF Firaga) while introduce more broken stuff (Limit form, Reflect)
In KH2, Sora's story is mostly about concluding his & Riku's arc & Only just barely start to process Roxas situation.
And then Re:coded & DDD has Roxas insist on preserving this beautiful tragedy & Sora response with "Hell no! It's not beautiful! You deserve better!"
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Wait! I just notice that Saix's 4 revolving claymores that stomp around during his DM. They disappear & turn into aerial projectiles 1 by 1.
I mod this boss for weeks and just notice that!
Let us all reusing our Dissidia NT pre-render & not telling Remake Cloud, OG13 Lightning, SB Y'shtola & Clive.
KH2 Sora's moveset in general can be sum up as a "Death by a Thousand Cut"
95% of his moves are barrage of multi-hit, there are barely any big single hit attacks. I can only think of Blizzarga, Thundaga , 2 Valor Form Finisher & a few Reaction commands
The guy come back to Dissidia for 2 days & players already want him to leave lol.
Reason? He's too good at winning.
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Can't wait till he get to KH3 Remind so we can finally see a canon Limit Cut.




























