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Britannia
Joined March 2012
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A modernized reworking of LairWare’s Mac OS port of “Ultima 3,” which adds controller support and compatibility with several other platforms (including Steam Deck).
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A playable build of Francois Poisson's "Ultima: Exodus" that doesn't require "RPG Maker MZ" is now available.
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A Unity-based remake of “Ultima Underworld” that replaces the game’s graphics with 3D models and adds Xbox controller support.
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As promised, the demo version of "Code of the Savage" is available on Steam...just in time for Next Fest!
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A more user-friendly gameplay experience for "Ultima 4," drawing heavily on the Sega Master System port of the game for inspiration.
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Replying to @Thomas_Prewitt
I’ve certainly had decent results using AI for some translation work myself…but Ideal Dragon is pushing for a “by hand” approach here.
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Ideal Dragon is putting out feelers for volunteers willing to help translate "Ultima 8: Exult" to other languages besides English...when it's ready.
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Speaking on the TechJesse podcast, Richard Garriott made the rather bold claim that, thanks to AI, "Shroud of the Avatar" is now "bug free." But maybe the bigger surprise is that he's still involved with "Shroud" at all?
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James McHugh has continued working on his browser-based prequel to "Ultima 7," adding support for importing the original game data.
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A bit more work on my recreation of the 1995-97 Ultima IX prototype. I’ve moved the assets into Godot and now have the player walking and running with keyboard and mouse controls, plus camera rotation around the vertical axis. #indiegame #gamedev #Ultima
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The Ultima Codex retweeted
4 more hours of work got us a crude PvP system for my browser-based Ultima 7 Online. Little buggy and needs better visual feedback, but you can see it starting to take shape. It can support 2000+ concurrent clients (although probably not all standing in one place). Quests, dungeon instances, leveling, groups, and character vanity all on the way. One thing I did scrap: 8-direction facing turned out to be wildly complex, so we're sticking with the original 4-direction for now.
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