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You could win $50K in this year’s Epic AI MegaJam
🛠️ Four days to build Nov 12 - 15
🧑💻 Develop alone or assemble a team
❓ Theme reveal November 11
Sign up today! epic.gm/epic-ai-megajam-2026
In case you missed our stream on animating in Unreal Engine 5.8 using the Zebra Sample, we've got the VoD available on the UE YouTube 🎞️
Principal Animator Jeff Gabor took us through a live animation demo and provided practical tips and insights to help level up your animation workflows. Watch it right now: youtube.com/watch?v=w0-iU6EB…
What ingredients are going into your project? Are you AutoBaking?
Show us what you're cooking this #ScreenshotSaturday
📷: @Skann_bf
Indie success Meccha Chameleon's 2-person dev team brought a UEFN-mindset to Unreal Engine 5 🧍
Check out our feature from last week in the game and how @lemorion1224 and @haganeiro_fn's mindset helped the team craft their own unique take on the Prop Hunt genre: epic.gm/dev-interviews-mecch…
Get ready to Lock-in.
With the right prompt, $50K could be yours: epic.gm/epic-ai-megajam-2026
#MegaJam
Want to come jam in person? There are still tickets available to join us in San Francisco November 12 - 15!: epic.gm/epic-megajam-san-fra…
Starting as a moodboard centered around chateau architecture and the French countryside, this Summer Chateau Modular Kit by 3D Environment Artist @lazu1i3 was a learning exercise in model shape language, new lighting techniques and more.
"For this project, I really wanted to push my lighting skills so I experimented with various different lighting and post processing effects within UE5. My tip would be to experiment with light functions! Being able to custom alphas and apply them to a light can achieve so many different effects that add extra character, depth, and story to your scene. The more you experiment, the cooler effects you'll achieve!" - Addison Bacheller
As the road to UE6 continues, we want to make sure you're learning all you need to know about UEFN 🧑🏫
There's still time to apply for the UEFN Professional Bootcamp. So, apply today: epic.gm/uefn-professional-bo…
Today on Inside Unreal at 2PM ET, we're joined by Colin Penty, Phil Cousins, and Kate Rayner from The Coalition to talk Gears of War: E-Day!
They'll be taking us through a breakdown of the game's development journey, including how features like Nanite and Lumen influenced their approach to building assets and environments, as well as incorporating technologies like MegaLights, Motion Matching, Iris, and more: youtube.com/live/S91UEeVdspo
Unreal Engine retweeted
The full Quixel Megascans library is going free. Fab listings will update between now & Nov 12, so check back if an asset you want isn’t free yet.
We’ve updated terms for all Quixel assets so you can train AI models on Megascans & Megaplants.
Learn more: epic.gm/quixel-megascans-goi…
We’re heading to I/ITSEC 2026 - get ready to see the latest Unreal Engine innovations! 🥳
Join us to explore Unreal MCP, a Mesh Terrain demo, an interactive 3D geospatial explorer, and a GPU-accelerated LiDAR sensor simulator—plus much more: epic.gm/ue-iitsec-2026
With the Epic AI #MegaJam on the way in November, we want to know how you're using MCP/Agents/AI in your development. Tell us what you're up to below 👇
The Summer Ends is a lighting project by Lighting Artist @FilipNoaa which captured the changing of seasons through lighting. Using PBL values as a foundation, Filip was able to capture the melancholic mood with the help of Lumen. The environment chosen for the lighting study is the Nordic Fishing Hut Environment by Studio Fjuna.
"One of the things I learned through this project was that even when working within physically based parameters, there is still a lot of creative freedom in how stylistic a scene can become. It showed me that you can create very different moods and emotions while still staying within physically based lighting principles, simply by making intentional decisions about how the light interacts with the environment and guides the viewer’s eye." - Filip Noa
Futuristic FPS @NoLawTheGame is more than a cyber-noire shooter—it's a true immersive sim set in a beguiling dystopia🏙️
Discover how UE5 empowered the small team at @NeonGiantGames to achieve an exceptional level of polish with Nanite, Lumen, MetaHuman and more: epic.gm/dev-interviews-no-la…
It’s official: 5.9 is happening and it's coming in Preview next week.
It’ll include improved AI workflows, web as a target platform, rendering and animation updates, plus more.
We’re making a few changes in 5.9 branch over on GitHub, and more will come in over the next few days. More details coming soon!
From first steps to optimizing, previewing, and profiling, we’ve got the answers to your top mobile development questions 🧵
Time to dig deeper into performance on mobile—explore how to use platform-native profiling tools for Android and iOS. Learn how to capture device-level performance data, identify bottlenecks, and get a clearer picture of how your game performs on real hardware.
Explore platform-native tools guides:
Android: dev.epicgames.com/documentat…
iOS: dev.epicgames.com/documentat…
Sometimes, the best way to learn is to see how it all comes together. Dive into Stack O Bot, a complete cross-platform sample project for exploring game development with Unreal Engine. Built with flexibility in mind, Stack O Bot runs across a wide range of devices—from mobile phones to high-end PCs and features input support for touchscreen, gamepad, and keyboard/mouse.
Get started with Stack O Bot: dev.epicgames.com/documentat…

























