We make the engine. You make it Unreal.

Cary, NC
Joined July 2010
Unreal Engine retweeted
Neural rendering with NVIDIA DLSS and RTX Kit. On-device AI characters with NVIDIA ACE. Six updates for game developers, including RTX Spark support, @UnrealEngine tools, and the latest open-source research on character motion.🧵
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Unreal Engine retweeted
Hey everyone, there’s been some questions going on around here about Epic’s use of AI in Unreal Engine development. I’ve answered some questions from the good folks at This Week in Videogames. TLDR: Yes we are using AI in UE development (as we actually mentioned back at Unreal Fest) and it’s helping with pretty much everything. thisweekinvideogames.com/new…
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Unreal Engine retweeted
We’re incredibly excited to share that Hawthorn is an #EpicMegaGrants recipient! This is a huge help for our small, independent team, and will support what we’re building with #UnrealEngine 5. Thank you for supporting us as we bring the world of Hawthorn to life! #IndieGameDevs
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Unreal Engine retweeted
Bundles and UEFN Source assets are now available on Fab! 📦Bundles: Grab sets of assets curated by your favorite Fab publishers. 🔋UEFN Source Assets: Build out your environments and gameplay mechanics quicker using complete, editable systems. Learn more about these new releases and how they can accelerate your projects here: epic.gm/fab-bundles-and-uefn…
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Unreal Engine retweeted
Help us bring more awesome games to Linux This is an open call to Linux distro maintainers and the wider Linux community, with a goal to work together and bring fair multiplayer gaming to Linux players. We’re rebuilding our Linux anti-cheat into EAC Linux v2 so that Linux players can have a similar level of protection against cheaters as Windows users do. We’ll pilot EAC Linux v2 with Fortnite first, with wider availability for game developers once we’ve validated its effectiveness. Learn more and get in touch: onlineservices.epicgames.com…
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Offline Human Studios has received an Epic MegaGrant from Epic Games, which we’ll use to support Vilaayath Budha - The Sandalwood Survival! 🌿🎮 Built with @UnrealEngine 5 A huge thank you to everyone supporting indie creators. #UnrealEngine #EpicMegaGrants
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Thrilled to share that our team at @GhostGaming is launching an official Atlanta Unreal Engine & UEFN chapter, supported by @EpicGames Join the legendary @mr_isaacs and @vageuly on Oct. 15 for the FREE meetup at Esports Summit, 6pm ET. 🆓 RSVP to attend bit.ly/UEAtlantaMixer
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We’re happy to share that Savi’s Tale has received an Epic MegaGrant! 🐾 Thank you to everyone for your support. We’ll keep working hard to make Savi’s journey a warm, memorable experience that stays with you even after it ends. #EpicMegaGrants #UnrealEngine #UE5
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Unreal Engine retweeted
What does it take to go from AAA to UEFN? Learn how The Last Ascent went from concept to playable island, how Verse helped bring it to life, and what the team learned along the way. Live Q&A to follow! 📅: Sept 15 at 2 PM ET 🔔: fn.gg/aaa-to-uefn
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Unreal Engine retweeted
Astra is very good at 3D modeling, and I can't wait for all of you to experience it, for now here is a little walkthrough on how I built the demo house for our launch blog post. From a Blender scene to a Unreal Engine 5 walkable experience. 🧵
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Unreal Engine retweeted
NYC area educators, #UnrealEngine & #UEFN enthusiasts - join us at the next #UnrealNYC meetup Sept 16 from 6 to 8 pm ET at the NYC Epic office! Looking forward to connecting with members of the community. communities.unrealengine.com…
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Unreal Engine retweeted
AMD FSR & Radeon Anti-Lag 2 plugins updated for #UnrealEngine 5.8! 🆙 FSR Upscaling 4.1.1, now with Radeon RX 7000 Series support. 🎞️ FSR Frame Generation 4.0.1. ⚡ Anti-Lag 2 also updated for UE 5.8. Upgrade your #UE5 project ⬇️ gpuopen.com/learn/amd-fsr-pl…
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Unreal Engine retweeted
Want to build gameplay abilities faster in UEFN? 🎮 Join us live for a deep dive into Template Abilities. Learn how to build reusable abilities in Verse with targeting, activation, projectiles, gameplay effects, and more. Stick around for a live Q&A! 📅: September 1 at 2 PM ET 🔔: fn.gg/temp-abilities
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Unreal Engine retweeted
Every UEFN dev starts somewhere! So we asked @Lionheart and @Ugly_G_ what they’d tell developers just getting started. Here’s what they had to say 👇
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Unreal Engine retweeted
Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn more: fn.gg/mcp-uefn Here’s a look at what you can do 🧵👇
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Unreal Engine retweeted
Want to learn how to build a mobile tower defense game in UEFN? 🏰 Join UEFN Evangelists Josh Grant and Magnus Enebakk for our next Build-Along livestream covering touch inputs, tappable widgets, NPC enemies, and more. 📅: August 18 at 2pm ET 🔔: fn.gg/mobile-tower
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Unreal Engine retweeted
Tomorrow, @t_looman and I will be looking at the optimization journey of Far Far West on the Inside Unreal livestream. Will Tom's efforts impress the Hitch Hunter? 👀
🤖 Made with AI
Significant effort has been made by @EvilRaptorGames optimizing their early access game Far Far West. This week on Inside Unreal, @t_looman and @flassari are analyzing the profiling data, dissecting specific optimizations for the project and exploring further optimization opportunities as the game continues development. Join us this Thursday Aug 13 at 2PM ET for all the fun!: youtube.com/live/kJPqrvB0fdo
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Unreal Engine retweeted
Curious about bringing your Unreal Engine skills to UEFN? 👀 Live from Unreal Fest Chicago, get a practical intro to building for Fortnite, from Scene Graph and Verse to publishing your first island and growing your player base. Watch the session now: fn.gg/uefn-intro
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Unreal Engine retweeted
We asked developers at Unreal Fest to name their favorite Fortnite game... with one rule: it couldn't be one they made 👀
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