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0x this, 0x that
changed my name to UpThiccpump to show my love for the game
@pumpfun reigns supreme
UpThiccpump retweeted
What if your coin could run code?
CIRCUIT makes your coin fully programmable with blocks.
“When volume hits X, buy back.”
“Every hour, reward top holders.”
“Let an AI agent run the socials.”
If you can play with Lego, you can launch with CIRCUIT.
The first fully programmable coin launch:
circuitdev.fun
UpThiccpump retweeted
24 hours of Circuit.
33 launches.
$1.5+ million in volume
28 new features shipped
and were just getting started 😎
stay tuned next update it MASSIVE... 👀
UpThiccpump retweeted
We built autonomous employees that do the bagwork for you 24/7.
Launch coins, shill your projects and trade with the strategy you choose.
Your agent trades autonomously and sends the profits back to you.
Every task earns XP.
Level up from Worker → Boss and unlock rewards along the way.
You hold the bags.
Your employee does the work.
Watch how Bagwork works ↓
CA: 5NhN6zzDkzwXFGPFqtpTopV4ttBeZ6CWy1oRL9Rkpump
not publishing yet because its a work in progress and I'm out of remixes for the day, I genuinely think a lot of people will like this concept.
14 days of volatility.
Traders Trade.
Builders like @imaginegamelabs build.
The vision is clear.
All you have to do is solana:EpFTb2XcGiMyGLykZ9VYmyPWz2AHEwAggqSbwJpypump.
Came up with an interesting idea.
Will let you know how it turns out.
Gonna try to make an addicting game on @imaginegamelabs today.
Give me some ideas.
I got mad respect for @imaginegamelabs fr.
They launched $Imagine two weeks ago, and never gave up amidst all the volatility on the token.
Will continue to support because I feel they have a vision for their product and obviously aren't giving up as easy as most devs.
@blknoiz06 I know you're not a huge fan of microcaps, but I encourage you to look into this one.
every big project gotta start somewhere like, right?
Replying to @UpThicc @imaginegamelabs
kinda crazy how many games have been created on there so far. the library will continue to grow.
Gonna try to make an addicting game on @imaginegamelabs today.
Give me some ideas.
Totally fumbled $RENT
I aint even trying to buy a house tho, i'm just trying to buy this trailer rn🤷♂️
UpThiccpump retweeted
I’ve been getting a surprising amount of DMs lately saying:
“any AI can already make games, Imagine is just a wrapper”
So probably worth clearing this up once.
Yes, you can ask a general AI to make a game.
But then you’re still dealing with code, files, hosting, debugging, assets, broken iterations and actually getting the thing into a state where someone else can play it.
Imagine is trying to collapse that whole process into one place:
Describe → generate → play instantly → remix → publish → play with friends,
and that’s only the creation layer.
Multiplayer, creator economy, shared characters/assets, competitions and discovery are what can make it much more than “an LLM writes some game code.”
Also, good generations from general models aren’t free. once you start iterating seriously, using stronger models and generating assets, the credits add up pretty fast.
Imagine gives users a free generation every day + remixes, while the underlying pipeline keeps improving with better assets, graphics and more reliable outputs.
And with a general LLM, you’re not generating a game and instantly dropping into multiplayer with other people. that’s something Imagine is already implementing.
The bigger point is what happens after the game exists.
With a general AI, you mostly get an output.
With Imagine, the goal is a playable game that immediately lives inside a network where people can play it, remix it, compete around it and eventually play together.
That’s the actual thesis.
If you still don’t see the vision, the two articles posted last week explain where this is heading much better.
$IMAGINE
games are getting better day by day!
generated with ThreeJs on Imagine, all procedural
right now we're working on multiplayer, quality assets and sfx, stay tuned, lot more to come!👀
try it here⤵️
imaginestudio.fun/play?game=…














