Developer of Virtual Desktop, a VR app for many VR headsets. Previously @Hangar13Games, @Blizzard_Ent, Disney Imagineering, Nihilistic, @UbisoftMtl, @Microsoft

Los Angeles, CA
Joined September 2014
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Replying to @reverendkjr
Customer support response: “You’re not supposed to shake them like that. RMA request denied.”
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Oh and now ALL sounds are spatialized in v2.9, even when you don’t request it. They didn’t even bother to run 1 app or game before pushing this thing out..
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Replying to @RedOxiOxi
I’ve let them know what is needed.
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Annnd Meta broke 144hz in the v2.9 PTC. Stay off the PTC if you want to keep using it
Just added 144 fps support with Quest 3 in Virtual Desktop on our Beta channel. Go try it out and let us know what you think!
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once we receive a headset, we’ll know more whether or not we can bring the app to it
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Meant to say Lepton layer, not FEX
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No one is making “a Linux version” of their apps & games for Steam Frame. It runs Android apps through the FEX layer. That’s how everyone is bringing their apps/games to the Frame. We’ll do the same once we receive a headset.
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Replying to @metro_xr
Yes, disable
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Replying to @AntonHand
We see kids with integrated graphics complaining that they get a terrible experience. The “VR Ready PC” label allows us to tell them they don’t meet the minimum requirements (GTX 970). Integrated graphics still not matching that performance a decade later is a disappointment
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I’m in the reservation queue now 👍🏻
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Replying to @RobSprance
No email so far
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I’m on the list like everyone. Hopefully I don’t have to eBay one.
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Guy Godin retweeted
Really enjoyed seeing this one come together. @BrinkXR Traveler’s Iceland Riverbed is a great fit for @VRDesktop, and there’s more going on behind the scenes than you might expect. Hope we see more collaborations like this. uploadvr.com/brink-traveler-…
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Replying to @notbigmon
no, the SoC can’t handle doing extrapolation beyond 120fps, it can barely do it at 144 as it is
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Video decoders can’t handle much higher than 144 and the whole OS has serious trouble beyond that as well
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Replying to @IHateZuckSoMuch
Video decoders have trouble beyond 144fps so not likely for the Quest 3 at least
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Apparently it was a 240hz display all along
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Replying to @isaiahheitzman
Meta added support for extended refresh rates (up to 207hz) in v2.7
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