
Developer of Virtual Desktop, a VR app for many VR headsets. Previously @Hangar13Games, @Blizzard_Ent, Disney Imagineering, Nihilistic, @UbisoftMtl, @Microsoft
Los Angeles, CA
Joined September 2014
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Replying to @reverendkjr
Customer support response:
“You’re not supposed to shake them like that. RMA request denied.”
Oh and now ALL sounds are spatialized in v2.9, even when you don’t request it. They didn’t even bother to run 1 app or game before pushing this thing out..
No one is making “a Linux version” of their apps & games for Steam Frame. It runs Android apps through the FEX layer. That’s how everyone is bringing their apps/games to the Frame. We’ll do the same once we receive a headset.
Replying to @AntonHand
We see kids with integrated graphics complaining that they get a terrible experience. The “VR Ready PC” label allows us to tell them they don’t meet the minimum requirements (GTX 970). Integrated graphics still not matching that performance a decade later is a disappointment
Replying to @ChowYunMatt @RobSprance
I’m in the reservation queue now 👍🏻
Guy Godin retweeted
Really enjoyed seeing this one come together. @BrinkXR Traveler’s Iceland Riverbed is a great fit for @VRDesktop, and there’s more going on behind the scenes than you might expect. Hope we see more collaborations like this.
uploadvr.com/brink-traveler-…
Replying to @notbigmon
no, the SoC can’t handle doing extrapolation beyond 120fps, it can barely do it at 144 as it is
Replying to @JoacoManguevar @isaiahheitzman
Video decoders can’t handle much higher than 144 and the whole OS has serious trouble beyond that as well
Replying to @IHateZuckSoMuch
Video decoders have trouble beyond 144fps so not likely for the Quest 3 at least
Replying to @JoshuaWG21 @isaiahheitzman
Apparently it was a 240hz display all along
Replying to @isaiahheitzman
Meta added support for extended refresh rates (up to 207hz) in v2.7


