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I'm building Lila: a free 3D app for games and film, with Maya's workflow, for any engine.
Model, retopo, unwrap, bake, paint, rig, animate and build worlds in one app, then send it to your engine, with a live link to Unreal.
lila-3d.github.io
I've been asked a few times, so here's where I stand on AI.
teapaw.org/Vaei00/status/21181041…
New in Lila this week: Clay, auto bridge, the Strap Tool, tear-off palettes, light handles, the baker, turntable, image planes you can cut up, Stagehand, trim sheets, notes, Alt+M measure, and .blend files open as well as Maya's.
Also: the viewport now draws a 13.5M-triangle scene faster than Maya, while looking gorgeous doing it.
The source is public now: github.com/lila-3d/Lila
Folio now has GPU shaders!
fogspire.github.io/Folio/doc…
Folio is a free custom UI rendering framework for Unreal Engine
Every tool in Lila exists because something took me too many clicks.
Grid Fill, Circularize, Spherize and Split Rings: four I use every day.
lila-3d.github.io
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves. Python without the imports: move(x=0) just works.
What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
It's in development. I'll post clips of the tools as I go. Follow along.
If you use Maya every day, you can sit down and work: same hotkeys, marking menus, hotbox and shelves.
Python without the imports: move(x=0) just works.
What's underneath is new: modern tools, real multithreading, and nothing dated in the way.
Free, with no revenue cap. The license is perpetual and binds any future owner, so a buyout can't take it away.
Folio: HTML/CSS-style UI for #UnrealEngine 5.8+. Free, source included.
Write screens in markup instead of UMG/Slate. Sharp text at any scale, world-space UI TAA can't smear, gamepad nav out of the box, and a visual editor.
github.com/Fogspire/Folio
This might shock you, but every UI shown here was made with absolutely ZERO art assets, its all HTML/CSS generated.
@TimSweeneyEpic it works insanely well with AI so feel free to retweet, I know what you're into :) This was a single prompt with Claude. Told it to give me a Persona X MegaMan UI.
Fully procedural FPS locomotion, no animation other than a single frame for the base pose. Blended curve state machine. A plugin I integrated to FP template. Not a product, just showing off something I enjoyed creating in #ue5.




