
makin’ games n stuff // prev: core tech lead @BULKHEAD
Nottingham, UK
Joined February 2012
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Ves Georgiev retweeted
This is what i get for trusting a pilot in Wardogs. They crashed, i ended up in the wrong location, and now my character is stuck there permanently. Beware
huge props to @honk_dice for the continued work on UnrealBuildAccelerator (UBA) ❤
experimenting with the new caching service in UE 5.5 - here's a fully clean #UE5 editor compile doing barely any compile work!
likewise handmade hero was a massively influential part of my journey into gamedev. i hope it continues to spark that excitement and drive for knowledge for many more, thank you @cmuratori
This trailer is just over 10 years old but it spawned a career for me and many others, as well as the many friends I made that I still have today.
Thank you for everything you did, @cmuratori.
youtube.com/watch?v=A2dxjOjW…
me not getting to code as much these days
Sorry I missed your comment, I was busy building software

ALT Browser open to https://github.com/docker/cli/issues: Open issue: “Allow `docker push` to push multipl...” @ebd2 commented on Sept 19, 2020, “@solvaholic: Sorry I missed your comment of many months ago. I no longer build software; I now make furniture out of wood. The hours are long, the pay sucks, and there’s always the opportunity to remove my finger with a table saw, but nobody asks me if I can add an RSS feed to a DBMS, so there’s that :-)”
published an #UnrealEngine plugin that adds an S3 backend for virtual assets github.com/VesCodes/Virtuali…
been using it with a personal project for a while and it's offloaded about ~60% of my repo size to a free backblaze b2 bucket so i don't have to pay for extra github storage
making "yet another #ImGui plugin for #UnrealEngine" but it's got a bunch of neat features that I've not seen together (multi-viewports, docking, editor & PIE support, etc). more to come but would appreciate some early feedback if you wanna give it a whirl github.com/VesCodes/ImGui
You're doing #UE5 logging wrong! A short thread on Unreal's new structured logging system introduced in 5.2.
Here's another example with named fields and arrays. Unlike positional fields order is irrelevant and extra fields are ignored. Note that field names must be unique in both cases.
if you’re an unreal dev at @developconf you should definitely go see this talk! we’ve also fully migrated all our build infra to horde at @bulkhead and it’s brought us some fantastic workflow improvements
Day 3 of @developconf ! My presentation about Horde for Unreal is at 14:00 in room 2. Very much looking forward to it.
#UE5 silently introduced a new console on Windows with the 5.1 release. It's crazy useful with nifty features like log filtering and support for executing console commands (server admins rejoice!)
You can try it out by launching with the "-NewConsole -Log" arguments.
Ves Georgiev retweeted
It's Monday.... Putting the good vibes out there! #UE5.1 #RealTime #puppets #Substance3DModeler #C4D
TIS BUT A SCRATCH
I added this Two Handed Sword and...
Oh god... what have I done....
#gamedev #gamedevelopment #indiedev #indiegamedev #UnrealEngine5 #ue5 #unrealengine #sword #kek
Ves Georgiev retweeted
This is what it's like playing valorant with @fr0styNinja



















