
The Voice That Cooks! DFW based Voice Actor | Writer | Director | Narrator | Composer | Creator of @hegemonyhorror | The Hegemony Horror Episode 1 is now live!
Joined December 2013
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- Following5K
- Followers2.6K
- Likes211K
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Oh hello! I’m The Voice That Cooks! My voice has plenty of flavors to spice up the tone, energy, & authenticity you need for your characters. Feel free to listen to my character demo below!
I’d love to cook up something with you!
#voiceactor #characterdemo #thevoicethatcooks
William Nunn retweeted
Tomorrow, on October 27, 2026, we will get the final trailer for a Denis Villeneuve Dune movie. Unbelievable how far we have come.
William Nunn retweeted
Want to see the #SaveMassEffect billboard in New York Times Square?
When - 15 seconds every hour on the :35
Where - 1560 Broadway. Stand in Duffy Square and look above Pelé store
Please tag me and @WeAreMassEffect
If you get a picture!
William Nunn retweeted
Do right by him dammit @warnerbros
William Nunn retweeted
Hey Everyone! Please support my friend, William Nunn @VoiceThatCooks , horror fantasy audio drama series. The Hegemony Horror starring @marisaduran_ I listened to the 1st ep and I really enjoyed it. ko-fi.com/thehegemonyhorror
🥺🥺
Daffy Duck X Optimus Prime @DaytimeEmmys Congratulations to Living Legend Peter Cullen on your Lifetime Achievement EMMY Award 🙏🏻
Today begins my last week at my warehouse job. I will be unemployed after Friday.
I’m available for commissions. I specialize in voice over, scriptwriting for audio dramas, & project coordination. You can hear my demo on my website. Feel free to email me
williamnunnvo.com
William Nunn retweeted
Eric Bauza has sadly passed away at the age of 46.
The modern voice of Bugs Bunny and Daffy Duck alongside many other beloved characters.
William Nunn retweeted
I know people want to help with the #SaveMassEffect initiative and we will be opening up a GoFundMe with any overflow going to the Game Worker Hardship Fund.
It would be cool if people could donate a few dollars, but I ask that you don't break the bank for something like this. 400 EA devs and 50 BioWare devs were laid off and their lives have been changed. I know we want to Save Mass Effect, but please remember the people behind these games. This movement is for them as much as it is for us.
William Nunn retweeted
The #SaveMassEffect petition has reached 150K signatures!
More people join our cause every day, but there's still a long road ahead. We can't stop now. We must double our efforts!
HOLD THE LINE! 🫡
✍️ Sign the petition: c.org/rMVGzVb6WL
William Nunn retweeted
Me and @WeAreMassEffect have some big plans to spread the #SaveMassEffect movement in the coming days! But do YOU guys have any ideas? Ways you think we can get EA's attention and spread the word?
William Nunn retweeted
I had an audio quality consult where they said: "I've looked around a lot, searched, and asked and I can't find anything that clearly defines 'broadcast quality' and whatever is written out is never the same or agreed on"
let's talk about that
I have edited in-studio recordings for games animations and commercials and there is very little consistency across each, even within the same project. noise floor, loudness, boxiness, background traffic and airplanes, some run through more hardware than others, ass internet... in-studio
that makes it difficult to get a straight answer. Some studios have their own standards and I've even seen it change circumstantially. I imagine clients can influence that. At best it's just case by case and subjective. At worst it's a deliberately moving goal post
It takes me :10 to reduce a normal noise floor, and I'm asked to do it anyways when I'm a production engineer so that's kind of a bs factor. and it takes me another :20 to eq different recordings to sound nearly identical. It's so easy I mean that.
The hardest thing to do without detection is removing background noises during a take, and removing reflections cleanly. not impossible but not always possible and potentially expensive to do pickups or recast. and sometimes nobody hears it until after the audio is processed
When all of that comes out to a group high-five despite those hurdles, I have still found the source audio to usually sound muffled [recorded in too small of an over treated space], with a
💾 noise floor sitting as high as -65dB and only ever as low as -70dB with zero reflections
that's about as straight of an answer as you're going to get across the board. don't take my word for it though, pay attention to where you do and dont get a straight answer from if you ask.
This is exactly why I started 'Iridescent Audio' and why I offer 'Help Your Audio'. Not everyone is an engineer, but you do have reasonable access to one
William Nunn retweeted
We're working on some really exciting things with Kala for the #SaveMassEffect movement!
If anyone wants to contribute, feel free to reach out to Kala or us via DMs.
More news coming soon.
Soooo how are we feeling about purchasing a billboard outside of EA HQ? To spread the #SaveMassEffect movement but also to try to #SaveBioware? What about a little fundraiser to pool our money? Is that ridiculous? Crazy? Would anyone be interested?
William Nunn retweeted
Soooo how are we feeling about purchasing a billboard outside of EA HQ? To spread the #SaveMassEffect movement but also to try to #SaveBioware? What about a little fundraiser to pool our money? Is that ridiculous? Crazy? Would anyone be interested?
William Nunn retweeted
Please sign the petition! Maybe we can still #SaveMassEffect!
c.org/WQm8Lng9hF
William Nunn retweeted
The Save Mass Effect Petition reached 50k! Please sign it if you haven't. It may not do anything, but we have to try to #SaveMassEffect right?
c.org/mvcD6cB5BQ
William Nunn retweeted
For Mass Effect. Let's do this. Let's save Mass Effect.
Share the hashtag, sign the petition, spread the word to your friends and gaming journalists. We need to keep making noise!
✍️ Sign the petition: c.org/rMVGzVb6WL
#SaveMassEffect























