WereCoder retweeted
I am VERY happy to announce:
DEFLECTION
A #turnbased #strategy #indiegame with LASERS, mirrors, portals, laser splicers, explosions and more!
(PvP & AI)
Trailer: youtu.be/erPRJEUq1g4
PLEASE WISHLIST: store.steampowered.com/app/1…
PLEASE RT <3 <- Will give Steam keys! (100+)
WereCoder retweeted
Environment interaction and vegetation destruction .. with two new guns!
#indiegame #gamedev #indiedev #madewithunity #videogame #gaming #fps #screenshotsaturday
WereCoder retweeted
Cutscenes shader/vfx work on #grindinfinitygame, good weekend guys🙂
#shmups #arcade #gaming #madewithunity
#gamedevelopment #indiegamedev #indiedev #indiegame #scifi #RETROGAMING #vfx #mobilegaming #gundam #gunpla #shader #bossfight #laser #ガンダム #ガンプラ #アニメ好き
WereCoder retweeted
⚠️Pls help share!
The no-sleep sheet resource for #PitchYaGame round 7 is done! 😌
docs.google.com/spreadsheets…
656 pitches, 5625 RTs, near 24k likes!
Check out the #indiegame hits
🔽See below for my underseen highlights🔽
Who did you love?😍
#indieworldorder #gamedev #indiedev
WereCoder retweeted
Replying to @WereCoder
Thank you. It was tested several times prior to launch and a lot changed, including getting a proper voice actor. Test your content, don't rely on your opinion. You don't need to sell yourself the game.
WereCoder retweeted
Trapped after time traveling? Simply reset back to the start of the sequence and try again!
store.steampowered.com/app/1…
#IndieGame #GameDev #IndieDev #GamersUnite #Indie #IndieDevHour #ScreenshotSaturday #PitchYaGame #Gaming
WereCoder retweeted
I've been working on improving various assets, including new round windows. Aethernaut is taking shape! What do you think?
store.steampowered.com/app/1…
#IndieGame #GameDev #IndieDev #GamersUnite #Indie #IndieDevHour #ScreenshotSaturday #PitchYaGame #Gaming
WereCoder retweeted
Replying to @WereCoder @alxgrade
i love ur-genre questions like this. never even occurred to us that asteroids and touhou were cut from teh same cloth :p
WereCoder retweeted
Replying to @WereCoder
I kind of agree, but if you have a fixed dev cycle, then any element you do theoretically removes from something else you could have done. Everything's a tradeoff and while I definitely love this effect and would do it as well, I wouldn't judge an entire game on it.
WereCoder retweeted
Replying to @WereCoder @SOV_game
Day / Night cycle already exist in 3d. Typically you would do it on a timer, but instead do it with coordinates yielding a float between 0 and 1.
WereCoder retweeted
Replying to @WereCoder
We've asked players and developers the same question that you asked, it was a pretty even split for the devs on whether it was worth it or not - some cited the time needed to make a demo as not worth it, others insisted that it helped them gain more attention and so more sales.
WereCoder retweeted
Quasar Telecommunications welcomes everyone. Their exciting new program allows technical support specialists like you to work directly from home!
Think you'll be a terrific addition to the Quasar family?
Join the Tech Support: Error Unknown Facebook now: facebook.com/techsupportgame…
WereCoder retweeted
Checkout the latest #indiegame #podcastwith #indiedev @WereCoder @AmplectiChao where he talks about @60SecStrike mixcloud.com/Indiegamingpodc…
WereCoder retweeted
60 Second Strike | PC Indie Gameplay youtu.be/EvN6OeufRL4 @60SecStrike
#60SecondStrike #indiegames #games #gaming
WereCoder retweeted
New game play video from @Splazer shows the first few levels of 60 Second Strike. #IndieGame
youtube.com/watch?v=EvN6Oeuf…
WereCoder retweeted
Checking out 60 Second Strike
bit.ly/2dUaXAN
#twitch #60secondstrike #streamerhype #indie #live @werecoder
WereCoder retweeted
Check out 60 Second Strike: An Interview with @WereCoder by @alice_on_elm_st bit.ly/2xFji4h #indiegames #indiedev
WereCoder retweeted
Hey @WereCoder congratulations on the #60SecondStrike launch today on #SteamNewRelease! I hope it was a success!
store.steampowered.com/app/6…


















