WereCoder (@WereCoder) header
WereCoder (@WereCoder) profile picture

Code Monkey, Indie Game Developer.

California
Joined November 2015
Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)Photo by WereCoder (@WereCoder)
I am VERY happy to announce: DEFLECTION A #turnbased #strategy #indiegame with LASERS, mirrors, portals, laser splicers, explosions and more! (PvP & AI) Trailer: youtu.be/erPRJEUq1g4 PLEASE WISHLIST: store.steampowered.com/app/1… PLEASE RT <3 <- Will give Steam keys! (100+)
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Environment interaction and vegetation destruction .. with two new guns! #indiegame #gamedev #indiedev #madewithunity #videogame #gaming #fps #screenshotsaturday
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⚠️Pls help share! The no-sleep sheet resource for #PitchYaGame round 7 is done! 😌 docs.google.com/spreadsheets… 656 pitches, 5625 RTs, near 24k likes! Check out the #indiegame hits 🔽See below for my underseen highlights🔽 Who did you love?😍 #indieworldorder #gamedev #indiedev
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Replying to @WereCoder
Thank you. It was tested several times prior to launch and a lot changed, including getting a proper voice actor. Test your content, don't rely on your opinion. You don't need to sell yourself the game.
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Trapped after time traveling? Simply reset back to the start of the sequence and try again! store.steampowered.com/app/1… #IndieGame #GameDev #IndieDev #GamersUnite #Indie #IndieDevHour #ScreenshotSaturday #PitchYaGame #Gaming
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I've been working on improving various assets, including new round windows. Aethernaut is taking shape! What do you think? store.steampowered.com/app/1… #IndieGame #GameDev #IndieDev #GamersUnite #Indie #IndieDevHour #ScreenshotSaturday #PitchYaGame #Gaming
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WereCoder retweeted
Replying to @WereCoder @alxgrade
i love ur-genre questions like this. never even occurred to us that asteroids and touhou were cut from teh same cloth :p
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Replying to @WereCoder
I kind of agree, but if you have a fixed dev cycle, then any element you do theoretically removes from something else you could have done. Everything's a tradeoff and while I definitely love this effect and would do it as well, I wouldn't judge an entire game on it.
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Replying to @WereCoder @SOV_game
Day / Night cycle already exist in 3d. Typically you would do it on a timer, but instead do it with coordinates yielding a float between 0 and 1.
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Replying to @WereCoder
We've asked players and developers the same question that you asked, it was a pretty even split for the devs on whether it was worth it or not - some cited the time needed to make a demo as not worth it, others insisted that it helped them gain more attention and so more sales.
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Quasar Telecommunications welcomes everyone. Their exciting new program allows technical support specialists like you to work directly from home! Think you'll be a terrific addition to the Quasar family? Join the Tech Support: Error Unknown Facebook now: facebook.com/techsupportgame…
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Check out 60 Second Strike: An Interview with @WereCoder by @alice_on_elm_st bit.ly/2xFji4h #indiegames #indiedev
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Hey @WereCoder congratulations on the #60SecondStrike launch today on #SteamNewRelease! I hope it was a success! store.steampowered.com/app/6…
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