Waiting will cost you more. Deal? 🤝
We’re almost at the end of the Regular Ticket Phase! 🎟️
Planning to join us for days packed with inspiring talks, a lot of summits, networking, and industry-leading workshops? Don’t leave your purchase to the last minute. Grabbing your pass now guarantees you the best rate before prices go up for the next phase.
🚨 The Regular Phase ends September 10!
Lock in your ticket today and get ready for an unforgettable conference experience: gic.gd/tickets
#gamedev #indiedev #conference #gic26 #gameindustryconference #gicpoznan
After a few challenging months, I can finally say that I contributed to the PS4 and PS5 ports of Call of Duty: Black Ops and Black Ops II. I am now officially adding the series to my portfolio.
#CallOfDuty #GameDev #PlayStation – at Krakow, Poland
They're here. 🫡
The original Black Ops and Black Ops II are now available on PS4 and PS5, ported by @IronGalaxy.
My presentation was the best-rated talk of #GICSprint2026! 🏆
Thanks to everyone who showed up & voted! Grateful to the reviewers, and to @PixelAntGames for the support & space to gather these experiences. Thanks all for a great time!
📸 @gdcon, Łukasz Bogaczyński – at Katowice, Poland
Friday 17:00
Try Evidence Hall
Middle of the conference, Friday afternoon... timing for my @gdcon talk is just perfect.
Welcome to the show!
#gamedev #gic #gicsprint #gameindustryconference – at Katowice, Poland
The @gdcon team knows they can count on me to have their back. Turns out, they took it quite literally for their latest promos! 😂 See you there!
#gamedev #gic #gicsprint #gameindustryconference
Katowice is a new city for us (and for many of you, too). We want to make sure you feel right at home, so we've prepared something special! ✨
In collaboration with local hotels, we've launched a dedicated page where you can find accommodation options with excellent transport links to the International Congress Center (MCK).
The best part? Each of these hotels has created exclusive discounts just for you to use when booking your stay! 📉💰
Don't waste time figuring out commutes or overpaying. Click the link, choose your perfect room, and ensure your comfort during the event!
Our recommended hotels: gic.gd/recommended-hotels/
#gamedev #indiedev #gic #gicsprint #gameindustryconference
It is now available on all platforms.
🎨 The canvas has finally been unveiled!
@Layers_Of_Fears: The Final Masterpiece Edition has arrived - fully optimized for Nintendo Switch 2, proudly delivered by PixelAnt Games.
🎮 Reimagined with next-gen visuals, HDR, motion controls, Joy-Con interaction, and touchscreen support, this definitive edition combines Layers of Fear 1 and 2, all DLC content, and fresh new chapters into one haunting masterpiece 😱🎭
Hold tight for a spine-chilling journey where every brushstroke 🖌️ leads deeper into madness 🌀
👉 Get your copy here: bit.ly/LoF-TME_S2
#LayersOfFear #BlooberTeam
Hytale canceled, Hypixel Studios closing. Expected it, but supported the project till the end. Amazing people, great challenges, fantastic team. I'm sure everyone will bounce back fast. Thanks for our time together & all the best!
DevX? In GameDev? What the hell?
Moderated Ask Us Anything panel at @gdcon 2025 MAXED OUT!
Thanks: @Isaac_VII, Łukasz Wołowiec, Petr Nohejl + audience for great questions! See you soon!
📸 Photo: Krzysztof Knapik, Konrad Klocek.
#GIC2025 #GameDev #DevX #Moderator #AskUsAnything
This is the last such big event this year. See you at the @gdcon in Poznań!
#GameDev #DevX #DeveloperExperience #GameIndustryConference #GIC #GameDevelopment
💡 Know what DevX is?
If not, you’re not alone! It’s a fresh game development concept making a huge impact behind the scenes.
Think of it like this: if UX is how players feel playing your game 🎮then DevX is how YOU feel building it 💻
From CI/CD pipelines ⚙️ to version control 🔄 - DevX makes game creation faster, easier, and smarter 🚀
🤔 Wanna see it in action?
Join the AMA “DevX? In GameDev? What the hell?” session at @gdcon, moderated by our Senior Software Engineer, Wiktor Ławski.
Bring your questions & curiosity! 🙌
🗓️ Sat, Oct 25, 12 PM
🔗 gic.gd/agenda
#GameDev #DevX #DeveloperExperience #GameIndustryConference #GIC #GameDevelopment
My new expert post has just landed!
During one of our Unreal Engine-based projects, which featured a procedurally generated world, I needed to fix a crash that was reproducible only on the PS5. It turned out to be related to Garbage Collection - mixing soft and hard references with smart pointers couldn’t end well.
Read the full story here 👉 bit.ly/4nwsekE
#PAGexpert #GameDevelopment #GameDev #GC #UE #UnrealEngine #MemoryManagement #SmartPointer
My first @copernicon was a fantastic experience both as a participant and as a speaker. The room was packed, but the audience was incredible. So many great questions during my talk, the Q&A and even the next day. Can't wait for the next event!
#gamedev #optimization #tricks
Copernicon agenda (Saturday): zgloszenia.copernicon.pl/pro…
I got a green light to confirm that I contributed to this project. Check it out.
💥Today is the day! @CronosNewDawn advanced access starts now, and we’re excited to share that we developed the Nintendo Switch 2 version of the game - bringing time rifts, brutal combat, and survival horror directly to your hands.
Get ready to survive a mind-bending horror experience set between the past and the future, brought to you by the one and only @BlooberTeam.
🕹 Grab your copy now! cronosnewdawn.com/
#CronosNewDawn
My third expert post was published by @PixelAntGames. Check it out!
❌ It is common that reported defects lack valuable information, such as logs or screenshots.
You can always collect and automatically attach these elements when you implement in-game defect reporting.
I added it to the engine, so it was not necessary to even open JIRA.
See the full post here 👉 bit.ly/45nsU3K
#GameDev #JIRA #Tools #PAGexpert #GameDev #GameDevelopment
My second expert post was published by @PixelAntGames. Check it out!
I was asked to replace the compiler for our engine on Windows from MSVC to Clang. Since it is our primary development platform, I needed to:
1️⃣ adjust developers’ environments,
2️⃣ organise the transition period,
3️⃣ provide emergency fallback in case of unexpected issues.
Interested? Here’s more about the steps I took and problems I encountered:👉 bit.ly/4eGoWrh
#GameDev #Clang #Multiplatform #Compiler #PAGexpert #GameDevelopment























