Replying to @denisbondare
the art is looking really good denis and I think youre onto something great! just one point - I find it a little bit difficult to perceive the depth of specific tiles. any thoughts on how to manage that?
New monthly Devblog up covering Movement and a key design question - jump in adventurers 🙏
#indiegames #gamedev #IndieGameDev
store.steampowered.com/news/…
Elliot retweeted
The #dnd games BioWare gave us brought Faerûn to life with so much heart, depth, and unforgettable storytelling.
The first two Baldur’s Gate games are universally regarded as masterpieces and are widely credited with revitalizing the cRPG genre in the late 1990s/early 2000s.
Replying to @WorldFormDev @TheXSami
@TheXSami moved the changelog to the Devlogs function in Itch, should now be cleaner. thanks for the suggestion 🙂
Replying to @TheXSami
OOo good suggestion, thanks ill see if I can do that!
heave ho adventurers, new version of the Playtest up - please like and RT! would love any and all feedback
worldform.itch.io/distant-is…
#gamedev #indiedev #roguelike
Elliot retweeted
New version of Sap and Amber available now:
bwalter.itch.io/sap-and-ambe…
Replying to @KenneyNL
this looks like one of those MC Escher drawings - good stuff!
Elliot retweeted
After 5 years of development, it's finally happening: I'm releasing #Archrebel's demo on Steam on October 16th, so you can experience the mechanics I've been tinkering with for more than a decade, heavily inspired by REBELSTAR and LASER SQUAD.
#gamedev #indiegamedev
Replying to @SplattrCatGames
please tell me you've read or are reading Patrick O'Brians Aubrey-Maturin series - you would love it!
Replying to @dotagegame
im curious to know (and please feel free to not respond) - was dotage financially successful enough to allow you to do that? I'd love to too! But - if I want to do this full time, I need to be realistic about commerciality
Replying to @denisbondare
what's down the ladder... what's down the ladder!?
Replying to @playcrust
curious to hear - what were you thinking for the tutorial for your game?
Replying to @playcrust
great question! I went with a separate tutorial level that builds a bit of narrative context. But, I also have some non-invasive tutorial elements (written type tips) that you can view from the in-game menu
Devblog #10 up everyone, focusing on the newly created tutorial! store.steampowered.com/news/…
#gamedev #indiedev #roguelike #indiegame
Replying to @slashie_
try and stay positive slashie. you know (better than most) that its a marathon, not a sprint 🙏











