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Launching Niwairo, a tiny cozy game on @wavedash! 🌸
wavedash.com/games/niwairo
Grab a cup of tea, relax, and paint your own little Japanese landscape. 🍵🎨
You Shall Not Game retweeted
Since the Dreamcast version of Canyon Overdrive came out so amazing looking I decided to port that version back to @spawn as well. I used @Scenario_gg's MCP to create cool looking landmarks to beef up the look of he game. Ruins, alien portals, lava basins and more.
If you're a game dev you're gonna wanna check out Scenario!
Link to the game on Spawn in the comments! Go try it!
scenario.com/?utm_medium=cpp…
🤝 Paid partnership · 🤖 Made with AI
Love seeing someone play my game. 🫶
Still doing some updates on it, open to suggestions!
Whatever you paint turns into a village.
youshallnotgame made Niwairo, a Japanese landscape that builds itself under your brush:
- sweep a brush over the hills
- watch a village and stone stairs appear
- paint a river and it adds the bridges
It's called Niwairo. You can play it in your browser right now.
Niwairo is now playable on mobile! 📱🐼 Just added touch controls so you can paint your little Japanese landscape on the go! 🌸
wavedash.com/games/niwairo
Wavedash Livestream teapaw.org/i/broadcasts/2POMJQYMm…
Day 1 update for Niwairo! 🌸
Adding @wavedash achievements as your tiny landscape starts welcoming new visitors.
wavedash.com/games/niwairo
Will you manage to attract a panda? 🐼🎋
#gamedev #ShowcaseThursday
You Shall Not Game retweeted
Finally added critical indicator to life bar and stamina bar. Now they blinks when the life or stamina is below 25%.
#wishlistwednesday #indiegame #IndieGameDevs #MadeWithUnity
You Shall Not Game retweeted
ok so in college i signed up for a watercolor class because someone i had a crush on was taking it. i had never painted anything in my life. first day the teacher goes "let the water do the work" and i nodded like i knew what that meant
i painted a mountain. it looked like a bruise. then i painted a river and it bled into the mountain so now it was a wet bruise. my crush looked over and said "oh that's... brave" and i have thought about that word roughly once a week since
dropped the class two weeks later. i still have the bruise painting in a drawer somewhere
anyway i found this game on wavedash called Niwairo by youshallnotgame where you just swipe a few watercolor brushes around and it turns into a whole japanese landscape. hills, waterfalls, cherry blossoms, little villagers moving in. i painted a river and it actually went DOWN the hill like a real river. first time in my life the water did the work
no goals, no timer, nobody calling my art brave. sat there for like an hour building a tiny village. i'm healed
You Shall Not Game retweeted
Did you know @EpicGames's license lets you use MetaHumans outside Unreal Engine?
I'm bringing them to Unity URP, with an open-source package coming soon!
Still a few details to iron out, but getting there! 🚀
You Shall Not Game retweeted
Looks like getting knockdown is actually a good thing now after adding this 😂
#indiedev #indiegame #gamedev #TheInternal
You Shall Not Game retweeted
First time showing this off. Build a mech out of trash, and take your city back. Gutter Scrap wishlist: store.steampowered.com/app/5…
You Shall Not Game retweeted
Surf across waves of sand on a sword to restore a lost ocean
- Ride a sword that moves like a snowboard
- Transform dunes into glittering waters
- Darkness is lurking under the waves
Game is Sword of the Sea.
Planning to release a small game on @wavedash this week! ✨🎮💕
🤖 Made with AI
You Shall Not Game retweeted
Epic's Unreal Fest Tokyo presentation gives a first look at the planned transition from UE5 to UE6.
Epic plans to move away from UE5’s Actor system, Blueprints and C++ Gameplay Framework.
>AI-assisted migration.
>Removing the old gameplay framework.
>Moving existing projects to the new systems.
Early Access is targeted for 2027.
You Shall Not Game retweeted
Ok kids this stuff is going hard. So I made another one! An isometric pixel dollhouse. So many tiny micro-animations. You can watch this for quite a while and keep discovering new stuff!
No assets. All (Claude) Code.
Link and prompt below in the comments.
So I saw this and wanted to give it a go myself. The result is insane. I went and elaborated on the prompt quite a bit to add more depth. Link to the web version:
pixelloop-diorama.vercel.app
Full prompt below in comments.
You Shall Not Game retweeted
What's the best platform to build games with Claude Code Opus 5.5 and Blender MCP?
I gave Three.js, Godot, Unity and Unreal almost the same prompt, one engine after another, for 4 days
My pick: Three.js and Unity. Unreal looks great, but binary files block agents and distribution its not as good as webapps games and mobile games
You Shall Not Game retweeted
We'll be delivering a demo for DELIVERY MUST COMPLETE in early 2027!
#gamedev #indiedev #DeliveryMustComplete























