You Shall Not Game (@YouShallNotGame) header
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31 ✿ Tech girl & ex-EA 🎮 Making games, exploring AI & pushing pixels. 🌸✨

Earth
Joined October 2026
Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)Photo by You Shall Not Game (@YouShallNotGame)
Launching Niwairo, a tiny cozy game on @wavedash! 🌸 wavedash.com/games/niwairo Grab a cup of tea, relax, and paint your own little Japanese landscape. 🍵🎨
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Since the Dreamcast version of Canyon Overdrive came out so amazing looking I decided to port that version back to @spawn as well. I used @Scenario_gg's MCP to create cool looking landmarks to beef up the look of he game. Ruins, alien portals, lava basins and more. If you're a game dev you're gonna wanna check out Scenario! Link to the game on Spawn in the comments! Go try it! scenario.com/?utm_medium=cpp…
🤝 Paid partnership · 🤖 Made with AI
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Love seeing someone play my game. 🫶 Still doing some updates on it, open to suggestions!
Whatever you paint turns into a village. youshallnotgame made Niwairo, a Japanese landscape that builds itself under your brush: - sweep a brush over the hills - watch a village and stone stairs appear - paint a river and it adds the bridges It's called Niwairo. You can play it in your browser right now.
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Niwairo is now playable on mobile! 📱🐼 Just added touch controls so you can paint your little Japanese landscape on the go! 🌸 wavedash.com/games/niwairo
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Day 1 update for Niwairo! 🌸 Adding @wavedash achievements as your tiny landscape starts welcoming new visitors. wavedash.com/games/niwairo Will you manage to attract a panda? 🐼🎋 #gamedev #ShowcaseThursday
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Finally added critical indicator to life bar and stamina bar. Now they blinks when the life or stamina is below 25%. #wishlistwednesday #indiegame #IndieGameDevs #MadeWithUnity
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ok so in college i signed up for a watercolor class because someone i had a crush on was taking it. i had never painted anything in my life. first day the teacher goes "let the water do the work" and i nodded like i knew what that meant i painted a mountain. it looked like a bruise. then i painted a river and it bled into the mountain so now it was a wet bruise. my crush looked over and said "oh that's... brave" and i have thought about that word roughly once a week since dropped the class two weeks later. i still have the bruise painting in a drawer somewhere anyway i found this game on wavedash called Niwairo by youshallnotgame where you just swipe a few watercolor brushes around and it turns into a whole japanese landscape. hills, waterfalls, cherry blossoms, little villagers moving in. i painted a river and it actually went DOWN the hill like a real river. first time in my life the water did the work no goals, no timer, nobody calling my art brave. sat there for like an hour building a tiny village. i'm healed
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Did you know @EpicGames's license lets you use MetaHumans outside Unreal Engine? I'm bringing them to Unity URP, with an open-source package coming soon! Still a few details to iron out, but getting there! 🚀
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Looks like getting knockdown is actually a good thing now after adding this 😂 #indiedev #indiegame #gamedev #TheInternal
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First time showing this off. Build a mech out of trash, and take your city back. Gutter Scrap wishlist: store.steampowered.com/app/5…
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Yep, I even added some swimming!
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Surf across waves of sand on a sword to restore a lost ocean - Ride a sword that moves like a snowboard - Transform dunes into glittering waters - Darkness is lurking under the waves Game is Sword of the Sea.
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Planning to release a small game on @wavedash this week! ✨🎮💕
🤖 Made with AI
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Epic's Unreal Fest Tokyo presentation gives a first look at the planned transition from UE5 to UE6. Epic plans to move away from UE5’s Actor system, Blueprints and C++ Gameplay Framework. >AI-assisted migration. >Removing the old gameplay framework. >Moving existing projects to the new systems. Early Access is targeted for 2027.
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リアルタイム実験|砂 Opus 5.5✖️Godot
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Who are the most under rated game devs on X?
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Ok kids this stuff is going hard. So I made another one! An isometric pixel dollhouse. So many tiny micro-animations. You can watch this for quite a while and keep discovering new stuff! No assets. All (Claude) Code. Link and prompt below in the comments.
So I saw this and wanted to give it a go myself. The result is insane. I went and elaborated on the prompt quite a bit to add more depth. Link to the web version: pixelloop-diorama.vercel.app Full prompt below in comments.
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What's the best platform to build games with Claude Code Opus 5.5 and Blender MCP? I gave Three.js, Godot, Unity and Unreal almost the same prompt, one engine after another, for 4 days My pick: Three.js and Unity. Unreal looks great, but binary files block agents and distribution its not as good as webapps games and mobile games
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We'll be delivering a demo for DELIVERY MUST COMPLETE in early 2027! #gamedev #indiedev #DeliveryMustComplete
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