Yohane (@_Ardetya) header
Yohane (@_Ardetya) profile picture

Creative developer. Looking for work!

Joined June 2023
Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)Photo by Yohane (@_Ardetya)
Ported Threejs Slug Text into TSL WebGPU. I have been struggling to perfectly sync dom and canvas text using MSDF due to texture resolution and text aliggment. Finally I have the solution using Slug. Credit to : github.com/manthrax/JSlug ThreeJS forum : discourse.threejs.org/t/thre…
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Its been a while since I posted anything Inspired by @Cartesian_C procedural fish. It was quite a challenge trying to port it not realizing that blender and Three JS is a very different world. Still Iam happy with the result. See it live, link below #threejs #threejsJourney
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Client: "Can you build a 3D website like this?🫣" Me: "Why yes! Of course! Let's do it!🤩" Launching a new website for @defi_raven ⚡️Link: ravendao.net ⚡️ This is our first 3D project created on @webflow. Built in collaboration with Black Peak . Let me know your thoughts below. Comment down if you want a breakdown video on this project . . . #threejs #webflow #uiux #design #uidesign #3d #threejsJourney
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Hell yeah. Finally, time to face my fear. The only thing I know about raymarching with my monki brain is : "Monki shoot beam, beam hit object, monki see"
📝 New Blog Post 📝 I spent this summer studying Raymarching with Signed Distance Fields and compiled it all in this article In it, I show you how to use shaders with a bit of math to build anything from abstract visuals to beautiful endless landscapes✨ blog.maximeheckel.com/posts/…
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We'll soon adopt a Runtime fee too 😎 Please send $0.01 for every page load in every website you use Three.js, including websites you did in the past 🤑 Kthxbye!
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking. Yes, this is a price increase and it will only affect a small subset of current Unity Editor users. Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers. The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect. We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share. We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts. We are actively listening to and following your questions closely. Please review our FAQ (on.unity.com/3PAiqHH) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: on.unity.com/3RmyLRx.
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Weekend vibe. Trying some underwater stuff #threejsJourney #threejs #webGL #Javascript
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Elysium is live now!!🤩 🌿Link : elysium.thebenezer.com/🌿 I wanted to build the most beautiful 3D world on the #web. 6 months of hard work, dedication and many sleepless nights later, we are finally here! If this post reaches 1k likes, 👇🧵 Tools used: @threejs, #javascript
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Draft of my upcoming Raymarching blog posts ✍️ It's a big one, I prefer this rather than a 5 part series In it, I'll share the raymarching techniques I learned over the summer: - lighting/shadows - combining SDFs - FBM, noise derivatives - and more! along with demo scenes!
Took a stab at building a simple Raymarching visualizer to help me introduce the concept for my next blog post It's not really "accurate" yet but I hope it can make this rendering method feel less intimidating for people not familiar with it 🙂 Will keep iterating on it!
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🌄Elysium: Going Live This Week!🚀 Stayed Tuned! A huge shoutout to all the incredible folks who helped with the beta testing. Thank you.🙏😇 Here's a tiny update: The camera now follows a Player Ghost for a more smoother experience! #threejs #b3d #webdev #indiegame
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This post crossed wayy more than 200 likes!🤩 Thank you for supporting this project! Hold tight! 🚀Elysium will be out in a few days!🚀 In the meantime, I will be sharing the demo URL to everyone who requested for beta test access.
YES THIS IS ON A WEBSITE! Built with Vanilla #threejs!🤯 ⚡️Going live in two weeks!⚡️ If this post hits 200 likes, I'll open the project for beta testing next week!😉 🚀Follow for more updates. #gamedev #b3d #webdev
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Tiny little fish finding it path 🥹🐟 #threejs #Javascript
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My day was fun until I saw this. What the hell happened here. My tiny brain can't even.. I guess it's time to learn boids flocking + godray 😭. It's just very cool
We’re having fun working on some more underwater WebGL magic for an upcoming project. 🐟
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Exploring brutalism style + drei library. It's amazing how much time was saved 🙌 #threejsJourney #R3F #threejs #Javascript #React Model Source: sketchfab.com/3d-models/borb…
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I can understand the logic behind this one if the hero text was a texture all a long. The fact that it isn't is crazy 🔥
First section of my new website still in development #threejs #webgl #gpgpu #particles #creativecoding #webdev
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Update, added a Fresnel torus example & intensity factor. More to come for the hologram shader. code: github.com/otanodesignco/Hol… #glsl #r3f #shader #threejs #reactthreefiber #fresnel #hologram
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Baking is very tiring 😭, glad to see some cycle in my web finally
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RT @ImmersivStudios: First #threejs tutorial video is out now: youtu.be/7PjFhgVfk7I
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Collapse.. curl noise trailing is so much fun 🤣 #ThreejsJourney #threejs #webgl
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