
Smash Coach @ https://xitter.cf/t.co/f6CJM6u0gw | https://xitter.cf/t.co/lcbDxgrxtP | https://xitter.cf/t.co/WSY9BvxkWv | Inquiries: [email protected]
Long Island, NY
Joined June 2011
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Let's not forget the pickleball courts bc those made the event for me. I played for 4 hours today + attended the EDM event later on. Imagine getting an awesome workout in at a Smash event.
Supernova stepped it up BIG time and y'all and should definitely not miss the next one!
The venue for Supernova is amazing. Much more space, with each event having their own separate section of the convention center.
Vibes are immaculate, everyone is enjoying themselves, and the LIFTOFF event by @Virtual_Riot was FIRE! Stoked I attended at the new spot this year!
DKwill retweeted
🚨 SMASH LADDER NA — PRE-SEASON IS LIVE 🚨
Sat July 25 @ 6PM ET, queue opens.
🥊 Ranked ladder — auto-matchmaking
🎮 Free battle
🏆 Community tournaments
📈 Character leaderboards
Sign in with Discord and jump in 👇 (link below)
#SSBU #SmashBros
DKwill retweeted
NA East版のスマメイトを作ってみた
宣伝がしんどいけど、北米勢で一番スマメイト遊んでるはずだから恐らく完成度は高いはず
smash-ladder-na.vercel.app/
I just registered for Supernova 2026. I'm entering Brawl, Smash 4, and Ultimate singles! start.gg/supernova #SUPERNOVA26 via @startgg
DKwill retweeted
Manoa Monthlies 100 Day 3! Sm4sh Top 4 and SSBU top 16!
Ft. @asimo_ssbu @RaLuigi812 @LarryLurr @ApolloKage @_DKwill @gsmVoiD @Small1eft @BBW_SMASH @ChoiStewart @MrVictory120 @MyNameIs6D7 and more!
twitch.tv/theodofaction
twitch.tv/pueogaming
DKwill retweeted
Manoa Monthlies 100 ft @RaLuigi812 @asimo_ssbu @ApolloKage @_DKwill @LarryLurr @gsmVoiD and Hawaiis very best!!! Sm4sh Singles start at Noon and SSBU at 2pm HST.
twitch.tv/theodofaction
Side stream
twitch.tv/uh_esports
DKwill retweeted
Manoa Monthlies 100 Guest Player cards 1/2. The Sm4sh vets and Wild Cards for SSBU. 3 Hawaii community favorites that we are so happy to have back again! Thank you for bringing your talents to MM100!
I just registered for Manoa Monthlies 100 start.gg/tournament/manoa-mo… via @startgg
DKwill retweeted
Hawaii will be celebrating the 100th edition of Manoa Monthlies! Spanning Sm4sh, SSBU and almost a decade of tournaments it has been one of the pillars of Hawaii tournaments! For 100 we're doing it big with a guest list and 3 days! Thank you to all of the guests for coming!
DKwill retweeted
THE DEFINITIVE STEVE UP TILT COUNTERPLAY GUIDE IS OUT NOW!!!
Took a lot of time and effort to get this done so any likes or RT's are super appreciated. Hope you all enjoy!
Full vid on YT below
DKwill retweeted
Reuploaded, here's the vid again
youtube.com/watch?v=BTMII3UU…
New video out! This fully explains the drama that's been happening with the delay mod. I also interviewed both @sterillo_ and @BlankMauser so they could give their side of the situation
youtube.com/watch?v=kkXA4JOM…
DKwill retweeted
New video out! This fully explains the drama that's been happening with the delay mod. I also interviewed both @sterillo_ and @BlankMauser so they could give their side of the situation
youtube.com/watch?v=kkXA4JOM…
DKwill retweeted
HOW THE SSBU ONLINE MODS ACTUALLY WORK 🛜
Audio On 🔊
QT/RTs appreciated, everyone who plays online with or without mods should know how they work
Learned the hard way that the v1.0 mod with an OCed Switch still doesn't play nice with Ice Climbers.
That and general stuttering has made me consider just running 1.0.3 after all rather than v1.0.
I think my Switch is too old and temps get too hot for it to be stable tbh.
DKwill retweeted
Like I often wonder about the value of latency reduction, having worked years on gecko codes and hardware and netcode and emulator latency improvements, and what I've observed is that depending on how invested someone is in competition, 1ms of latency seems to be worth between $2 and $10 to people
So here's a table for $5, though this may take away some of the whimsy (quantifying only what I think the latency improvement is worth in isolation, ofc there are other factors like motion fluidity, visual quality, input consistency, other features etc; latency improvement obviously not expected to explain full costs of a thing)
Switching from 60Hz monitor to 120Hz [for PC games]: 6.7ms ($33)
Switching from 60Hz TV to 60Hz OLED TV [works on Switch]: 4.2ms ($21)
Switching from 120Hz monitor to 240Hz: 3.3ms ($17)
Switching from 240Hz monitor to 240Hz OLED: ~1ms ($5)
OCing your official adapter for PC [free, 5 mins. do it]: 3.5ms ($17)
OCing your mayflash adapter for PC: ~14ms ($70)
Official to lossless on Switch: ~3.5ms ($17)
Mayflash to lossless on Switch: ~17ms ($85)
Switching from a 1000Hz keyboard to a 8000Hz one: ~0.4ms ($2)
Blujay's mod: ...52ms: $260.
Cost: $80 to get someone to modchip your OLED switch I think? Possibly less to sell current switch and get moddable one. Also less if you can solder yourself. And zero if you have moddable switch to begin with.
So when something that has an improvement/$ this much higher than anything else shows up. You say thank you. You don't complain about the cost.
It doesn't matter if you're not invested in competition and your personal threshold for diminishing returns on latency/$ is very low. The ms/$ is SO GOOD that even if you're a complete casual you would probably find it worth to get a modded switch. I barely play SSBU and when I tested their mod I booted world of light because the game finally felt good.
This should also explain my astonishment at how little of a fuck Nintendo has historically given about latency since brawl. Latency isn't only for competitive players, when you press a button and it doesn't take ages to do stuff on screen the game just feels better... Not everyone frustrated at input lag for silksong on switch were competitive players
Couldn't have said it better, esp the part about p2w
Getting someone to mod your switch costs the same as switching off joycons. You play on joycons? No? Then shut the fuck up about alleged financial inaccessibility.
The lag reduction per $ is so much higher than anything around that yes we're taking this any day of the week
DKwill retweeted
How dare you put fix in quotes. smash's online has barely functioned for 20 years. anyone who's even remotely passionate about the game is jumping for joy at good online. if you wanna point fingers, blame nintendo for making such a bad service that we have to fix it ourselves
Replying to @FrostedYukio @CharlieHaruno
it never should have seen a public release and should have been kept to private circles where it would be used responsibly
but nope we needed to "fix" the game's online for everyone and now the game is worse off for it
















