TechAnim Markerless Mocap has been approved on Fab!
fab.com/s/8575cd9fb39b
Batch prepare and process @UnrealEngine Markerless Mocap takes.
Export Animation Sequences + optional FBX.
Here's a 50 second workflow demo
#UnrealEngine #MotionCapture
I’m developing a Control Rig–based AimOffset plugin for @UnrealEngine:
- Procedural aim poses
- Runtime weapon and body adjustments, and poses you can save for reuse
Here it is on Manny and Twinblast :)
#UnrealEngine #TechAnimation
Making a MetaHuman notice you - with just a webcam
Face tracking drives her gaze in real time and estimates your distance, triggering a greeting as you approach the kiosk, all done in @UnrealEngine.
#UnrealEngine #MetaHuman #TechnicalAnimation
Using @UnrealEngine Markerless Mocap to study good old Max Payne 3 locomotion system.
Quite impressed by the consistency of the mocap data even though the camera is not still, just need to turn into in-place animation and you have a solid animation reference.
#mocap
Metahuman Animator Markerless Motion Capture in @UnrealEngine can be used to track 2 people ( separately ) using the same video, just mask out one of the performer during the first couple of frames!
#motioncapture #unrealengine #techanimation
MetaHuman Toolkit plugin for @UnrealEngine now supports Android and generic video footage + Neutral Pose Calibration for batch-processing facial animation.
No iPhone footage required, just select your video files and process multiple MetaHuman at once.
fab.com/listings/abcd4a36-51…
