JC++ (@_JCplusplus_) header
JC++ (@_JCplusplus_) profile picture

Junior Programmer at Free Radical Design. Also, crazy F1 fan

Nottingham, England
Joined February 2021
Merry Christmas from everyone at Free Radical Design!
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I've postponing learning Blender for years. These are my first steps. Thanks @andrewpprice. #blender
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Now my fishes are dodging obstacles! 🐟 #UnrealEngine #Niagara #VFX #indiedev
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Here it is, League of Legends flash in Niagara particle system. I achieve it thanks to the video that @GexeGexe uploaded about how to do it in cascade particle system. PS: Please Twitter don't destroy video quality. #UnrealEngine #VFX #realtimevfx #indiedev #LeagueOfLegends
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Justo asus acaba de anunciar el nuevo g14 que para mi cambia lo que mas le falla al de ahora, la pantalla, por si te interesa esperar: youtube.com/watch?v=y2Rt35dS…
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Flocking Simulation (Work in progress): 1000 CPU single thread boids (30 fps) / vs / 1000 GPU custom HLSL Niagara boids (120 fps) #UnrealEngine4 #gamedev #HLSL #UnrealEngine #indiedev #screenshotsaturday
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Messing with Niagara systems
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Masterpiece. Let's see what can we do with this key. @acidnerve @devolverdigital #DeathsDoor
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Today I've been working on the charged attack of our ice spell so that the player knows which enemies he is going to hit. #indiedev #gamedev #IndieGameDev #UE4
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Three years ago I didn't know how to write a single line of code, now here I am, showing you my first game engine, Glare Engine! Made in collaboration with: @gasulladev & @saezondev Thanks @ESAT_Valencia! #OpenGL #Graphics #Indiedev #Gamedev #GameEngine youtube.com/watch?v=Dx2VafY7…
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Just a sneak peak of tomorrows Glare Engine trailer. In collaboration with: @gasulladev & @saezondev #OpenGL #Graphics #Indiedev #Gamedev #GameEngine
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We've taught our AI driver to drive through randomly generated tracks. It will soon be able to beat #mazepin in #F1 #MonacoGP Made with: @gasulladev & @saezondev Powered by: @ESAT_Valencia #indiedev #unity3d #gamedev #screenshotsaturday #indiegame #madewithunity
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After reading Peter Shirley's "Ray Tracing in One Weekend" I have been working on this CPU raytracer for a couple of days with some multithreading optimization and this has been the result:
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