I've postponing learning Blender for years.
These are my first steps.
Thanks @andrewpprice.
#blender
Here it is, League of Legends flash in Niagara particle system.
I achieve it thanks to the video that @GexeGexe uploaded about how to do it in cascade particle system.
PS: Please Twitter don't destroy video quality.
#UnrealEngine #VFX #realtimevfx #indiedev #LeagueOfLegends
Replying to @DavidJaumandreu @Nsflow
Justo asus acaba de anunciar el nuevo g14 que para mi cambia lo que mas le falla al de ahora, la pantalla, por si te interesa esperar:
youtube.com/watch?v=y2Rt35dS…
Flocking Simulation (Work in progress):
1000 CPU single thread boids (30 fps)
/ vs /
1000 GPU custom HLSL Niagara boids (120 fps)
#UnrealEngine4 #gamedev #HLSL #UnrealEngine
#indiedev #screenshotsaturday
Today I've been working on the charged attack of our ice spell so that the player knows which enemies he is going to hit.
#indiedev #gamedev #IndieGameDev #UE4
Three years ago I didn't know how to write a single line of code, now here I am, showing you my first game engine, Glare Engine!
Made in collaboration with: @gasulladev & @saezondev
Thanks @ESAT_Valencia!
#OpenGL #Graphics #Indiedev #Gamedev #GameEngine
youtube.com/watch?v=Dx2VafY7…
Just a sneak peak of tomorrows Glare Engine trailer.
In collaboration with: @gasulladev & @saezondev
#OpenGL #Graphics #Indiedev #Gamedev #GameEngine
We've taught our AI driver to drive through randomly generated tracks. It will soon be able to beat #mazepin in #F1 #MonacoGP
Made with: @gasulladev & @saezondev
Powered by:
@ESAT_Valencia
#indiedev #unity3d #gamedev #screenshotsaturday #indiegame #madewithunity
After reading Peter Shirley's "Ray Tracing in One Weekend" I have been working on this CPU raytracer for a couple of days with some multithreading optimization and this has been the result:







