Lexem retweeted
pigeon, 6-7, and counter-bones: how a birb helped me innovate on new animation tech wit a ded meme for rpg in hytale...
i love how rpg can build unique experiences right down to the model your player uses and so as a plushie modder, i was able to achieve infinite morphing wit help from @_Lexem_ but all the emotes were borked :< but seeing dis post from simon gave me a new hope!
as usual, all roads lead to @IkarinoKuni, since i only discovered the new animation tech thanks to TWO different requests from the fish king himself: "make 6-7"... and after seeing it fail on plushies, "fix 6-7 for plushies".
i looked towards the humble pigeon for the secret to obscure morph modelling and its shoulderless structure showed me how you can omit bones above your nesting for a player's morph. animations like emotes only respect the bones which exist in the player so this gave me the control i needed to conditionally override animations in hytale.
the new tech is as follows: find rarely used hytale player bones like shoulder and hijack them as designated "counter bones", then adjust bones in the same nesting where pivots are close to the counter bone pivots. simply *counteract* each adjustment you made for the adjusted bone... on your counter bone. ensure the counter bones only exist on hytale's player model, not your unique rpg morph model.
here in my example, the shoulder is rotated behind me to *counteract* the swing forwards i must force on the plushie's arm to properly position its lil nub hands which have no shoulders... i had to counteract on each axis of rotation but the result is an emote shared and perfected for both human and plushie alike. <3
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2.
That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there.
Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community!
While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration.
Cheers all, see you soon.
Simon
Lexem retweeted
in the process of makin plushies feel more alive thanks to continued collaboration wit the hytale puppet master himself, @_Lexem_ of evoke mod!! always endless thx lexem, pls checkout his amazing work!
Lexem retweeted
For every Hytale early access chapter we release, Cursebreaker Edition owners will get 1 extra game copy to give away. If we release 6 chapters before 1.0, that's 6 extra standard copies to give to friends and family!
CHAPTER I: OUT OF THE BREACH
October 12th, 10 AM ET
Lexem retweeted
Looking for more Hytale mods to check out? Try these ones!
Hexcode Evoke - curseforge.com/hytale/mods/h…
True Backpack - curseforge.com/hytale/mods/t…
Mythbound Magic - curseforge.com/hytale/mods/m…
Lexem retweeted
THERE IS SO MUCH HAPPENING
@_Lexem_ wtfffffffffffffffffffffffff
Lexem retweeted
Gaia Gauntlet Alterverses launches October 12th!
A public version of Gaia Gauntlet! More information coming soon!
Lexem retweeted
My Gaia Gauntlet Experience
Was a blast though, tons of fun!
I made the cinematic using Lordimass' Cinematic Tool. Expect more in-game cinematic stuff like that in the future
#Hytale #GaiaGauntlet
Lexem retweeted
I need the world to know that I am not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
I need the world to know I'm not watching Minecraft Live on September 26th to participate and host @GaiaGauntlet, this event better be lit
Lexem retweeted
There are so many amazing mods in Hytale. I would love to start a series called "Modded Monday" that really showcases some of the great mods you all have created for the game. I am trying to dip my toe in to content creation and editing to grow my YT channel and I think showcasing some great mods for Hytale could be a great learning experience for me on how to produce some quality content that would help your mods get the attention they deserve, as well as giving the player base an inside look on how those mods play out in the game. I already have a few lined up I want to try for stream but if you've created a mod for Hytale that you would like me to share with the community I would love to chat with you. Also, I would appreciate a retweet to help spread the word. Thank you so much.
#Hytale #HytaleModding
Lexem retweeted
das like... a lotta coffee thru @buymeacoffee :3
pls support @_Lexem_ for making evoke mod and giving us living blocks!!
buymeacoffee.com/lexem
Lexem retweeted
dis why you want hexcode...
NOW I AM THE PLUSHIE!!!!
tanku @ItsRiprod and @_Lexem_,
all via evoke, hexcode, and pillow:
command items: evoke.oruuke.com
become entities: hexcode.oruuke.com
peak deco mod: pillow.oruuke.com
Lexem retweeted
ITS FINALLY HERE.
hytale will never be the same.
a special collab wit @_Lexem_,
we bring you: living plushies!!!!
Lexem retweeted
Flying is hard, the ground is harder
A fun demo of what the survival experience is like - especially when dealing with powers that shouldn’t be touched
#Hytale #HytaleModding
youtube.com/shorts/WXzLRTvu5…
Lexem retweeted
Had a blast yesterday during the server beta!
Looking good for the launch on Saturday. The server only crashed three time!
The best part? Not a single time was hexcode for once! I've reported the bugs to the respective mod authors with the traces where applicable
#Hytale
Lexem retweeted
Divine Barrier - by Lexem
By far the coolest community hex I've seen made so far!
Should I do a weekly community showcase? Would people enjoy seeing that?
Hex is in the comments!
#Hytale #HytaleModding
Lexem retweeted
Hexcode Community Spell showcase!
Sent this in response to Simon's dev post, so here's hoping he notices hexcode!
Regardless, this is still an awesome demonstration of what people have made with Hexcode so far! Highly recommend checking it out and joining the discord to use them yourself
discord.hexcodec.com
Replying to @Simon_Hypixel
I've been working on an in-world magic system! A few months ago I got it to be turing complete - and now I've just been having fun. I could try to explain it, but I think it'd be best if I just show you
These spells are all spells that were made by the Hexcode Community using this system
- 3x3 Break [Nezzy484]
- Cage [Sllayer]
- Change Size [Nezzy484]
- Fireworks [SupuerSativa]
- Flashy Spell [LoneFox]
- Divine Barrier [Lexem]
- House [Lexem]
And SO much more that I didnt have time to get to
With 81 glyphs (and counting) the sky really is the limit here...






















