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Destrehan
Joined March 2011
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ፕዘቿ ልክዐጠልረሃ retweeted
40 new GTA 6 details from Edge Magazine’s hands-off preview at Rockstar North (no old information repeated):
1. They watched Rob Nelson play the game completely unscripted for 1.5 hours
2. Nelson says Jason’s actor took a long time to cast, as they were looking for the perfect fit for the role
3. The map size is nearly as large as GTA 4, GTA 5, and RDR2’s playable map areas combined
4. Every random location is as densely detailed and interesting as the others
5. Aaron Garbut hasn’t seen all locations despite spending years exploring the game, due to how dense the world is
6. You can enter random houses and find photographs sit on walls, possessions accumulate on tables, living rooms and kitchens acquire the disorder of the individuals who use them
7. Rockstar is introducing a new mechanic allowing Jason and Lucia to react to unpleasant smells with different facial expressions and varying degrees of disgust
8. During the playthrough, Nelson let Jason stare at an NPC who was walking his dog
9. The NPC decided that Jason’s stare constitutes a test so he unclips the leash from the dog’s collar and the dog starts chasing him. A flock of pigeons bursts into the air. Finally, the dog loses interest and trots back to its owner
10. Like in previous titles, police vehicles will have a shotgun that you can pull out and carry. You can find it in the trunk and take it while they’re busy confronting an NPC
11. Clouds shape will change depending on the season, wind, humidity, fog, and time of day
12. The wind and storms will have a physical effect on trees, waves, the way boats move, and who a helicopter flies and it may even sustain light damage from a storm
13. NPCs react and seek shelter as weather deteriorates similar to GTA 4
14. The day-night cycle has been substantially extended after the team tested GTA 5’s timings, where “everything felt too fast” for a game with this level of fidelity
15. One of the studio heads, Phil Hooker says he spends much of his time waiting for buses and memorizing routes, checking that they arrive when expected, then riding them across Leonida and watching the world pass by. “I’m obsessed with making sure they always turn up," he says
16. The Criminal Profile system, which tracks Jason and Lucia’s behavior can go from professional to irredeemable, which is beyond fixable depending on your actions and it will influence how the story unfolds
17. Jason and Lucia are bound together by an emotional history as well as a professional one, and their relationship status is measured on a 4-point scale
18. Nelson refused to confirm or deny whether the couple can marry
19. The story is deeper than just trying to amass wealth, cars, homes and status by any means necessary, Nelson says: “What if these characters want something else?”
20. The game starts with them wanting to be together, and wanting to give this relationship of theirs “another shot”
21. Police can lay stinger strip across the road, and it’s almost invisible when driving at speed at night, causing the tyre to blow and throwing you off a motorcycle
22. K-9 police dogs, including Alsatian are in the game and they can pin you to tue ground in pursuits
23. NPCs can randomly challenge you to a street race by winding down the window, taunting you until you accept or ignore them
24. NPCs can climb out of the vehicle window and perch on the door frame, screaming insults back into the wind
25. The game is designed to absorb interests and habits of millions of players and play the way they want: “You can have your life in the game,” says Garbut
26. Some dev teams who might’ve made an entire game in the past are now assigned to individual parts of Leonida
27. Most senior devs have been working together for decades so they don’t need a studio head to direct them
28. They individually have a strong idea of what they want to evolve
29. The development process consists of 6-to-8-week milestones on a specific area of the game before stabilizing a build and playing it intensively
30. A smaller group considers the game as a whole compared to that area, and they produce thousands of notes that get revised, discarded or sent back
31. The process is described as constant iteration and regrouping
32. They don’t follow fixed early design documents that were previously written because they get dated quickly, stating that the game “tells you what it needs.”
33. Satire is the hardest thing to keep fresh so they let the humor grow out of the places they have built: “It develops somewhat naturally once we’ve decided where we’re roughly going to take you, and what elements of society or culture we want to satirise or have fun with.” Nelson says
34. The fuel mechanic won’t be as bad as some people think, as vehicles can drive for a long distance before running low on fuel and refilling will be quick (10-second animation)
35. There are teams working solely on brands and billboards in the game and another group writes radio advertising
36. Rockstar’s President Sam Houser remains involved in every aspect of the game’s creative development to shape its direction
37. Sam even plays the game with Nelson to identify issues and send feedback that covers everything from lighting, animation and audio to narrative, tone and game mechanics
38. A relentless cycle of scrutiny and revision helps maintain a consistent creative vision across the enormous project so that it feels coherent
39. Aaron Garbut says he feels better about this game than any project he has worked on before, stating that they haven’t compromised on the scale, the detail, the interactivity, the story, or the open world: “I feel like we’ve built a pyramid on Everest,” he says
40. Finally, Nelson says the game is now ready: “It ceases to become ours, and it becomes everybody’s,” then he sets down the controller saying “there’s a letting go.”
(via GamesRadar)
Grand Theft Auto VI | Edge Magazine new details:
▫️ Map is roughly the size of GTA 4, GTA 5, & RDR 2 combined
▫️ RDR2 had a 'profound influence' on the narrative
▫️ Much more interior areas than previous GTA titles
▫️ The game features fully functional bus and train systems
▫️ Coffee buffs your stamina, protein shakes buff health
▫️ The density is even more impressive than the size
▫️ Rockstar head of development says there are still new areas he hasn't seen before, even after years
▫️ The amount of detail Rockstar has put in is insane - there's a new system where characters can dynamically react to varying degrees of disgust based on the current area they're in
▫️ Rockstar created an entire studio just to focus on NPCs
▫️ Each NPC is assigned personality traits including temperament, aggression, where they are, what they have seen, and the player's behavior towards them
▫️ NPCs in each district behave differently - no more generic GTA NPCs that immediately run
▫️ Rockstar began building a new type of open world with RDR2 - one with richer interactive systems, NPC behaviors, and player interaction - that plan began building GTA VI since at least 2015
▫️ Bonnie and Clyde dynamic was decided on after Red Dead Redemption 2 was complete
▫️ For several years, the two projects overlapped
▫️ Streets and highways have been narrowed to feel more believable
▫️ The day and night cycle has been expanded
▫️ In GTA 6, walking around holding a shotgun can be enough to disturb the peace. In previous GTAs, they wouldn't react until you pointed the gun at them.
▫️ Pedestrains even notice how you're carrying it - if it's slung over your shoulder they might not react as much, versus carrying it in your hands. Some pedestrians may even try to challenge you.
▫️ You can drop the weapon, and the game allows a certain degree of latitude before crossing into the Wanted Level
▫️ Your Criminal Profile is scaled from 'Professional' to 'Irredeemable' represented by angel and devil icons
▫️ You can choose to incapacitate an enemy rather than kill them, or attempt threats and intimidation before resorting to violence
▫️ Your Criminal Profile will even affect how Jason and Lucia's story unfolds
▫️ Similar to GTA Vl, you can switch characters at any time
▫️ Unlike GTA V where each character was an opportunist, Jason and Lucia are 'bound together by an emotional history'
▫️ Their closeness is measured on a four-point scale, which increases the more you spend time together
▫️ While you can choose their closeness and what kind of criminal you are, the story is built around being partners in crime
▫️ "Quitting crime is, however, a fundamental theme of the storyline"
▫️ The game asks whether your criminal life is worth it
▫️ Being a criminal feels more precarious in GTA VI
▫️ The heat system tracks your location, clothing, and accomplices
▫️ Stealing cars will be more challenging - some drivers will be armed and ready to fight back
▫️ Certain vehicles will be marked with trackers too
▫️ "A pedestrian you are robbing for his wallet might attack you [...] a holdup in a gas station might go south when a shopper decides to play the hero [...] later, during another escape [...] a group of youths in a customized 4x4 challenge you to a street race."
▫️ GTA VI will be a game where you can really make whatever you want of it
▫️ There were dedicated teams for brands and billboards, radio advertising, television shows, pedestrians, political races, and more Releasing November 19th, 2026
Much more here: gamesradar.com/edge/gtavi-co…
ፕዘቿ ልክዐጠልረሃ retweeted
No one and I mean no one does American satire like @RockstarGames and @SouthPark , since I was teenager they been doing this and that promo was hands down my fav one so far #GTA6 #SouthPark
ፕዘቿ ልክዐጠልረሃ retweeted
South Park just premiered EXCLUSIVE GTA 6 gameplay footage in its latest episode.
The footage shows Jason walking along the beach while the show’s dialogue discusses GTA 6’s new dog poop mechanic.
ፕዘቿ ልክዐጠልረሃ retweeted
FUN FACT
JAY-Z was/is the 1st rapper to:
- Headline Coachella.
- Headline Glastonbury.
- Have ownership in a professional sports team.
- Turn a clothing line to a commercial asset.
- Reach 25 Grammys.
- Found & own a liquor company.
- Be the president of Def Jam.
- Be inducted into the Songwriting Hall Of Fame.
- HAVE A LIVE CONCERT BROADCASTED ON CABLE TELEVISION.
- Be inducted SOLO into the Rock n Roll Hall of Fame.
- Be Rap’s 1st Billionaire.
- Own a music streaming service.
ፕዘቿ ልክዐጠልረሃ retweeted
There are 9 chapters in GTA 6, 2 prologues, an epilogue, many flashbacks, and 201 main story missions.
Readers added context they thought people might want to know
GTA 6 has a confirmed chapter-based story structure per Rockstar, but the exact number of chapters, prologues, epilogues or main missions has not been officially disclosed and specific claims of 9 chapters or 201 missions are unverified.
support.rockstargames.com/articles/4QfG4…
gamerant.com/grand-theft-au…
gta6now.org/missions.html
playstationinfo.de/2026/09/13/gta…
ፕዘቿ ልክዐጠልረሃ retweeted
Jay-Z is the biggest example of how black people don't appreciate a damn thing. He takes over position of booking music artist for the Super Bowl so now we actually get young, hip and culturally relevant artists instead of washed up artists from other genres and all people do is complain.
ፕዘቿ ልክዐጠልረሃ retweeted
Jay-z having a hotter year than any rapper at 56, 30 years in, and no music in 10 years is INSANE. HOV IS HOV
ፕዘቿ ልክዐጠልረሃ retweeted
GTA 6 will be the largest game ever on PS5 (excluding add-ons, packs and DLCs) with a 210 GB base size for the single-player, which takes up:
- 31% on PS5 Fat
- 25% on PS5 Slim
- 11% on PS5 Pro
The size for Xbox Series X hasn’t been revealed yet, but it’s expected to be more due to the PS5’s better compression.
The Series S version should be smaller than both, because it won’t include 4K assets.
ፕዘቿ ልክዐጠልረሃ retweeted
Rockstar Games has reportedly included a unique watermark in every GTA 6 review copy sent to journalists, with the reviewer’s name constantly flashing on screen.
In case anything leaks, they can easily trace the source and blacklist the person or media outlet responsible indefinitely.
(via @ManaByte)
ፕዘቿ ልክዐጠልረሃ retweeted
JUST IN: The GTA 6 file size is 210GB, as discovered in Sony’s database.
(via @PlaystationSize)
ፕዘቿ ልክዐጠልረሃ retweeted
How do teams position themselves in a huddle?
Using player tracking data, here’s a look at the median position for each player in a huddle for each team’s most common offensive lineup.
ፕዘቿ ልክዐጠልረሃ retweeted
I’m not attached to the 01 design specifically. But I am attached to that Miami signature number font.
Nike can do whatever they want imo as long as they keep the numbers like this.







































