
PhD student @ucsd_cse. Computer graphics, rendering, and differentiable rendering.
San Diego, CA
Joined July 2022
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In our #SIGGRAPH2025 work, we enable artist-level editing of hair reconstructed from video for the first time! We convert 3D strands into a procedural model controllable via guide strands and intuitive operators like curl and bend. 1/4
weschang.com/publications/ip… (Code available!)
Wesley Chang retweeted
I’m excited to announce our #SIGGRAPHAsia2025 paper on making the rendering of Gaussian process implicit surfaces (GPIS) practical: cs.dartmouth.edu/~wjarosz/pu….
We achieve this with a novel procedural noise formulation and by enabling next-event estimation for specular BRDFs. [1/7]
Wesley Chang retweeted
🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189.
Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination.
It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points.
Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.)
(Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.)
🧵
Wesley Chang retweeted
If you’re at SIGGRAPH 2025 in Vancouver, join us Thu 2 PM for our talk “Generative Neural Materials”! We introduce a universal neural material model for bidirectional texture functions and a complementary generative pipeline. 1/2
Thanks to my amazing collaborators at UCSD and Meta Reality Labs: Andrew Russell, Stephane Grabli, Matt Chiang, Christophe Hery, Doug Roble, Ravi Ramamoorthi, @tzumaoli, and Olivier Maury. 3/4
Wesley Chang retweeted
weschang.com/publications/st…
Check out Wesley, Xuanda, and Yash's latest work on combining cross bilateral filtering and Adam to make optimization in graphics more robust and fast, through better preconditioning the gradient.
Wesley Chang retweeted
What a pleasant big surprise. Free to share a $1M secret to get a best paper award: to get Iliyan presenting the paper. @EGSympRendering @iliyang. Congrats to @tzumaoli, Trevor and Ravi.
Wesley Chang retweeted
Better than never! I finally recorded and uploaded my short presentation of our SIGGRAPH "2023" paper, A Practical Walk-on-Boundary Method for Boundary Value Problems, on YouTube. youtu.be/5SDhXJ3Sjmo?si=jxG2…
Wesley Chang retweeted
I hate when my images look blurry when I zoom them in. If you're like me, check out our #SIGGRAPHAsia2023 paper on a method that allows infinite zooming with razor-sharp discontinuities.
iliyan.com/publications/Disc…
Wesley Chang retweeted
Checkout our #SIGGRAPH2023 paper “Fluid Cohomology” 🌊🐇🍩
We show that, despite its applications, the current formulation of vorticity-streamfunction is insufficient at simulating fluids on non-simply-connected domains. [1/6]
youtu.be/eY8RUi5mrhc
Wesley Chang retweeted
The code for our EGSR 2023 paper, Personalized Video Prior for Editable Dynamic Portraits using StyleGAN, has been released!
It allows you to create a personalized dynamic portrait from a single video!
Project page:
cseweb.ucsd.edu//~viscomp/pr…
Github:
github.com/ken2576/pvp
Excited to share our #SIGGRAPH2023 work on accelerating inverse rendering with ReSTIR. Since we render a sequence of frames during optimization, we can reuse samples from previous frames, just like in real-time rendering. 1/3
weschang.com/publications/re…
This allows us to more efficiently recover texture parameters of the complex Disney BRDF.
We also propose an extension to resampled importance sampling, which allows it to sample arbitrary real-valued functions, broadening its applicability outside of rendering. 2/3
Thanks to my amazing advisors and collaborators: @tzumaoli, Ravi Ramamoorthi, Toshiya Hachisuka, @DerekRenderling, and Venkataram Sivaram! 3/3















