PhD student @ucsd_cse. Computer graphics, rendering, and differentiable rendering.

San Diego, CA
Joined July 2022
In our #SIGGRAPH2025 work, we enable artist-level editing of hair reconstructed from video for the first time! We convert 3D strands into a procedural model controllable via guide strands and intuitive operators like curl and bend. 1/4 weschang.com/publications/ip… (Code available!)
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Wesley Chang retweeted
I’m excited to announce our #SIGGRAPHAsia2025 paper on making the rendering of Gaussian process implicit surfaces (GPIS) practical: cs.dartmouth.edu/~wjarosz/pu…. We achieve this with a novel procedural noise formulation and by enabling next-event estimation for specular BRDFs. [1/7]
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🌍 We are hiring! Would you please help us spread the word? We welcome talents from every corner of the world — postdocs, PhD students, and paid, full-time research interns — to join us in exploring AI and physics simulation. #3D #Robotics #Graphics #Hiring #UBC
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Wesley Chang retweeted
🌲Introducing our paper A generalizable light transport 3D embedding for Global Illumination arxiv.org/pdf/2510.18189. Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene. Building on the analogy of light transport operator and Attention, our fully scalable model learns a generalizable light transport 3D embedding that captures global illumination. It takes as input the 3D scene assets—geometry, materials, and lighting represented as a point cloud—and encodes the complex light interaction into a 3D latent space, with codes anchored at the sampled scene points. Remarkably, the model is independent of both viewpoint and resolution, enabling view-consistent rendering across diverse scenes. (See teaser and attention figure.) (Our team work: with my mentor Marco @marcosalvi, labmates Mukund @mukundvermar, Cheng, NV folks Bart @BartWronsk, Lifan @winmad4869, and Tzu-Mao @tzumaoli & Ravi.) 🧵
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If you’re at SIGGRAPH 2025 in Vancouver, join us Thu 2 PM for our talk “Generative Neural Materials”! We introduce a universal neural material model for bidirectional texture functions and a complementary generative pipeline. 1/2
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Thanks to my amazing collaborators at UCSD and Meta Reality Labs: Andrew Russell, Stephane Grabli, Matt Chiang, Christophe Hery, Doug Roble, Ravi Ramamoorthi, @tzumaoli, and Olivier Maury. 3/4
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I'll be presenting this at the conference on Wed Aug 13 in the Avatars session at 10:45am in West Building, Rooms 220-222. See you there! 4/4
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Wesley Chang retweeted
weschang.com/publications/st… Check out Wesley, Xuanda, and Yash's latest work on combining cross bilateral filtering and Adam to make optimization in graphics more robust and fast, through better preconditioning the gradient.
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What a pleasant big surprise. Free to share a $1M secret to get a best paper award: to get Iliyan presenting the paper. @EGSympRendering @iliyang. Congrats to @tzumaoli, Trevor and Ravi.
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Better than never! I finally recorded and uploaded my short presentation of our SIGGRAPH "2023" paper, A Practical Walk-on-Boundary Method for Boundary Value Problems, on YouTube. youtu.be/5SDhXJ3Sjmo?si=jxG2…
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Checkout our #SIGGRAPH2023 paper “Fluid Cohomology” 🌊🐇🍩 We show that, despite its applications, the current formulation of vorticity-streamfunction is insufficient at simulating fluids on non-simply-connected domains. [1/6] youtu.be/eY8RUi5mrhc
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Wesley Chang retweeted
The code for our EGSR 2023 paper, Personalized Video Prior for Editable Dynamic Portraits using StyleGAN, has been released! It allows you to create a personalized dynamic portrait from a single video! Project page: cseweb.ucsd.edu//~viscomp/pr… Github: github.com/ken2576/pvp
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Excited to share our #SIGGRAPH2023 work on accelerating inverse rendering with ReSTIR. Since we render a sequence of frames during optimization, we can reuse samples from previous frames, just like in real-time rendering. 1/3 weschang.com/publications/re…
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This allows us to more efficiently recover texture parameters of the complex Disney BRDF. We also propose an extension to resampled importance sampling, which allows it to sample arbitrary real-valued functions, broadening its applicability outside of rendering. 2/3
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Thanks to my amazing advisors and collaborators: @tzumaoli, Ravi Ramamoorthi, Toshiya Hachisuka, @DerekRenderling, and Venkataram Sivaram! 3/3
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