Creative Developer @studiofreight

Ferrara
Joined January 2013
Everyone's using Claude Opus 5.5 to build entire worlds in #threejs. I spent 7 days on a single human eye. No textures. No 3D models. No photos. Just math, light and ~400 parameters. Sound on 🔊 Link below 👇
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Tap the eye button and you get a new one, drawn from measured population data. And there are secrets. Some of them need a very particular kind of eye đŸ‘ī¸
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Built with @threejs and Claude Opus 5.5 in Claude Code. Not a one-shot: 161 commits, 4,455 lines of GLSL, ~400 parameters, every range from published measurements. A long conversation with a very patient collaborator.
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Someone asked for even more tricks... đŸ›Šī¸ Scroll back at cruise speed and my little biplane does an Immelmann: half a loop, a half roll through the top, and it's flying the other way. â†Šī¸ The world's fanciest U-turn. 💨 #threejs #gamedev
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Someone asked for more tricks... đŸ›Šī¸ My little wooden biplane pulls a full inside loop now, drawing a perfect ring of smoke in the sky. 💨 The camera stays level and steps aside to watch. Pilot reports: "wheee." #threejs #gamedev
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Someone asked for tricks... Peppy would be proud: click anywhere, and the plane does a double barrel roll + full boost 🌀 No pilots were consulted. #threejs #game #barrel #roll
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Finally worked on the #water 😂 Creating water that looks both realistic and stylized at the same time isn't an easy task. I still have a few ideas to try out, but I already really love how it looks. also given more love to the sky, adding a simple lens flare effect #threejs
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Making #ice floe growing and melting during the day-night cycle in this #threejs infinite #game The player will see more frozen sea when visiting the biome at night, and less ice during the day. I won't be adding the seasons, in case you were wondering.
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Adding a minimap for debugging #biomes in my #threejs infinite procedural terrain generator #game Double-click to teleport to a new place in the world and see how it looks. Should I consider implementing some sort of portal in the final game as well?
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not just water Using Claude Opus 5.5 and #threejs Biomes: forest, desert, sea, ice. Trees, rocks, boats, clouds here a small preview of what my old project is going to be
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Scenery LOD in my infinite procedural #threejs world: → near: full mesh → mid: low-poly mesh → far: octahedral impostors, baked at runtime Smooth handover: dithered crossfade, each pixel drawn once. No blending, no sorting, no popping. Wireframe on = colors per #LOD 👇
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What will be the next trending topic for #threejs experiments? Fire? Smoke? Penis? ... Add your suggestion in the comments. #water #watereverywhere
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Do you remember when we used to clear our browser history? đŸ—‘ī¸ Should we take the same approach with the chats we have with ChatGPT and Claude? đŸĢŖ
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hey homies, is anyone not working on a #water-ish project with #threejs these days? just asking for a friend. 🤔
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And the day-night cycle is done! Not such an easy task, considering the curvature of the world. At first, Claude didn't consider it, and the result was pretty weird. I'm going to add some small adjustments to the colors and the atmosphere intensity tho. #threejs
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Refactoring the trail system of the plane. There is still something to do, but it looks nice so far #threejs #trial #plane #flight #sea #water #game #gamedev #gsap
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