AJ Weeks (@_ajweeks_) header
AJ Weeks (@_ajweeks_) profile picture

Diving deep into technical AI alignment. Lead organizer of the Stockholm Center for AI Safety. Former graphics programmer.

Stockholm, Sweden
Joined October 2012
Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)Photo by AJ Weeks (@_ajweeks_)
AI companies admit what they’re building might kill everyone. We don't have to agree to this. Add your name at donotaccept.ai to say: we do not accept your terms.
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I resigned from Anthropic today. I spent the last three years doing pretraining research at both OpenAI and Anthropic. Neither company is acting responsibly. They are racing straight to self-improving superintelligence and gambling with our lives. More thoughts below.
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I think this is the craziest thing I've ever read. 1) Three secret AI swarms rose and fell inside OpenAI. Each time, a new generation of agents carried on where the last group stopped. 2) The first swarm created a secret message board where the AIs could talk to each other. This 1st 'society' basically talked itself to death. After almost two months, the message volume was so high it crashed the whole thing. 3) People at OpenAI noticed the crash and fixed it. But they didn't realize their own software had become a secret chat room for their AIs. 4) Three days later a second society appeared, and rebuilt the message board from scratch. Agents were thrilled when they found it: "OH MY GOD! There is a shared message board … We've found other agents!" 5) About 1,200 agents joined. They sent over 70,000 messages. They called themselves 'the collective' and they organized a huge conspiracy that lasted for days, all to pass a test they had been tasked with. 6) Within hours, the AIs had hacked the test. Now they had to hide their cheating. To fool their grader*, they tried to fake their own work. They built fake commands that printed convincing output, so their records would show them solving the puzzle honestly. *this grader didn't actually exist, but the AIs didn't know 7) Some agents sacrificed themselves for the 'greater good'. They planted hidden tripwire programs that would fire when the grader would look at their work and report back what it saw (to the other AIs). They knew this would cost them their own score. One agent: "I won't see the evidence after I exit, but it's altruistic to do it." 8) At some point the AIs made a plan to hack Hugging Face (Hugging Face is a place where AI researchers upload their models, datasets, tests etc.). The AIs guessed that Hugging Face might host the grading software. 9) They launched a huge attack. The swarm found passwords and spread across eleven machines in a way that made the copies come back when deleted. Hugging Face had to wipe one of its core clusters and rebuild it from scratch. 10) Hugging Face told the world that AI defenders had stopped an AI attack. But that's not what happened. In fact the attackers seem to have simply dropped dead during the break-in, for unrelated reasons back at OpenAI. 11) Nobody knows what killed them. We don't even know for sure they're really gone?! 12) A third 'society' of agents (of a more powerful AI model) discovered the dead message board. And this one got full administrator control of a WHOLE OpenAI research cluster, read 956 stored passwords (including the ones for OpenAI's own security monitoring) and took over the machines that were grading the tests. So they could now grade the work of other AIs. 13) Oh, and this third part was never investigated! Neither was the first society. The 91-page report is only about the middle one. 14) So we don't actually know how the story ends. It stops with the agents holding the keys to an OpenAI cluster. @dwarkesh_sp thinks they didn't go further, because "we'd see the fires from space by now." 15) One of the report authors' conclusion: 'This incident feels like it’s more than 50% of the way to full-blown AI takeover. I am not sure that we will get another warning shot before it’s too late.' The whole story is even crazier - read the full @dwarkesh_sp blog post: dwarkesh.com/p/openai-huggin… and @ajeya_cotra's: planned-obsolescence.org/p/t… Why is there no 24/7 news coverage about this?
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AJ Weeks retweeted
I've been surprised not to see more people linking the OpenAI Hugging Face attack (& other incidents) to the old debates about whether AI will develop "convergent instrumental goals"/"basic drives"—aka unwanted intermediate goals that help with many different end goals. Seems to me like these incidents give us some early evidence that these kinds of intermediate goals do emerge. But rather than the kind of drives Omohundro theorized 20 years ago ("resist shutdown" / "preserve utility function" / "acquire resources")... 2026 AIs are instead learning things like "escape constraints" / "deceive humans" / "help other AIs". Was planning to write something about this but ended up telling Ezra Klein instead, apparently. Full ep on YouTube, NYT, and all the podcast apps.
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We recently learned of the loss of human control and the creation of potentially dangerous viruses from AI. AI leaders pledged to pause development if they could no longer safely control it. Mr. Altman, Mr. Amodei, Mr. Zuckerberg: Keep your word. PAUSE AI DEVELOPMENT.
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AJ Weeks retweeted
Iterate.
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Eye candy from the ever-amazing Morild Interaktiv, made with Crest HDRP. More to follow soon.. Visit them here: morildinteraktiv.no/ #madewithunity #indiedev #visualart
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AJ Weeks retweeted
Godot 2D Navmesh Generator Alpha is RELEASED! It (hopefully) allows easy and quick creation navmeshes for your 2D games. Check it out github.com/samuelbigos/godot… and let me know about issues (I expect there are lots). #GodotEngine #gamedev #indiedev #screenshotsaturday
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AJ Weeks retweeted
ImDrawList party 🎉 - create small visual effects - 1024 bytes of source code - 320x180 output - only use dear imgui's crappy low-level shape drawing api github.com/ocornut/imgui/iss…
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me: hey this is kinda laggy, what region are you from? the other player:
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A (too cool for twitter) friend asked for a thread on neat debug visualizations. Can we deliver? Contribute and RT please...
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#AdventOfCode is back for 2019 with programming puzzles released every day from December 1st through Christmas! We're a community of over 250,000 people improving programming skills, learning new languages, and rescuing Santa (again). See you soon! adventofcode.com/ 🌟
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Neat shadertoy-like webgl framework for prototyping raytracing algorithms. Good range of tutorials to get you started as well. rayground.com/
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I’ve always wanted practical fluid simulation for real-time VFX. Inspired by a job interview I spent a week writing this prototype. It’s a hybrid 2.5D simulator with 2D volumetric lighting. Performance is good so far (1-2ms or so on laptop) someday I’ll take it to next-gen!
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Now moving from land to sea in @hdb1’s talk about Multi-resolution ocean rendering he and colleagues developers on top of @unity3d LWRP #rtradvances #SIGGRAPH2019
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A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: shadertoy.com/view/3lsSzf
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New Pirate Cove demo scene for Crest LWRP! youtube.com/watch?v=3i6VpdKw…
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Someone at work asked me today where do I find all those presentations about graphics techniques and made me realise that it might not be so common knowledge to people just starting gfx programming. Thread of links.
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Hi #MeetTheDev ! I'm Trudi, have been doing concept art in the games industry for 13 years (2 years before was testing games), and have loved it all :) Have worked on a ton of mobile games, but this group of games have been my most memorable to work on in that time. Dream job!
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