Emil retweeted
We use this plugin in Out of the Ashes for meshes and Terrain3D instancer for foliage.
Are you making 3D Levels and Environments in #Godot? Please check out my asset placement and organization plugin to support my work - I've rewritten it from the ground up for the latest versions, polishing everything up in GDScript - no more .NET needed!
Emil retweeted
Replying to @_cookieBadger
Awesome! I am glad you figured it out. The result looks great. I hope it will be integrated to #Godot !
Emil retweeted
Displacement is coming to Terrain3D for #GodotEngine. Dreamed up and implemented by one of our star contributors, @Xtarsia. Make sure to give him a follow.
Prepare to have your mind blown. 🧵
Emil retweeted
⚔️ Out of the Ashes is now on Steam.
We'll appreciate it if you add it to your Wishlist.
#godotengine #madewithgodot
store.steampowered.com/app/2…
Emil retweeted
After 3 years of development, #HollowFloor is out. Please help spread the word by #like and #retweet and #review
#indiegames #IndieGameDev #metroidvania #indiedev #indie #gamedev #screenshotsaturday #trailertuesday #wishlistwednesday #pico8 #platformer #challenging
Emil retweeted
Over 4 years in the making... We are excited to announce the trailer for Spelkollektivet: To Build a Castle!
A documentary showcasing the extraordinary tale of Spelkollektivet, its inhabitants, and what it truly means to be an indie dev.
youtu.be/O4wg-jysRtc?si=SLWl…
Replying to @_cookieBadger
amazing tool, my game would be nothing without It! worth every penny
Emil retweeted
Malta game dev students, do me proud and take advantage of what you can learn from the Godot architecture!! 🇲🇹
I gave a presentation about contributing to #GodotEngine at a college in Malta today. Hopefully some of the GameDev students will be brave enough to contribute themselves one day 😊💪
🚨Admissions to our MSc. in Digital Games are now OPEN🚨
To apply:
um.edu.mt/study/admissionsad…
To read more about us: game.edu.mt
.
We hope to see you this fall!
Emil retweeted
I've not been very present lately. It's because we have been deeply focused on preparing a Godot curriculum for schools.
I'm really proud to say that a handful of public high schools in Sweden and the US already replaced Unity with Godot, using our curriculum, even though it's still very early in development.
Emil retweeted
Replying to @xxMePhisTxx @passivestar_
We use @_cookieBadger 's commercial level design tool.
cookiebadger.itch.io/assetpl…
Emil retweeted
I've finally finished the Terrain3D advanced usage tutorial. Thanks for your patience. These take a long time to make. Video link in 🧵.
#screenshotsaturday #madewithgodot #GodotEngine
Emil retweeted
Replying to @_cookieBadger
Very nice! Good job! ♥️ It made me to remember my first Godot PRs… hopefully after releasing my game I will have a bit more time for tool dev again xD
Emil retweeted
Nylon for #GodotEngine is now available in early access! (Link below.)
Nylon is a Deep Dialogue Addon for Godot Engine, allowing sequencing of complex dialogue trees and game actions. It comes with a fully functional example project, and loads more.
theduriel.itch.io/nylon
Emil retweeted
Upcoming Terrain3D v0.9 supports holes in collision! Supports both Godot and Jolt physics.
#GodotEngine #madewithgodot
Emil retweeted
Extra, Extra! The latest issue of my newsletter is out with a focus on creepy games
📰 pixelprophecy.substack.com/p…




















