From leading 3D data optimization to materials and rendering: Abstract is a group of companies focused on developing bleeding-edge 3D technology.

Stuttgart, Germany
Joined July 2022
🚀 Learn how to install and configure InstaLOD for Unreal Engine 5, then optimize your first mesh while preserving its visual quality. ✅ Download and more: Link in the comments youtube.com/watch?v=4kqnijz7…
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🧱 The Brick Generator node gives you a complete toolkit for bricks, tiles, and pavements—adjust bevel, variance, and pattern modes, then export via Polyverse straight into RSX Engine with displacement ready to go. ✅ Download and more: Link in the comments youtube.com/watch?v=1eOdYto3…
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📢 September 2026 Polyverse Asset Drop is live! New production-ready content including: 🌲 Fir saplings + island trees 👖 Clean blue + washed teal denim 🧵 Frayed yellow + ripped black denim Built for games, VFX, and ArchVis workflows. ✅ Download: link in comments
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🎨 Turn a clean model into a convincingly weathered asset with InstaMAT’s Mesh Mask Builder. AO, curvature, gradients, grunge, and scratches all in one procedural mask. ✅ Download and more: Link in the comments youtube.com/watch?v=sQ72PKSA…
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Start your engines and hold on tight. Our friends from @beamng finally launch the long-awaited BeamNG drive on PS5 on October 19th! youtube.com/watch?v=8bLmLxRD…
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✨ Skip the manual lighting setup. InstaMAT’s Material Showcase lets you focus on the material itself and still deliver presentation-ready results. ✅ Download and more: Link in the comments youtube.com/watch?v=xbbHLwwR…
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🛠️ Turn your best material setups into reusable Smart Materials inside InstaMAT and speed up every future texturing task with consistent, geometry-aware results. ✅ Download and more: Link in the comments youtube.com/watch?v=fUTTH78K…
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🎯 Turn important project outcomes into visible, trackable goals with milestones in Project Deliveries in Abstract Polyverse. Connect tasks, follow progress, and keep upcoming objectives clear across your libraries. ✅ Download and more: Link in the comments youtube.com/watch?v=oT7ObdD6…
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🎮 We're in Cologne for gamescom dev 2026! Come see how Abstract is fixing the 3D pipeline at Booth E1.
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The historic and heritage scanned materials are now ready and deployed for MADPHORM. I’m also introducing a 3D viewer on Polyverse, allowing artists to explore the assets before acquiring them. Search MADPHORM on Polyverse from @abstract3d to see what’s coming.
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🔍 Keep asset feedback connected to the work. See how Project Deliveries in Polyverse helps teams request reviews, add visual markups, resolve comments, manage new versions, and track approvals in one organized workflow. ✅ Download and more: Link in the comments youtube.com/watch?v=C0yb2ljI…
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